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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.15f1 (e8e88683f834) revision 15263878'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Unity.exe
-adb2
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AssetImportWorker1
-projectPath
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C:/Work/Firstborn
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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50597
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Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [36124] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2006256035 [EditorId] 2006256035 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [36124] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2006256035 [EditorId] 2006256035 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 382.23 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.15f1 (e8e88683f834)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56780
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.008575 seconds.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 365.75 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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- Completed reload, in 1.075 seconds
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Domain Reload Profiling:
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ReloadAssembly (1076ms)
BeginReloadAssembly (84ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
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EndReloadAssembly (852ms)
LoadAssemblies (81ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (146ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (32ms)
SetupLoadedEditorAssemblies (608ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (10ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (366ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (173ms)
ProcessInitializeOnLoadMethodAttributes (58ms)
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AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
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Registered in 0.010919 seconds.
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 363.79 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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- Completed reload, in 3.286 seconds
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Domain Reload Profiling:
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ReloadAssembly (3287ms)
BeginReloadAssembly (134ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (27ms)
EndReloadAssembly (3006ms)
LoadAssemblies (115ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (415ms)
ReleaseScriptCaches (1ms)
RebuildScriptCaches (124ms)
SetupLoadedEditorAssemblies (2289ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (5ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (364ms)
BeforeProcessingInitializeOnLoad (168ms)
ProcessInitializeOnLoadAttributes (939ms)
ProcessInitializeOnLoadMethodAttributes (804ms)
AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Refreshing native plugins compatible for Editor in 7.28 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 7685 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3617 unused Assets / (10.5 MB). Loaded Objects now: 7805.
Memory consumption went from 424.5 MB to 414.0 MB.
Total: 20.419000 ms (FindLiveObjects: 1.641400 ms CreateObjectMapping: 1.732900 ms MarkObjects: 7.403600 ms DeleteObjects: 9.620500 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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