
Added settings in the Character Creation menu. Removed the Zoom panel as now you can edit in fine detail.
164 lines
8.3 KiB
Plaintext
164 lines
8.3 KiB
Plaintext
Using pre-set license
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Built from '2021.3/staging' branch; Version is '2021.3.15f1 (e8e88683f834) revision 15263878'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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C:/Work/Firstborn
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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50597
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Successfully changed project path to: C:/Work/Firstborn
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C:/Work/Firstborn
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [36124] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2006256035 [EditorId] 2006256035 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [36124] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2006256035 [EditorId] 2006256035 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 382.23 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.3.15f1 (e8e88683f834)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12129 MB
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Driver: 31.0.15.2756
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56780
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.008575 seconds.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 365.75 ms, found 3 plugins.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.075 seconds
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Domain Reload Profiling:
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ExecutionOrderSort2 (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Registered in 0.010919 seconds.
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 363.79 ms, found 3 plugins.
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Mono: successfully reloaded assembly
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Domain Reload Profiling:
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BeginReloadAssembly (134ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (27ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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ReleaseScriptCaches (1ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (7ms)
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Platform modules already initialized, skipping
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Worker process is ready to serve import requests
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
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Refreshing native plugins compatible for Editor in 7.28 ms, found 3 plugins.
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Unloading 7685 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3617 unused Assets / (10.5 MB). Loaded Objects now: 7805.
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Memory consumption went from 424.5 MB to 414.0 MB.
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Total: 20.419000 ms (FindLiveObjects: 1.641400 ms CreateObjectMapping: 1.732900 ms MarkObjects: 7.403600 ms DeleteObjects: 9.620500 ms)
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