# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Area
labelProgrammer: area (get)
haystackHuman: Off Mesh Link: Get Area
haystackProgrammer: OffMeshLink.area (get)
favoriteKey: UnityEngine.AI.OffMeshLink.area@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;area
tag3: UnityEngine.AI.OffMeshLink;area
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Int32
unit:
{"member":{"name":"area","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37035fb4-4f6e-4cdf-971d-8f5c20975301","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Area
labelProgrammer: area (set)
haystackHuman: Off Mesh Link: Set Area
haystackProgrammer: OffMeshLink.area (set)
favoriteKey: UnityEngine.AI.OffMeshLink.area@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;area
tag3: UnityEngine.AI.OffMeshLink;area
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"area","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"53e75cf3-b550-42d2-b75b-5bef7838c1dc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Update Positions
labelProgrammer: autoUpdatePositions (get)
haystackHuman: Off Mesh Link: Get Auto Update Positions
haystackProgrammer: OffMeshLink.autoUpdatePositions (get)
favoriteKey: UnityEngine.AI.OffMeshLink.autoUpdatePositions@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;autoUpdatePositions
tag3: UnityEngine.AI.OffMeshLink;autoUpdatePositions
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoUpdatePositions","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6f377ced-fd41-412f-8045-6779171e1304","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Update Positions
labelProgrammer: autoUpdatePositions (set)
haystackHuman: Off Mesh Link: Set Auto Update Positions
haystackProgrammer: OffMeshLink.autoUpdatePositions (set)
favoriteKey: UnityEngine.AI.OffMeshLink.autoUpdatePositions@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;autoUpdatePositions
tag3: UnityEngine.AI.OffMeshLink;autoUpdatePositions
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoUpdatePositions","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0be3e7c5-334d-4fcb-8ac2-8cb2007b08a1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Start Transform
labelProgrammer: startTransform (get)
haystackHuman: Off Mesh Link: Get Start Transform
haystackProgrammer: OffMeshLink.startTransform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.startTransform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;startTransform
tag3: UnityEngine.AI.OffMeshLink;startTransform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"startTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d951ec7f-fd5b-414c-b85a-efc43f5886f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Start Transform
labelProgrammer: startTransform (set)
haystackHuman: Off Mesh Link: Set Start Transform
haystackProgrammer: OffMeshLink.startTransform (set)
favoriteKey: UnityEngine.AI.OffMeshLink.startTransform@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;startTransform
tag3: UnityEngine.AI.OffMeshLink;startTransform
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"startTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"de8eca16-88ce-4d26-9035-1895776fa9f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get End Transform
labelProgrammer: endTransform (get)
haystackHuman: Off Mesh Link: Get End Transform
haystackProgrammer: OffMeshLink.endTransform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.endTransform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;endTransform
tag3: UnityEngine.AI.OffMeshLink;endTransform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"endTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2f13c774-8589-41ea-b573-c57132417b7e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set End Transform
labelProgrammer: endTransform (set)
haystackHuman: Off Mesh Link: Set End Transform
haystackProgrammer: OffMeshLink.endTransform (set)
favoriteKey: UnityEngine.AI.OffMeshLink.endTransform@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;endTransform
tag3: UnityEngine.AI.OffMeshLink;endTransform
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"endTransform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"0a58cd46-c6df-42b5-8288-435e826f6930","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Off Mesh Link: Get Enabled
haystackProgrammer: OffMeshLink.enabled (get)
favoriteKey: UnityEngine.AI.OffMeshLink.enabled@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;enabled
tag3: UnityEngine.AI.OffMeshLink;enabled
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f815d7c8-3b7a-4c84-9375-6ebf874af87e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Off Mesh Link: Set Enabled
haystackProgrammer: OffMeshLink.enabled (set)
favoriteKey: UnityEngine.AI.OffMeshLink.enabled@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;enabled
tag3: UnityEngine.AI.OffMeshLink;enabled
valueInputTypes: UnityEngine.AI.OffMeshLink|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"8d83134d-56c4-4b3c-ba29-1fb21e8a2699","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Off Mesh Link: Is Active And Enabled
haystackProgrammer: OffMeshLink.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.OffMeshLink.isActiveAndEnabled@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;isActiveAndEnabled
tag3: UnityEngine.AI.OffMeshLink;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a341393-dd60-477e-a3fb-f8b53a7656d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Off Mesh Link: Get Transform
haystackProgrammer: OffMeshLink.transform (get)
favoriteKey: UnityEngine.AI.OffMeshLink.transform@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a314cabe-f996-48df-91eb-9bc6bf3d53d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Off Mesh Link: Get Game Object
haystackProgrammer: OffMeshLink.gameObject (get)
favoriteKey: UnityEngine.AI.OffMeshLink.gameObject@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"545f64ec-792c-4cf4-b4e0-15803aa14d07","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Off Mesh Link: Get Tag
haystackProgrammer: OffMeshLink.tag (get)
favoriteKey: UnityEngine.AI.OffMeshLink.tag@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90ef8116-289a-4a8b-97e3-e4eb3c840bac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Off Mesh Link: Set Tag
haystackProgrammer: OffMeshLink.tag (set)
favoriteKey: UnityEngine.AI.OffMeshLink.tag@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6a8d08c5-7da1-46e8-aedc-755e2f67e1ed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Off Mesh Link: Get Name
haystackProgrammer: OffMeshLink.name (get)
favoriteKey: UnityEngine.AI.OffMeshLink.name@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d8bed799-b203-476f-b844-d25544381a49","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Off Mesh Link: Set Name
haystackProgrammer: OffMeshLink.name (set)
favoriteKey: UnityEngine.AI.OffMeshLink.name@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.OffMeshLink|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"36522062-c127-48b9-910f-47c9b03a75eb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Off Mesh Link: Get Hide Flags
haystackProgrammer: OffMeshLink.hideFlags (get)
favoriteKey: UnityEngine.AI.OffMeshLink.hideFlags@get
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.OffMeshLink
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"164c1c56-d4f4-4db4-b432-b9a609c3c513","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Off Mesh Link: Set Hide Flags
haystackProgrammer: OffMeshLink.hideFlags (set)
favoriteKey: UnityEngine.AI.OffMeshLink.hideFlags@set
tag1: UnityEngine.AI.OffMeshLink
tag2: UnityEngine.AI.OffMeshLink;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.OffMeshLink|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.OffMeshLink","targetTypeName":"UnityEngine.AI.OffMeshLink","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"601d978e-3025-4be3-9ddf-4842e2e711e5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Data: Get Instance ID
haystackProgrammer: NavMeshData.GetInstanceID
favoriteKey: UnityEngine.AI.NavMeshData.GetInstanceID()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f07e0875-0c11-4f87-9220-faf096bf2dd5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh Data: Get Hash Code
haystackProgrammer: NavMeshData.GetHashCode
favoriteKey: UnityEngine.AI.NavMeshData.GetHashCode()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"28faca4d-35aa-4ada-8cc8-885c7d6b2a77","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Nav Mesh Data: Equals
haystackProgrammer: NavMeshData.Equals
favoriteKey: UnityEngine.AI.NavMeshData.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMeshData|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"13b6c34a-b7fa-4877-81f8-01088339e340","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"4ab99efa-7f46-4494-9ba2-d277c66349d9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"99094852-fb95-4b6f-84bb-d58bdb0c9970","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"41d13e61-80e9-4bd7-8523-3cd21b14f215","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"64bfcde8-282c-473e-9c0f-07925a3cfb1c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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haystackHuman: Nav Mesh Data: Get Rotation
haystackProgrammer: NavMeshData.rotation (get)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Nav Mesh Data: Set Rotation
haystackProgrammer: NavMeshData.rotation (set)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Data: Get Name
haystackProgrammer: NavMeshData.name (get)
favoriteKey: UnityEngine.AI.NavMeshData.name@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Data: Set Name
haystackProgrammer: NavMeshData.name (set)
favoriteKey: UnityEngine.AI.NavMeshData.name@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Data: Get Hide Flags
haystackProgrammer: NavMeshData.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Data: Set Hide Flags
haystackProgrammer: NavMeshData.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Area Mask)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, areaMask)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Area Mask, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, areaMask, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Area Mask)
labelProgrammer: FindClosestEdge (sourcePosition, hit, areaMask)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
tag3: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Area Mask)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, areaMask)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.SingleSystem.Int32)@any

tag2:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;System.Int32

tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Area Cost (Area Index, Cost)
labelProgrammer: SetAreaCost (areaIndex, cost)
haystackHuman: Nav Mesh: Set Area Cost
haystackProgrammer: NavMesh.SetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.SetAreaCost(System.Int32System.Single)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
tag3: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
valueInputTypes: System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Cost (Area Index)
labelProgrammer: GetAreaCost (areaIndex)
haystackHuman: Nav Mesh: Get Area Cost
haystackProgrammer: NavMesh.GetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.GetAreaCost(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
tag3: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area From Name (Area Name)
labelProgrammer: GetAreaFromName (areaName)
haystackHuman: Nav Mesh: Get Area From Name
haystackProgrammer: NavMesh.GetAreaFromName
favoriteKey: UnityEngine.AI.NavMesh.GetAreaFromName(System.String)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
tag3: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
valueInputTypes: System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Triangulation ()
labelProgrammer: CalculateTriangulation ()
haystackHuman: Nav Mesh: Calculate Triangulation
haystackProgrammer: NavMesh.CalculateTriangulation
favoriteKey: UnityEngine.AI.NavMesh.CalculateTriangulation()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CalculateTriangulation;
tag3: UnityEngine.AI.NavMesh;CalculateTriangulation;
valueOutputTypes: UnityEngine.AI.NavMeshTriangulation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data)
labelProgrammer: AddNavMeshData (navMeshData)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
tag3: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data, Position, Rotation)
labelProgrammer: AddNavMeshData (navMeshData, position, rotation)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
favoriteKey:
UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshDataUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Nav Mesh Data (Handle)
labelProgrammer: RemoveNavMeshData (handle)
haystackHuman: Nav Mesh: Remove Nav Mesh Data
haystackProgrammer: NavMesh.RemoveNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
tag3: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
valueInputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link)
labelProgrammer: AddLink (link)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
favoriteKey: UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
tag3: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshLinkData
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link, Position, Rotation)
labelProgrammer: AddLink (link, position, rotation)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshLinkData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
favoriteKey:
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tag2:
UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Link (Handle)
labelProgrammer: RemoveLink (handle)
haystackHuman: Nav Mesh: Remove Link
haystackProgrammer: NavMesh.RemoveLink
favoriteKey: UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Filter)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, filter)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Filter)
labelProgrammer: FindClosestEdge (sourcePosition, hit, filter)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Filter)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, filter)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&UnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Filter, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, filter, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshQueryFilterUnityEngine.AI.NavMeshPath)@any

tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Settings ()
labelProgrammer: CreateSettings ()
haystackHuman: Nav Mesh: Create Settings
haystackProgrammer: NavMesh.CreateSettings
favoriteKey: UnityEngine.AI.NavMesh.CreateSettings()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CreateSettings;
tag3: UnityEngine.AI.NavMesh;CreateSettings;
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Settings (Agent Type ID)
labelProgrammer: RemoveSettings (agentTypeID)
haystackHuman: Nav Mesh: Remove Settings
haystackProgrammer: NavMesh.RemoveSettings
favoriteKey: UnityEngine.AI.NavMesh.RemoveSettings(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
tag3: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By ID (Agent Type ID)
labelProgrammer: GetSettingsByID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings By ID
haystackProgrammer: NavMesh.GetSettingsByID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Count ()
labelProgrammer: GetSettingsCount ()
haystackHuman: Nav Mesh: Get Settings Count
haystackProgrammer: NavMesh.GetSettingsCount
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsCount()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsCount;
tag3: UnityEngine.AI.NavMesh;GetSettingsCount;
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By Index (Index)
labelProgrammer: GetSettingsByIndex (index)
haystackHuman: Nav Mesh: Get Settings By Index
haystackProgrammer: NavMesh.GetSettingsByIndex
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByIndex(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
{"chainable":false,"parameterNames":["index"],"member":{"name":"GetSettingsByIndex","parameterTypes":["System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%index":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f6e33119-7e6b-4e29-8af3-462efefd6c9c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Name From ID (Agent Type ID)
labelProgrammer: GetSettingsNameFromID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings Name From ID
haystackProgrammer: NavMesh.GetSettingsNameFromID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsNameFromID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":["agentTypeID"],"member":{"name":"GetSettingsNameFromID","parameterTypes":["System.Int32"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"%agentTypeID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"405df958-7390-44f8-94cf-c6bba4d1c3e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove All Nav Mesh Data ()
labelProgrammer: RemoveAllNavMeshData ()
haystackHuman: Nav Mesh: Remove All Nav Mesh Data
haystackProgrammer: NavMesh.RemoveAllNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveAllNavMeshData()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
tag3: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMesh|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1ec8d257-233c-4fc8-8381-9422b0420599","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh: Get Hash Code
haystackProgrammer: NavMesh.GetHashCode
favoriteKey: UnityEngine.AI.NavMesh.GetHashCode()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"af4b71d3-1846-47b4-b414-a0f02bbef26d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh: Get Type
haystackProgrammer: NavMesh.GetType
favoriteKey: UnityEngine.AI.NavMesh.GetType()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4e85cbfd-7d8b-445e-a1bd-9e79f75e886a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh: To String
haystackProgrammer: NavMesh.ToString
favoriteKey: UnityEngine.AI.NavMesh.ToString()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0ee08f94-0b2d-466f-86a9-a0caf0eea66c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh: Reference Equals
haystackProgrammer: NavMesh.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMesh.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0e84b69d-59a8-42c4-b545-ca9abea75c56","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (get)
haystackHuman: Nav Mesh: Get Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (get)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (set)
haystackHuman: Nav Mesh: Set Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (set)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"avoidancePredictionTime","parameterTypes":null,"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"493dbc61-2037-475d-b626-200971a88e5b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (get)
haystackHuman: Nav Mesh: Get Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (get)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (set)
haystackHuman: Nav Mesh: Set Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (set)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Areas
labelProgrammer: AllAreas (get)
haystackHuman: Nav Mesh: Get All Areas
haystackProgrammer: NavMesh.AllAreas (get)
favoriteKey: UnityEngine.AI.NavMesh.AllAreas@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AllAreas
tag3: UnityEngine.AI.NavMesh;AllAreas
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get On Pre Update
labelProgrammer: onPreUpdate (get)
haystackHuman: Nav Mesh: Get On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (get)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
{"member":{"name":"onPreUpdate","parameterTypes":null,"targetType":"UnityEngine.AI.NavMesh","targetTypeName":"UnityEngine.AI.NavMesh","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4be10642-3e32-4d8d-aafc-e4015958f9f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set On Pre Update
labelProgrammer: onPreUpdate (set)
haystackHuman: Nav Mesh: Set On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (set)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueInputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Name)
labelProgrammer: GetFloat (name)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.String
tag3: UnityEngine.Animator;GetFloat;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Id)
labelProgrammer: GetFloat (id)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.Int32
tag3: UnityEngine.Animator;GetFloat;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name, Value)
labelProgrammer: SetFloat (name, value)
haystackHuman: Animator: Set Float
haystackProgrammer: Animator.SetFloat
favoriteKey: UnityEngine.Animator.SetFloat(System.StringSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetFloat;System.String;System.Single
tag3: UnityEngine.Animator;SetFloat;System.String;System.Single
valueInputTypes: UnityEngine.Animator|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name, Value, Damp Time, Delta Time)
labelProgrammer: SetFloat (name, value, dampTime, deltaTime)
haystackHuman: Animator: Set Float
haystackProgrammer: Animator.SetFloat
favoriteKey: UnityEngine.Animator.SetFloat(System.StringSystem.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetFloat;System.String;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetFloat;System.String;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Set Integer (Name, Value)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Integer (Id, Value)
labelProgrammer: SetInteger (id, value)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Trigger (Name)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Set Trigger (Id)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Trigger (Name)
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labelProgrammer: ResetTrigger (id)
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labelHuman: Get IK Position (Goal)
labelProgrammer: GetIKPosition (goal)
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labelProgrammer: GetIKPositionWeight (goal)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetIKRotationWeight (goal)
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haystackHuman: Animator: Set IK Rotation Weight
haystackProgrammer: Animator.SetIKRotationWeight
favoriteKey: UnityEngine.Animator.SetIKRotationWeight(UnityEngine.AvatarIKGoalSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
tag3: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position (Hint)
labelProgrammer: GetIKHintPosition (hint)
haystackHuman: Animator: Get IK Hint Position
haystackProgrammer: Animator.GetIKHintPosition
favoriteKey: UnityEngine.Animator.GetIKHintPosition(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position (Hint, Hint Position)
labelProgrammer: SetIKHintPosition (hint, hintPosition)
haystackHuman: Animator: Set IK Hint Position
haystackProgrammer: Animator.SetIKHintPosition
favoriteKey: UnityEngine.Animator.SetIKHintPosition(UnityEngine.AvatarIKHintUnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position Weight (Hint)
labelProgrammer: GetIKHintPositionWeight (hint)
haystackHuman: Animator: Get IK Hint Position Weight
haystackProgrammer: Animator.GetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.GetIKHintPositionWeight(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position Weight (Hint, Value)
labelProgrammer: SetIKHintPositionWeight (hint, value)
haystackHuman: Animator: Set IK Hint Position Weight
haystackProgrammer: Animator.SetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.SetIKHintPositionWeight(UnityEngine.AvatarIKHintSystem.Single)@any
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tag2: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
tag3: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Position (Look At Position)
labelProgrammer: SetLookAtPosition (lookAtPosition)
haystackHuman: Animator: Set Look At Position
haystackProgrammer: Animator.SetLookAtPosition
favoriteKey: UnityEngine.Animator.SetLookAtPosition(UnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight)
labelProgrammer: SetLookAtWeight (weight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight, Clamp Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight, clampWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
tag1: UnityEngine.Animator
valueInputTypes: UnityEngine.Animator|System.Single
favoriteKey:
UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.SingleSystem.Single)@any

tag2:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

tag3:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bone Local Rotation (Human Bone Id, Rotation)
labelProgrammer: SetBoneLocalRotation (humanBoneId, rotation)
haystackHuman: Animator: Set Bone Local Rotation
haystackProgrammer: Animator.SetBoneLocalRotation
favoriteKey: UnityEngine.Animator.SetBoneLocalRotation(UnityEngine.HumanBodyBonesUnityEngine.Quaternion)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
tag3: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Animator|UnityEngine.HumanBodyBones|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Behaviours (Full Path Hash, Layer Index)
labelProgrammer: GetBehaviours (fullPathHash, layerIndex)
haystackHuman: Animator: Get Behaviours
haystackProgrammer: Animator.GetBehaviours
favoriteKey: UnityEngine.Animator.GetBehaviours(System.Int32System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
tag3: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.StateMachineBehaviour[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Name (Layer Index)
labelProgrammer: GetLayerName (layerIndex)
haystackHuman: Animator: Get Layer Name
haystackProgrammer: Animator.GetLayerName
favoriteKey: UnityEngine.Animator.GetLayerName(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerName;System.Int32
tag3: UnityEngine.Animator;GetLayerName;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Index (Layer Name)
labelProgrammer: GetLayerIndex (layerName)
haystackHuman: Animator: Get Layer Index
haystackProgrammer: Animator.GetLayerIndex
favoriteKey: UnityEngine.Animator.GetLayerIndex(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerIndex;System.String
tag3: UnityEngine.Animator;GetLayerIndex;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Weight (Layer Index)
labelProgrammer: GetLayerWeight (layerIndex)
haystackHuman: Animator: Get Layer Weight
haystackProgrammer: Animator.GetLayerWeight
favoriteKey: UnityEngine.Animator.GetLayerWeight(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerWeight;System.Int32
tag3: UnityEngine.Animator;GetLayerWeight;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Layer Weight (Layer Index, Weight)
labelProgrammer: SetLayerWeight (layerIndex, weight)
haystackHuman: Animator: Set Layer Weight
haystackProgrammer: Animator.SetLayerWeight
favoriteKey: UnityEngine.Animator.SetLayerWeight(System.Int32System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
tag3: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator State Info (Layer Index)
labelProgrammer: GetCurrentAnimatorStateInfo (layerIndex)
haystackHuman: Animator: Get Current Animator State Info
haystackProgrammer: Animator.GetCurrentAnimatorStateInfo
favoriteKey: UnityEngine.Animator.GetCurrentAnimatorStateInfo(System.Int32)@any
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tag2: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
tag3: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorStateInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Next Animator State Info (Layer Index)
labelProgrammer: GetNextAnimatorStateInfo (layerIndex)
haystackHuman: Animator: Get Next Animator State Info
haystackProgrammer: Animator.GetNextAnimatorStateInfo
favoriteKey: UnityEngine.Animator.GetNextAnimatorStateInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetNextAnimatorStateInfo;System.Int32
tag3: UnityEngine.Animator;GetNextAnimatorStateInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorStateInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Animator Transition Info (Layer Index)
labelProgrammer: GetAnimatorTransitionInfo (layerIndex)
haystackHuman: Animator: Get Animator Transition Info
haystackProgrammer: Animator.GetAnimatorTransitionInfo
favoriteKey: UnityEngine.Animator.GetAnimatorTransitionInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetAnimatorTransitionInfo;System.Int32
tag3: UnityEngine.Animator;GetAnimatorTransitionInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorTransitionInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator Clip Info Count (Layer Index)
labelProgrammer: GetCurrentAnimatorClipInfoCount (layerIndex)
haystackHuman: Animator: Get Current Animator Clip Info Count
haystackProgrammer: Animator.GetCurrentAnimatorClipInfoCount
favoriteKey: UnityEngine.Animator.GetCurrentAnimatorClipInfoCount(System.Int32)@any
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tag2: UnityEngine.Animator;GetCurrentAnimatorClipInfoCount;System.Int32
tag3: UnityEngine.Animator;GetCurrentAnimatorClipInfoCount;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Next Animator Clip Info Count (Layer Index)
labelProgrammer: GetNextAnimatorClipInfoCount (layerIndex)
haystackHuman: Animator: Get Next Animator Clip Info Count
haystackProgrammer: Animator.GetNextAnimatorClipInfoCount
favoriteKey: UnityEngine.Animator.GetNextAnimatorClipInfoCount(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetNextAnimatorClipInfoCount;System.Int32
tag3: UnityEngine.Animator;GetNextAnimatorClipInfoCount;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator Clip Info (Layer Index)
labelProgrammer: GetCurrentAnimatorClipInfo (layerIndex)
haystackHuman: Animator: Get Current Animator Clip Info
haystackProgrammer: Animator.GetCurrentAnimatorClipInfo
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labelHuman: Get Next Animator Clip Info (Layer Index)
labelProgrammer: GetNextAnimatorClipInfo (layerIndex)
haystackHuman: Animator: Get Next Animator Clip Info
haystackProgrammer: Animator.GetNextAnimatorClipInfo
favoriteKey: UnityEngine.Animator.GetNextAnimatorClipInfo(System.Int32)@any
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labelHuman: Get Current Animator Clip Info (Layer Index, Clips)
labelProgrammer: GetCurrentAnimatorClipInfo (layerIndex, clips)
haystackHuman: Animator: Get Current Animator Clip Info
haystackProgrammer: Animator.GetCurrentAnimatorClipInfo
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labelHuman: Get Next Animator Clip Info (Layer Index, Clips)
labelProgrammer: GetNextAnimatorClipInfo (layerIndex, clips)
haystackHuman: Animator: Get Next Animator Clip Info
haystackProgrammer: Animator.GetNextAnimatorClipInfo
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labelHuman: Is In Transition (Layer Index)
labelProgrammer: IsInTransition (layerIndex)
haystackHuman: Animator: Is In Transition
haystackProgrammer: Animator.IsInTransition
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labelHuman: Get Parameter (Index)
labelProgrammer: GetParameter (index)
haystackHuman: Animator: Get Parameter
haystackProgrammer: Animator.GetParameter
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labelHuman: Match Target (Match Position, Match Rotation, Target Body Part, Weight Mask, Start Normalized Time)
labelProgrammer: MatchTarget (matchPosition, matchRotation, targetBodyPart, weightMask, startNormalizedTime)
haystackHuman: Animator: Match Target
haystackProgrammer: Animator.MatchTarget
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haystackHuman: Animator: Match Target
haystackProgrammer: Animator.MatchTarget
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Match Target (Match Position, Match Rotation, Target Body Part, Weight Mask, Start Normalized Time, Target Normalized Time)

labelProgrammer:
MatchTarget (matchPosition, matchRotation, targetBodyPart, weightMask, startNormalizedTime, targetNormalizedTime)

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haystackHuman: Animator: Match Target
haystackProgrammer: Animator.MatchTarget
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labelHuman:
Match Target (Match Position, Match Rotation, Target Body Part, Weight Mask, Start Normalized Time, Target Normalized Time, Complete Match)

labelProgrammer:
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labelHuman: Interrupt Match Target ()
labelProgrammer: InterruptMatchTarget ()
haystackHuman: Animator: Interrupt Match Target
haystackProgrammer: Animator.InterruptMatchTarget
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labelHuman: Interrupt Match Target (Complete Match)
labelProgrammer: InterruptMatchTarget (completeMatch)
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labelHuman: Cross Fade In Fixed Time (State Name, Fixed Transition Duration)
labelProgrammer: CrossFadeInFixedTime (stateName, fixedTransitionDuration)
haystackHuman: Animator: Cross Fade In Fixed Time
haystackProgrammer: Animator.CrossFadeInFixedTime
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labelHuman: Cross Fade In Fixed Time (State Name, Fixed Transition Duration, Layer)
labelProgrammer: CrossFadeInFixedTime (stateName, fixedTransitionDuration, layer)
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haystackHuman: Animator: Cross Fade In Fixed Time
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labelHuman: Cross Fade In Fixed Time (State Hash Name, Fixed Transition Duration, Layer, Fixed Time Offset)
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favoriteKey:
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valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"127607d3-9934-4840-a1ad-7db230988b78","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Rotation
labelProgrammer: rootRotation (set)
haystackHuman: Animator: Set Root Rotation
haystackProgrammer: Animator.rootRotation (set)
favoriteKey: UnityEngine.Animator.rootRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootRotation
tag3: UnityEngine.Animator;rootRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83456444-a4a1-4e51-a903-128013425712","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Apply Root Motion
labelProgrammer: applyRootMotion (get)
haystackHuman: Animator: Get Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (get)
favoriteKey: UnityEngine.Animator.applyRootMotion@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67493626-5c86-42f0-b2e7-f3f6c660082b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Apply Root Motion
labelProgrammer: applyRootMotion (set)
haystackHuman: Animator: Set Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (set)
favoriteKey: UnityEngine.Animator.applyRootMotion@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"86e97d71-33b5-42e4-934c-a0c273016383","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Mode
labelProgrammer: updateMode (get)
haystackHuman: Animator: Get Update Mode
haystackProgrammer: Animator.updateMode (get)
favoriteKey: UnityEngine.Animator.updateMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"976370f9-27a5-4f2b-aa4e-1585c1d23581","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Mode
labelProgrammer: updateMode (set)
haystackHuman: Animator: Set Update Mode
haystackProgrammer: Animator.updateMode (set)
favoriteKey: UnityEngine.Animator.updateMode@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator|UnityEngine.AnimatorUpdateMode
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"chainable":false,"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Normal","$type":"UnityEngine.AnimatorUpdateMode"}},"position":{"x":0.0,"y":0.0},"guid":"a62d866c-d394-4453-b464-f82ca386e8bd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Transform Hierarchy
labelProgrammer: hasTransformHierarchy (get)
haystackHuman: Animator: Has Transform Hierarchy
haystackProgrammer: Animator.hasTransformHierarchy (get)
favoriteKey: UnityEngine.Animator.hasTransformHierarchy@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasTransformHierarchy
tag3: UnityEngine.Animator;hasTransformHierarchy
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasTransformHierarchy","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"17628e65-4e63-4132-a348-95a28c8b2d9f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity Weight
labelProgrammer: gravityWeight (get)
haystackHuman: Animator: Get Gravity Weight
haystackProgrammer: Animator.gravityWeight (get)
favoriteKey: UnityEngine.Animator.gravityWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;gravityWeight
tag3: UnityEngine.Animator;gravityWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"gravityWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d8f12c54-e23f-4502-8781-ccb32ab1be9b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Position
labelProgrammer: bodyPosition (get)
haystackHuman: Animator: Get Body Position
haystackProgrammer: Animator.bodyPosition (get)
favoriteKey: UnityEngine.Animator.bodyPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75d65c0a-3438-4371-9d40-7b57bf066786","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Position
labelProgrammer: bodyPosition (set)
haystackHuman: Animator: Set Body Position
haystackProgrammer: Animator.bodyPosition (set)
favoriteKey: UnityEngine.Animator.bodyPosition@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"218e98d2-5a0c-416c-a0f9-cf2306257037","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Rotation
labelProgrammer: bodyRotation (get)
haystackHuman: Animator: Get Body Rotation
haystackProgrammer: Animator.bodyRotation (get)
favoriteKey: UnityEngine.Animator.bodyRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cfb0a2a2-e914-45ce-974d-653742beb8a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Rotation
labelProgrammer: bodyRotation (set)
haystackHuman: Animator: Set Body Rotation
haystackProgrammer: Animator.bodyRotation (set)
favoriteKey: UnityEngine.Animator.bodyRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d8e7ab9e-a495-4993-8dcb-d218d83710dd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stabilize Feet
labelProgrammer: stabilizeFeet (get)
haystackHuman: Animator: Get Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (get)
favoriteKey: UnityEngine.Animator.stabilizeFeet@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ef044513-4880-42c5-b272-22f07b7b7bd6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stabilize Feet
labelProgrammer: stabilizeFeet (set)
haystackHuman: Animator: Set Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (set)
favoriteKey: UnityEngine.Animator.stabilizeFeet@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cd66bb20-378a-4420-9dfe-230d19477c37","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Count
labelProgrammer: layerCount (get)
haystackHuman: Animator: Get Layer Count
haystackProgrammer: Animator.layerCount (get)
favoriteKey: UnityEngine.Animator.layerCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layerCount
tag3: UnityEngine.Animator;layerCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c2f6488e-2e27-4474-bede-fc4b33cff3ab","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameters
labelProgrammer: parameters (get)
haystackHuman: Animator: Get Parameters
haystackProgrammer: Animator.parameters (get)
favoriteKey: UnityEngine.Animator.parameters@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameters
tag3: UnityEngine.Animator;parameters
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorControllerParameter[]
unit:
{"member":{"name":"parameters","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"99adfe0e-8a4e-4232-ae96-bdfc1d9bc503","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameter Count
labelProgrammer: parameterCount (get)
haystackHuman: Animator: Get Parameter Count
haystackProgrammer: Animator.parameterCount (get)
favoriteKey: UnityEngine.Animator.parameterCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameterCount
tag3: UnityEngine.Animator;parameterCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"parameterCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"16452008-d36c-453f-91e8-6f1372471463","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Feet Pivot Active
labelProgrammer: feetPivotActive (get)
haystackHuman: Animator: Get Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (get)
favoriteKey: UnityEngine.Animator.feetPivotActive@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4ac0e78e-b03d-4d17-95da-2d0d471629b9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Feet Pivot Active
labelProgrammer: feetPivotActive (set)
haystackHuman: Animator: Set Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (set)
favoriteKey: UnityEngine.Animator.feetPivotActive@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ce7377cd-7826-4c24-9136-6dbf43bfacda","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Weight
labelProgrammer: pivotWeight (get)
haystackHuman: Animator: Get Pivot Weight
haystackProgrammer: Animator.pivotWeight (get)
favoriteKey: UnityEngine.Animator.pivotWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotWeight
tag3: UnityEngine.Animator;pivotWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"pivotWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b42c900f-d095-45e8-a806-083d0af72eb0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Position
labelProgrammer: pivotPosition (get)
haystackHuman: Animator: Get Pivot Position
haystackProgrammer: Animator.pivotPosition (get)
favoriteKey: UnityEngine.Animator.pivotPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotPosition
tag3: UnityEngine.Animator;pivotPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"pivotPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c0fe62ef-52ce-4d8d-8190-885e51f9e7b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Matching Target
labelProgrammer: isMatchingTarget (get)
haystackHuman: Animator: Is Matching Target
haystackProgrammer: Animator.isMatchingTarget (get)
favoriteKey: UnityEngine.Animator.isMatchingTarget@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;isMatchingTarget
tag3: UnityEngine.Animator;isMatchingTarget
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isMatchingTarget","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9c56b4cd-e79d-424e-be07-62a6a83ef0d5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Animator: Get Speed
haystackProgrammer: Animator.speed (get)
favoriteKey: UnityEngine.Animator.speed@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86746fff-4879-470e-8d1d-76f74fc77623","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Animator: Set Speed
haystackProgrammer: Animator.speed (set)
favoriteKey: UnityEngine.Animator.speed@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b840b10c-6aab-4585-8230-5e7c606207d1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Position
labelProgrammer: targetPosition (get)
haystackHuman: Animator: Get Target Position
haystackProgrammer: Animator.targetPosition (get)
favoriteKey: UnityEngine.Animator.targetPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetPosition
tag3: UnityEngine.Animator;targetPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"targetPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4ca9dd4c-999d-46bb-add6-804767ee2b88","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Rotation
labelProgrammer: targetRotation (get)
haystackHuman: Animator: Get Target Rotation
haystackProgrammer: Animator.targetRotation (get)
favoriteKey: UnityEngine.Animator.targetRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetRotation
tag3: UnityEngine.Animator;targetRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"targetRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2549e235-5e04-44d8-a61d-0b69ff0b4d8b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Culling Mode
labelProgrammer: cullingMode (get)
haystackHuman: Animator: Get Culling Mode
haystackProgrammer: Animator.cullingMode (get)
favoriteKey: UnityEngine.Animator.cullingMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;cullingMode
tag3: UnityEngine.Animator;cullingMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorCullingMode
unit:
{"member":{"name":"cullingMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d75e9fa-400a-4752-a04d-fc8011283f10","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Culling Mode
labelProgrammer: cullingMode (set)
haystackHuman: Animator: Set Culling Mode
haystackProgrammer: Animator.cullingMode (set)
favoriteKey: UnityEngine.Animator.cullingMode@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;cullingMode
tag3: UnityEngine.Animator;cullingMode
valueInputTypes: UnityEngine.Animator|UnityEngine.AnimatorCullingMode
valueOutputTypes: UnityEngine.AnimatorCullingMode
unit:
{"chainable":false,"member":{"name":"cullingMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"AlwaysAnimate","$type":"UnityEngine.AnimatorCullingMode"}},"position":{"x":0.0,"y":0.0},"guid":"32bb13b2-951f-420e-84a6-3062c5cfca22","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playback Time
labelProgrammer: playbackTime (get)
haystackHuman: Animator: Get Playback Time
haystackProgrammer: Animator.playbackTime (get)
favoriteKey: UnityEngine.Animator.playbackTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playbackTime
tag3: UnityEngine.Animator;playbackTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"playbackTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4bf46482-8c0a-4dfc-b26d-c5bf5ff14d38","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playback Time
labelProgrammer: playbackTime (set)
haystackHuman: Animator: Set Playback Time
haystackProgrammer: Animator.playbackTime (set)
favoriteKey: UnityEngine.Animator.playbackTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playbackTime
tag3: UnityEngine.Animator;playbackTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"playbackTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"81a74d9e-2916-4939-a8fb-a485c8c6eb55","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Start Time
labelProgrammer: recorderStartTime (get)
haystackHuman: Animator: Get Recorder Start Time
haystackProgrammer: Animator.recorderStartTime (get)
favoriteKey: UnityEngine.Animator.recorderStartTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStartTime
tag3: UnityEngine.Animator;recorderStartTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"recorderStartTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2b524780-6816-4248-9aca-dbf674853624","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Recorder Start Time
labelProgrammer: recorderStartTime (set)
haystackHuman: Animator: Set Recorder Start Time
haystackProgrammer: Animator.recorderStartTime (set)
favoriteKey: UnityEngine.Animator.recorderStartTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStartTime
tag3: UnityEngine.Animator;recorderStartTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"recorderStartTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"289d4cc4-395d-4b51-ad78-63d505627987","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Stop Time
labelProgrammer: recorderStopTime (get)
haystackHuman: Animator: Get Recorder Stop Time
haystackProgrammer: Animator.recorderStopTime (get)
favoriteKey: UnityEngine.Animator.recorderStopTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStopTime
tag3: UnityEngine.Animator;recorderStopTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"recorderStopTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b66dca45-db3d-4b56-bf2d-0b770eed1829","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Recorder Stop Time
labelProgrammer: recorderStopTime (set)
haystackHuman: Animator: Set Recorder Stop Time
haystackProgrammer: Animator.recorderStopTime (set)
favoriteKey: UnityEngine.Animator.recorderStopTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStopTime
tag3: UnityEngine.Animator;recorderStopTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"recorderStopTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e975c281-6152-4b18-b03e-e43c2afbe673","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Mode
labelProgrammer: recorderMode (get)
haystackHuman: Animator: Get Recorder Mode
haystackProgrammer: Animator.recorderMode (get)
favoriteKey: UnityEngine.Animator.recorderMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderMode
tag3: UnityEngine.Animator;recorderMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorRecorderMode
unit:
{"member":{"name":"recorderMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ee3f18c8-2102-4a0c-8a88-d9c5004e29b2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (get)
haystackHuman: Animator: Get Runtime Animator Controller
haystackProgrammer: Animator.runtimeAnimatorController (get)
favoriteKey: UnityEngine.Animator.runtimeAnimatorController@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;runtimeAnimatorController
tag3: UnityEngine.Animator;runtimeAnimatorController
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aaad945e-f28f-47b6-acfb-250a73dd49b9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (set)
haystackHuman: Animator: Set Runtime Animator Controller
haystackProgrammer: Animator.runtimeAnimatorController (set)
favoriteKey: UnityEngine.Animator.runtimeAnimatorController@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;runtimeAnimatorController
tag3: UnityEngine.Animator;runtimeAnimatorController
valueInputTypes: UnityEngine.Animator|UnityEngine.RuntimeAnimatorController
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"chainable":false,"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"646a64e9-38ef-41a8-8bc3-7f491b4750ac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Bound Playables
labelProgrammer: hasBoundPlayables (get)
haystackHuman: Animator: Has Bound Playables
haystackProgrammer: Animator.hasBoundPlayables (get)
favoriteKey: UnityEngine.Animator.hasBoundPlayables@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasBoundPlayables
tag3: UnityEngine.Animator;hasBoundPlayables
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasBoundPlayables","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5f716ffc-0d63-42a9-ad65-094062ed3fd6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avatar
labelProgrammer: avatar (get)
haystackHuman: Animator: Get Avatar
haystackProgrammer: Animator.avatar (get)
favoriteKey: UnityEngine.Animator.avatar@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;avatar
tag3: UnityEngine.Animator;avatar
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Avatar
unit:
{"member":{"name":"avatar","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2809c222-d5e2-401f-ae9b-f05680f3f8a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avatar
labelProgrammer: avatar (set)
haystackHuman: Animator: Set Avatar
haystackProgrammer: Animator.avatar (set)
favoriteKey: UnityEngine.Animator.avatar@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;avatar
tag3: UnityEngine.Animator;avatar
valueInputTypes: UnityEngine.Animator|UnityEngine.Avatar
valueOutputTypes: UnityEngine.Avatar
unit:
{"chainable":false,"member":{"name":"avatar","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"f4f8d61a-532d-41db-8865-7ac5368b781c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Animator: Get Playable Graph
haystackProgrammer: Animator.playableGraph (get)
favoriteKey: UnityEngine.Animator.playableGraph@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playableGraph
tag3: UnityEngine.Animator;playableGraph
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Playables.PlayableGraph
unit:
{"member":{"name":"playableGraph","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0257db02-b17f-4ebd-a1ad-a0134799fffc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layers Affect Mass Center
labelProgrammer: layersAffectMassCenter (get)
haystackHuman: Animator: Get Layers Affect Mass Center
haystackProgrammer: Animator.layersAffectMassCenter (get)
favoriteKey: UnityEngine.Animator.layersAffectMassCenter@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layersAffectMassCenter
tag3: UnityEngine.Animator;layersAffectMassCenter
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"layersAffectMassCenter","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"901c9569-3842-4e21-9370-9fcae6bbb3ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Layers Affect Mass Center
labelProgrammer: layersAffectMassCenter (set)
haystackHuman: Animator: Set Layers Affect Mass Center
haystackProgrammer: Animator.layersAffectMassCenter (set)
favoriteKey: UnityEngine.Animator.layersAffectMassCenter@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layersAffectMassCenter
tag3: UnityEngine.Animator;layersAffectMassCenter
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"layersAffectMassCenter","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"fc19845c-6562-4eae-80e1-64e7afe783e8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Feet Bottom Height
labelProgrammer: leftFeetBottomHeight (get)
haystackHuman: Animator: Get Left Feet Bottom Height
haystackProgrammer: Animator.leftFeetBottomHeight (get)
favoriteKey: UnityEngine.Animator.leftFeetBottomHeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;leftFeetBottomHeight
tag3: UnityEngine.Animator;leftFeetBottomHeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"leftFeetBottomHeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8fbae46a-0673-428a-a0a7-345a86402a82","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Feet Bottom Height
labelProgrammer: rightFeetBottomHeight (get)
haystackHuman: Animator: Get Right Feet Bottom Height
haystackProgrammer: Animator.rightFeetBottomHeight (get)
favoriteKey: UnityEngine.Animator.rightFeetBottomHeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rightFeetBottomHeight
tag3: UnityEngine.Animator;rightFeetBottomHeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"rightFeetBottomHeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"66c0822b-278c-443d-bc69-9f83360efd8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log Warnings
labelProgrammer: logWarnings (get)
haystackHuman: Animator: Get Log Warnings
haystackProgrammer: Animator.logWarnings (get)
favoriteKey: UnityEngine.Animator.logWarnings@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;logWarnings
tag3: UnityEngine.Animator;logWarnings
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"logWarnings","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c2b13956-ee82-4807-9f5e-932cb32e0c5b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log Warnings
labelProgrammer: logWarnings (set)
haystackHuman: Animator: Set Log Warnings
haystackProgrammer: Animator.logWarnings (set)
favoriteKey: UnityEngine.Animator.logWarnings@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;logWarnings
tag3: UnityEngine.Animator;logWarnings
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"logWarnings","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f29ff563-35ba-4b2c-a51a-1772c698b38c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fire Events
labelProgrammer: fireEvents (get)
haystackHuman: Animator: Get Fire Events
haystackProgrammer: Animator.fireEvents (get)
favoriteKey: UnityEngine.Animator.fireEvents@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;fireEvents
tag3: UnityEngine.Animator;fireEvents
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"fireEvents","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"be4d17d1-a927-4fb7-9979-53b3c3975fee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Fire Events
labelProgrammer: fireEvents (set)
haystackHuman: Animator: Set Fire Events
haystackProgrammer: Animator.fireEvents (set)
favoriteKey: UnityEngine.Animator.fireEvents@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;fireEvents
tag3: UnityEngine.Animator;fireEvents
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"fireEvents","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"83fff17c-494c-4c27-805a-2757f4fef51d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Keep Animator State On Disable
labelProgrammer: keepAnimatorStateOnDisable (get)
haystackHuman: Animator: Get Keep Animator State On Disable
haystackProgrammer: Animator.keepAnimatorStateOnDisable (get)
favoriteKey: UnityEngine.Animator.keepAnimatorStateOnDisable@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;keepAnimatorStateOnDisable
tag3: UnityEngine.Animator;keepAnimatorStateOnDisable
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"keepAnimatorStateOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"52a9cc4b-8025-4a10-9d5f-627e27fc1376","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Keep Animator State On Disable
labelProgrammer: keepAnimatorStateOnDisable (set)
haystackHuman: Animator: Set Keep Animator State On Disable
haystackProgrammer: Animator.keepAnimatorStateOnDisable (set)
favoriteKey: UnityEngine.Animator.keepAnimatorStateOnDisable@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;keepAnimatorStateOnDisable
tag3: UnityEngine.Animator;keepAnimatorStateOnDisable
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"keepAnimatorStateOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"729f2a89-8591-4261-9fd8-22273a288c3b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Write Default Values On Disable
labelProgrammer: writeDefaultValuesOnDisable (get)
haystackHuman: Animator: Get Write Default Values On Disable
haystackProgrammer: Animator.writeDefaultValuesOnDisable (get)
favoriteKey: UnityEngine.Animator.writeDefaultValuesOnDisable@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;writeDefaultValuesOnDisable
tag3: UnityEngine.Animator;writeDefaultValuesOnDisable
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"writeDefaultValuesOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ece49b37-0617-49db-a64f-4525b8a1a8e7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Write Default Values On Disable
labelProgrammer: writeDefaultValuesOnDisable (set)
haystackHuman: Animator: Set Write Default Values On Disable
haystackProgrammer: Animator.writeDefaultValuesOnDisable (set)
favoriteKey: UnityEngine.Animator.writeDefaultValuesOnDisable@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;writeDefaultValuesOnDisable
tag3: UnityEngine.Animator;writeDefaultValuesOnDisable
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"writeDefaultValuesOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"10e474a8-69cf-490c-9993-26439ac56ffd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Animator: Get Enabled
haystackProgrammer: Animator.enabled (get)
favoriteKey: UnityEngine.Animator.enabled@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;enabled
tag3: UnityEngine.Animator;enabled
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ca27e6d6-ffbf-4f5a-95a1-e56747bdc8fd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Animator: Set Enabled
haystackProgrammer: Animator.enabled (set)
favoriteKey: UnityEngine.Animator.enabled@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;enabled
tag3: UnityEngine.Animator;enabled
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7a3a1f73-4655-427b-a92a-6980aac09ed0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Animator: Is Active And Enabled
haystackProgrammer: Animator.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Animator.isActiveAndEnabled@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;isActiveAndEnabled
tag3: UnityEngine.Animator;isActiveAndEnabled
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"504bf6c8-ee90-41f5-b635-c0c042f37ed5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Animator: Get Transform
haystackProgrammer: Animator.transform (get)
favoriteKey: UnityEngine.Animator.transform@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8f61be1e-9f13-4e63-b661-fc4fed9818f4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Animator: Get Game Object
haystackProgrammer: Animator.gameObject (get)
favoriteKey: UnityEngine.Animator.gameObject@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b4bd60e9-1c53-4a59-80bf-bf78043e0be8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Animator: Get Tag
haystackProgrammer: Animator.tag (get)
favoriteKey: UnityEngine.Animator.tag@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e1692e2b-a422-467c-99e0-a5ac86b53a51","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Animator: Set Tag
haystackProgrammer: Animator.tag (set)
favoriteKey: UnityEngine.Animator.tag@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Animator: Get Name
haystackProgrammer: Animator.name (get)
favoriteKey: UnityEngine.Animator.name@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;name
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Animator: Set Name
haystackProgrammer: Animator.name (set)
favoriteKey: UnityEngine.Animator.name@set
tag1: UnityEngine.Animator
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Animator: Get Hide Flags
haystackProgrammer: Animator.hideFlags (get)
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tag2: UnityEngine.Animator;hideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Animator: Set Hide Flags
haystackProgrammer: Animator.hideFlags (set)
favoriteKey: UnityEngine.Animator.hideFlags@set
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tag2: UnityEngine.Animator;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Enter (Animator, State Info, Layer Index)
labelProgrammer: OnStateEnter (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Enter
haystackProgrammer: StateMachineBehaviour.OnStateEnter
tag1: UnityEngine.StateMachineBehaviour
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Update (Animator, State Info, Layer Index)
labelProgrammer: OnStateUpdate (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Update
haystackProgrammer: StateMachineBehaviour.OnStateUpdate
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: On State Exit (Animator, State Info, Layer Index)
labelProgrammer: OnStateExit (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Exit
haystackProgrammer: StateMachineBehaviour.OnStateExit
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Move (Animator, State Info, Layer Index)
labelProgrammer: OnStateMove (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State Move
haystackProgrammer: StateMachineBehaviour.OnStateMove
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State IK (Animator, State Info, Layer Index)
labelProgrammer: OnStateIK (animator, stateInfo, layerIndex)
haystackHuman: State Machine Behaviour: On State IK
haystackProgrammer: StateMachineBehaviour.OnStateIK
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valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|UnityEngine.AnimatorStateInfo|System.Int32
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Machine Enter (Animator, State Machine Path Hash)
labelProgrammer: OnStateMachineEnter (animator, stateMachinePathHash)
haystackHuman: State Machine Behaviour: On State Machine Enter
haystackProgrammer: StateMachineBehaviour.OnStateMachineEnter
favoriteKey: UnityEngine.StateMachineBehaviour.OnStateMachineEnter(UnityEngine.AnimatorSystem.Int32)@any
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tag3: UnityEngine.StateMachineBehaviour;OnStateMachineEnter;UnityEngine.Animator;System.Int32
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Machine Exit (Animator, State Machine Path Hash)
labelProgrammer: OnStateMachineExit (animator, stateMachinePathHash)
haystackHuman: State Machine Behaviour: On State Machine Exit
haystackProgrammer: StateMachineBehaviour.OnStateMachineExit
favoriteKey: UnityEngine.StateMachineBehaviour.OnStateMachineExit(UnityEngine.AnimatorSystem.Int32)@any
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tag3: UnityEngine.StateMachineBehaviour;OnStateMachineExit;UnityEngine.Animator;System.Int32
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.Animator|System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Enter (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateEnter (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Enter
haystackProgrammer: StateMachineBehaviour.OnStateEnter
tag1: UnityEngine.StateMachineBehaviour
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Update (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateUpdate (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Update
haystackProgrammer: StateMachineBehaviour.OnStateUpdate
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favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Exit (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateExit (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Exit
haystackProgrammer: StateMachineBehaviour.OnStateExit
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Move (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateMove (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State Move
haystackProgrammer: StateMachineBehaviour.OnStateMove
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State IK (Animator, State Info, Layer Index, Controller)
labelProgrammer: OnStateIK (animator, stateInfo, layerIndex, controller)
haystackHuman: State Machine Behaviour: On State IK
haystackProgrammer: StateMachineBehaviour.OnStateIK
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Machine Enter (Animator, State Machine Path Hash, Controller)
labelProgrammer: OnStateMachineEnter (animator, stateMachinePathHash, controller)
haystackHuman: State Machine Behaviour: On State Machine Enter
haystackProgrammer: StateMachineBehaviour.OnStateMachineEnter
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On State Machine Exit (Animator, State Machine Path Hash, Controller)
labelProgrammer: OnStateMachineExit (animator, stateMachinePathHash, controller)
haystackHuman: State Machine Behaviour: On State Machine Exit
haystackProgrammer: StateMachineBehaviour.OnStateMachineExit
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: State Machine Behaviour: Create Instance
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: State Machine Behaviour: Create Instance
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: State Machine Behaviour: Get Instance ID
haystackProgrammer: StateMachineBehaviour.GetInstanceID
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tag2: UnityEngine.StateMachineBehaviour;GetInstanceID;
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original)
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labelProgrammer: Destroy (obj, t)
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favoriteKey: UnityEngine.StateMachineBehaviour.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: State Machine Behaviour: Get Type
haystackProgrammer: StateMachineBehaviour.GetType
favoriteKey: UnityEngine.StateMachineBehaviour.GetType()@any
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tag2: UnityEngine.StateMachineBehaviour;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: State Machine Behaviour: Reference Equals
haystackProgrammer: StateMachineBehaviour.ReferenceEquals
favoriteKey: UnityEngine.StateMachineBehaviour.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: State Machine Behaviour: Get Name
haystackProgrammer: StateMachineBehaviour.name (get)
favoriteKey: UnityEngine.StateMachineBehaviour.name@get
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.StateMachineBehaviour
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: State Machine Behaviour: Set Name
haystackProgrammer: StateMachineBehaviour.name (set)
favoriteKey: UnityEngine.StateMachineBehaviour.name@set
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.StateMachineBehaviour|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: State Machine Behaviour: Get Hide Flags
haystackProgrammer: StateMachineBehaviour.hideFlags (get)
favoriteKey: UnityEngine.StateMachineBehaviour.hideFlags@get
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.StateMachineBehaviour
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: State Machine Behaviour: Set Hide Flags
haystackProgrammer: StateMachineBehaviour.hideFlags (set)
favoriteKey: UnityEngine.StateMachineBehaviour.hideFlags@set
tag1: UnityEngine.StateMachineBehaviour
tag2: UnityEngine.StateMachineBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.StateMachineBehaviour|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop ()
labelProgrammer: Stop ()
haystackHuman: Animation: Stop
haystackProgrammer: Animation.Stop
favoriteKey: UnityEngine.Animation.Stop()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Stop;
tag3: UnityEngine.Animation;Stop;
valueInputTypes: UnityEngine.Animation
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop (Name)
labelProgrammer: Stop (name)
haystackHuman: Animation: Stop
haystackProgrammer: Animation.Stop
favoriteKey: UnityEngine.Animation.Stop(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Stop;System.String
tag3: UnityEngine.Animation;Stop;System.String
valueInputTypes: UnityEngine.Animation|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Rewind ()
labelProgrammer: Rewind ()
haystackHuman: Animation: Rewind
haystackProgrammer: Animation.Rewind
favoriteKey: UnityEngine.Animation.Rewind()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Rewind;
tag3: UnityEngine.Animation;Rewind;
valueInputTypes: UnityEngine.Animation
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Rewind (Name)
labelProgrammer: Rewind (name)
haystackHuman: Animation: Rewind
haystackProgrammer: Animation.Rewind
favoriteKey: UnityEngine.Animation.Rewind(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Rewind;System.String
tag3: UnityEngine.Animation;Rewind;System.String
valueInputTypes: UnityEngine.Animation|System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample ()
labelProgrammer: Sample ()
haystackHuman: Animation: Sample
haystackProgrammer: Animation.Sample
favoriteKey: UnityEngine.Animation.Sample()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Sample;
tag3: UnityEngine.Animation;Sample;
valueInputTypes: UnityEngine.Animation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Playing (Name)
labelProgrammer: IsPlaying (name)
haystackHuman: Animation: Is Playing
haystackProgrammer: Animation.IsPlaying
favoriteKey: UnityEngine.Animation.IsPlaying(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;IsPlaying;System.String
tag3: UnityEngine.Animation;IsPlaying;System.String
valueInputTypes: UnityEngine.Animation|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play ()
labelProgrammer: Play ()
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
favoriteKey: UnityEngine.Animation.Play()@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Play;
tag3: UnityEngine.Animation;Play;
valueInputTypes: UnityEngine.Animation
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Mode)
labelProgrammer: Play (mode)
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
favoriteKey: UnityEngine.Animation.Play(UnityEngine.PlayMode)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Play;UnityEngine.PlayMode
tag3: UnityEngine.Animation;Play;UnityEngine.PlayMode
valueInputTypes: UnityEngine.Animation|UnityEngine.PlayMode
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Animation)
labelProgrammer: Play (animation)
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
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tag2: UnityEngine.Animation;Play;System.String
tag3: UnityEngine.Animation;Play;System.String
valueInputTypes: UnityEngine.Animation|System.String
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Animation, Mode)
labelProgrammer: Play (animation, mode)
haystackHuman: Animation: Play
haystackProgrammer: Animation.Play
favoriteKey: UnityEngine.Animation.Play(System.StringUnityEngine.PlayMode)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;Play;System.String;UnityEngine.PlayMode
tag3: UnityEngine.Animation;Play;System.String;UnityEngine.PlayMode
valueInputTypes: UnityEngine.Animation|System.String|UnityEngine.PlayMode
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (Animation)
labelProgrammer: CrossFade (animation)
haystackHuman: Animation: Cross Fade
haystackProgrammer: Animation.CrossFade
favoriteKey: UnityEngine.Animation.CrossFade(System.String)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;CrossFade;System.String
tag3: UnityEngine.Animation;CrossFade;System.String
valueInputTypes: UnityEngine.Animation|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (Animation, Fade Length)
labelProgrammer: CrossFade (animation, fadeLength)
haystackHuman: Animation: Cross Fade
haystackProgrammer: Animation.CrossFade
favoriteKey: UnityEngine.Animation.CrossFade(System.StringSystem.Single)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;CrossFade;System.String;System.Single
tag3: UnityEngine.Animation;CrossFade;System.String;System.Single
valueInputTypes: UnityEngine.Animation|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cross Fade (Animation, Fade Length, Mode)
labelProgrammer: CrossFade (animation, fadeLength, mode)
haystackHuman: Animation: Cross Fade
haystackProgrammer: Animation.CrossFade
favoriteKey: UnityEngine.Animation.CrossFade(System.StringSystem.SingleUnityEngine.PlayMode)@any
tag1: UnityEngine.Animation
tag2: UnityEngine.Animation;CrossFade;System.String;System.Single;UnityEngine.PlayMode
tag3: UnityEngine.Animation;CrossFade;System.String;System.Single;UnityEngine.PlayMode
valueInputTypes: UnityEngine.Animation|System.String|System.Single|UnityEngine.PlayMode
unit:
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