# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Physics Raycaster: Destroy
haystackProgrammer: PhysicsRaycaster.Destroy
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"766ecbc6-8a34-4232-8614-f2b158ef9fd5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Physics Raycaster: Destroy Immediate
haystackProgrammer: PhysicsRaycaster.DestroyImmediate
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"parameterNames":["obj","allowDestroyingAssets"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"400ba153-12a4-4e58-8aa0-f4f41bd6a6c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Physics Raycaster: Destroy Immediate
haystackProgrammer: PhysicsRaycaster.DestroyImmediate
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"72bf4a49-3e79-4e82-a10c-336c815e3a0c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Physics Raycaster: Find Objects Of Type
haystackProgrammer: PhysicsRaycaster.FindObjectsOfType
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"1517b070-81bb-4032-adcd-4ded2172d6af","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Physics Raycaster: Find Objects Of Type
haystackProgrammer: PhysicsRaycaster.FindObjectsOfType
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"parameterNames":["type","includeInactive"],"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e567184b-5fdf-4f5b-be2c-b12cabbf2825","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Physics Raycaster: Find Objects By Type
haystackProgrammer: PhysicsRaycaster.FindObjectsByType
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.EventSystems.PhysicsRaycaster.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.EventSystems.PhysicsRaycaster;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode

unit:
{"chainable":false,"parameterNames":["type","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsSortMode"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null,"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"53632d08-6a5f-49e7-b294-c7dc4b795626","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Physics Raycaster: Find Objects By Type
haystackProgrammer: PhysicsRaycaster.FindObjectsByType
tag1: UnityEngine.EventSystems.PhysicsRaycaster
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.EventSystems.PhysicsRaycaster.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.EventSystems.PhysicsRaycaster;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive","UnityEngine.FindObjectsSortMode"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"},"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"2588aee4-9685-438e-b7e0-e815b4daa485","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Physics Raycaster: Dont Destroy On Load
haystackProgrammer: PhysicsRaycaster.DontDestroyOnLoad
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"ca2e6f32-f148-4936-9056-ded17f4d6d85","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Physics Raycaster: Find Object Of Type
haystackProgrammer: PhysicsRaycaster.FindObjectOfType
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.FindObjectOfType(System.Type)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"ad7f070b-3ed7-4036-91e5-4bfae0f5a0d8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Physics Raycaster: Find First Object By Type
haystackProgrammer: PhysicsRaycaster.FindFirstObjectByType
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"99c81f19-011f-40ad-bc0b-09c633c19dab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Physics Raycaster: Find Any Object By Type
haystackProgrammer: PhysicsRaycaster.FindAnyObjectByType
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d9c60cc5-764b-47f6-b94f-251319429f32","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Physics Raycaster: Find Object Of Type
haystackProgrammer: PhysicsRaycaster.FindObjectOfType
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type","includeInactive"],"member":{"name":"FindObjectOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3394461d-43bf-484a-a573-aea5d5292c54","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Physics Raycaster: Find First Object By Type
haystackProgrammer: PhysicsRaycaster.FindFirstObjectByType
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.EventSystems.PhysicsRaycaster.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.EventSystems.PhysicsRaycaster;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"166e89f9-374f-4c78-a4df-d795ffed9c38","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Physics Raycaster: Find Any Object By Type
haystackProgrammer: PhysicsRaycaster.FindAnyObjectByType
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.EventSystems.PhysicsRaycaster.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.EventSystems.PhysicsRaycaster;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"af1dff47-0930-46ca-afde-571f50d01d49","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics Raycaster: Equals
haystackProgrammer: PhysicsRaycaster.Equals
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cfd523bf-c9bb-4c54-a7cf-ed405ef2a0d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics Raycaster: Get Type
haystackProgrammer: PhysicsRaycaster.GetType
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.GetType()@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a87984ee-12ee-415a-bc7d-5ec6dcd52375","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics Raycaster: Reference Equals
haystackProgrammer: PhysicsRaycaster.ReferenceEquals
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9b7f5990-25ce-46af-bd30-bd5d61752ac0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Event Camera
labelProgrammer: eventCamera (get)
haystackHuman: Physics Raycaster: Get Event Camera
haystackProgrammer: PhysicsRaycaster.eventCamera (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.eventCamera@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;eventCamera
tag3: UnityEngine.EventSystems.PhysicsRaycaster;eventCamera
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: UnityEngine.Camera
unit:
{"member":{"name":"eventCamera","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b54331a5-343b-4591-a659-886a44f74cc5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Depth
labelProgrammer: depth (get)
haystackHuman: Physics Raycaster: Get Depth
haystackProgrammer: PhysicsRaycaster.depth (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.depth@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;depth
tag3: UnityEngine.EventSystems.PhysicsRaycaster;depth
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Int32
unit:
{"member":{"name":"depth","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b46544ef-09aa-48c9-86e5-3c4f7e356dec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Final Event Mask
labelProgrammer: finalEventMask (get)
haystackHuman: Physics Raycaster: Get Final Event Mask
haystackProgrammer: PhysicsRaycaster.finalEventMask (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.finalEventMask@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;finalEventMask
tag3: UnityEngine.EventSystems.PhysicsRaycaster;finalEventMask
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Int32
unit:
{"member":{"name":"finalEventMask","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b7410d5-0b82-4304-b6f8-e4a627087b17","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Event Mask
labelProgrammer: eventMask (get)
haystackHuman: Physics Raycaster: Get Event Mask
haystackProgrammer: PhysicsRaycaster.eventMask (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.eventMask@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;eventMask
tag3: UnityEngine.EventSystems.PhysicsRaycaster;eventMask
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"eventMask","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4cfcf435-30a4-44da-9fe8-9627f3f5d4f4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Event Mask
labelProgrammer: eventMask (set)
haystackHuman: Physics Raycaster: Set Event Mask
haystackProgrammer: PhysicsRaycaster.eventMask (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.eventMask@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;eventMask
tag3: UnityEngine.EventSystems.PhysicsRaycaster;eventMask
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"eventMask","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"78891059-a3ba-4d11-98d2-1613a74062d7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Ray Intersections
labelProgrammer: maxRayIntersections (get)
haystackHuman: Physics Raycaster: Get Max Ray Intersections
haystackProgrammer: PhysicsRaycaster.maxRayIntersections (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.maxRayIntersections@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;maxRayIntersections
tag3: UnityEngine.EventSystems.PhysicsRaycaster;maxRayIntersections
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxRayIntersections","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c77cc1d-3165-4fed-a9b5-6f1288894a6f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Ray Intersections
labelProgrammer: maxRayIntersections (set)
haystackHuman: Physics Raycaster: Set Max Ray Intersections
haystackProgrammer: PhysicsRaycaster.maxRayIntersections (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.maxRayIntersections@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;maxRayIntersections
tag3: UnityEngine.EventSystems.PhysicsRaycaster;maxRayIntersections
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"maxRayIntersections","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"10ad7368-6030-4a23-8c6e-bf03266b4593","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sort Order Priority
labelProgrammer: sortOrderPriority (get)
haystackHuman: Physics Raycaster: Get Sort Order Priority
haystackProgrammer: PhysicsRaycaster.sortOrderPriority (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.sortOrderPriority@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;sortOrderPriority
tag3: UnityEngine.EventSystems.PhysicsRaycaster;sortOrderPriority
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortOrderPriority","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c47cd583-d883-41e8-af9b-366f9cd0a10d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Render Order Priority
labelProgrammer: renderOrderPriority (get)
haystackHuman: Physics Raycaster: Get Render Order Priority
haystackProgrammer: PhysicsRaycaster.renderOrderPriority (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.renderOrderPriority@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;renderOrderPriority
tag3: UnityEngine.EventSystems.PhysicsRaycaster;renderOrderPriority
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Int32
unit:
{"member":{"name":"renderOrderPriority","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f65af68-2831-4d3b-952e-0c365b4e657d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Raycaster
labelProgrammer: rootRaycaster (get)
haystackHuman: Physics Raycaster: Get Root Raycaster
haystackProgrammer: PhysicsRaycaster.rootRaycaster (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.rootRaycaster@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;rootRaycaster
tag3: UnityEngine.EventSystems.PhysicsRaycaster;rootRaycaster
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: UnityEngine.EventSystems.BaseRaycaster
unit:
{"member":{"name":"rootRaycaster","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fa11b21d-d6b7-4939-9944-54246c72950f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Physics Raycaster: Get Use GUI Layout
haystackProgrammer: PhysicsRaycaster.useGUILayout (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.useGUILayout@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3680003d-e959-4455-89f8-31fec13eb370","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Physics Raycaster: Set Use GUI Layout
haystackProgrammer: PhysicsRaycaster.useGUILayout (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.useGUILayout@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d329a1a7-3fbe-422c-9af5-c4a067835969","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Physics Raycaster: Get Run In Edit Mode
haystackProgrammer: PhysicsRaycaster.runInEditMode (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.runInEditMode@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"65f82823-dcc0-4aab-a67d-aef39d2c3457","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Physics Raycaster: Set Run In Edit Mode
haystackProgrammer: PhysicsRaycaster.runInEditMode (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.runInEditMode@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cf23a6af-0612-4fca-a991-0843d16ee3c7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Physics Raycaster: Get Enabled
haystackProgrammer: PhysicsRaycaster.enabled (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.enabled@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;enabled
tag3: UnityEngine.EventSystems.PhysicsRaycaster;enabled
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d1b87362-01b3-43db-8273-3998fd6f9681","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Physics Raycaster: Set Enabled
haystackProgrammer: PhysicsRaycaster.enabled (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.enabled@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;enabled
tag3: UnityEngine.EventSystems.PhysicsRaycaster;enabled
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3e4ec4b0-c220-4ac3-81f0-b3ce08f88567","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Physics Raycaster: Is Active And Enabled
haystackProgrammer: PhysicsRaycaster.isActiveAndEnabled (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.isActiveAndEnabled@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;isActiveAndEnabled
tag3: UnityEngine.EventSystems.PhysicsRaycaster;isActiveAndEnabled
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ead70e6d-afe7-4947-8c95-75d177baa9b2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Physics Raycaster: Get Transform
haystackProgrammer: PhysicsRaycaster.transform (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.transform@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"72b62953-a023-4fd3-9c9e-67363e5647aa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Physics Raycaster: Get Game Object
haystackProgrammer: PhysicsRaycaster.gameObject (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.gameObject@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2de3bdf4-0d15-4a54-b755-ca6e516bd7fd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Physics Raycaster: Get Tag
haystackProgrammer: PhysicsRaycaster.tag (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.tag@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f5a72bf-946a-4256-8ccd-793a84f6ab54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Physics Raycaster: Set Tag
haystackProgrammer: PhysicsRaycaster.tag (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.tag@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4617452b-bca8-4a5c-9c3c-4869639eded5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Physics Raycaster: Get Name
haystackProgrammer: PhysicsRaycaster.name (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.name@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7117b11-ff29-46b3-b561-87dcdb5e2473","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Physics Raycaster: Set Name
haystackProgrammer: PhysicsRaycaster.name (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.name@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"60815b66-d494-4033-9d6e-40151fdeaa2d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Physics Raycaster: Get Hide Flags
haystackProgrammer: PhysicsRaycaster.hideFlags (get)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.hideFlags@get
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b53ea034-3eef-4b67-9009-b23df31869ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Physics Raycaster: Set Hide Flags
haystackProgrammer: PhysicsRaycaster.hideFlags (set)
favoriteKey: UnityEngine.EventSystems.PhysicsRaycaster.hideFlags@set
tag1: UnityEngine.EventSystems.PhysicsRaycaster
tag2: UnityEngine.EventSystems.PhysicsRaycaster;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.PhysicsRaycaster|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.EventSystems.PhysicsRaycaster","targetTypeName":"UnityEngine.EventSystems.PhysicsRaycaster","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"84e7533b-1910-4b28-9d28-2e11c4838328","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: UI Behaviour: Is Active
haystackProgrammer: UIBehaviour.IsActive
favoriteKey: UnityEngine.EventSystems.UIBehaviour.IsActive()@any
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;IsActive;
tag3: UnityEngine.EventSystems.UIBehaviour;IsActive;
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsActive","parameterTypes":[],"targetType":"UnityEngine.EventSystems.UIBehaviour","targetTypeName":"UnityEngine.EventSystems.UIBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c668305-ce0b-4f22-b888-eece9e4c16e4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: UI Behaviour: Is Destroyed
haystackProgrammer: UIBehaviour.IsDestroyed
favoriteKey: UnityEngine.EventSystems.UIBehaviour.IsDestroyed()@any
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;IsDestroyed;
tag3: UnityEngine.EventSystems.UIBehaviour;IsDestroyed;
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsDestroyed","parameterTypes":[],"targetType":"UnityEngine.EventSystems.UIBehaviour","targetTypeName":"UnityEngine.EventSystems.UIBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5ec8f4b0-18ee-4154-905f-0502f24d6e40","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: UI Behaviour: Is Invoking
haystackProgrammer: UIBehaviour.IsInvoking
favoriteKey: UnityEngine.EventSystems.UIBehaviour.IsInvoking()@any
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"UnityEngine.EventSystems.UIBehaviour","targetTypeName":"UnityEngine.EventSystems.UIBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed494d49-c79b-4683-8600-e11341b32eec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: UI Behaviour: Cancel Invoke
haystackProgrammer: UIBehaviour.CancelInvoke
favoriteKey: UnityEngine.EventSystems.UIBehaviour.CancelInvoke()@any
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"UnityEngine.EventSystems.UIBehaviour","targetTypeName":"UnityEngine.EventSystems.UIBehaviour","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bff1b0f5-edd8-4a2b-8769-3868d9f6fa62","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: UI Behaviour: Invoke
haystackProgrammer: UIBehaviour.Invoke
favoriteKey: UnityEngine.EventSystems.UIBehaviour.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.EventSystems.UIBehaviour|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.EventSystems.UIBehaviour","targetTypeName":"UnityEngine.EventSystems.UIBehaviour","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"dd7bd8b2-5712-4230-89eb-9c6d7e734f75","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: UI Behaviour: Invoke Repeating
haystackProgrammer: UIBehaviour.InvokeRepeating
favoriteKey: UnityEngine.EventSystems.UIBehaviour.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.EventSystems.UIBehaviour|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"UnityEngine.EventSystems.UIBehaviour","targetTypeName":"UnityEngine.EventSystems.UIBehaviour","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d5f10aab-86f5-4d46-8dbc-9ecab48efa59","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: UI Behaviour: Cancel Invoke
haystackProgrammer: UIBehaviour.CancelInvoke
favoriteKey: UnityEngine.EventSystems.UIBehaviour.CancelInvoke(System.String)@any
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.EventSystems.UIBehaviour|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"UnityEngine.EventSystems.UIBehaviour","targetTypeName":"UnityEngine.EventSystems.UIBehaviour","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"55831c37-f39d-48ca-80dc-708bfcfb5f4e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: UI Behaviour: Is Invoking
haystackProgrammer: UIBehaviour.IsInvoking
favoriteKey: UnityEngine.EventSystems.UIBehaviour.IsInvoking(System.String)@any
tag1: UnityEngine.EventSystems.UIBehaviour
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valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: UI Behaviour: Get Game Object
haystackProgrammer: UIBehaviour.gameObject (get)
favoriteKey: UnityEngine.EventSystems.UIBehaviour.gameObject@get
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: UI Behaviour: Get Tag
haystackProgrammer: UIBehaviour.tag (get)
favoriteKey: UnityEngine.EventSystems.UIBehaviour.tag@get
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: UI Behaviour: Set Tag
haystackProgrammer: UIBehaviour.tag (set)
favoriteKey: UnityEngine.EventSystems.UIBehaviour.tag@set
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.EventSystems.UIBehaviour|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: UI Behaviour: Get Name
haystackProgrammer: UIBehaviour.name (get)
favoriteKey: UnityEngine.EventSystems.UIBehaviour.name@get
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: UI Behaviour: Set Name
haystackProgrammer: UIBehaviour.name (set)
favoriteKey: UnityEngine.EventSystems.UIBehaviour.name@set
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.EventSystems.UIBehaviour|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: UI Behaviour: Get Hide Flags
haystackProgrammer: UIBehaviour.hideFlags (get)
favoriteKey: UnityEngine.EventSystems.UIBehaviour.hideFlags@get
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.UIBehaviour
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: UI Behaviour: Set Hide Flags
haystackProgrammer: UIBehaviour.hideFlags (set)
favoriteKey: UnityEngine.EventSystems.UIBehaviour.hideFlags@set
tag1: UnityEngine.EventSystems.UIBehaviour
tag2: UnityEngine.EventSystems.UIBehaviour;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.EventSystems.UIBehaviour|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Aot Stubs ()
labelProgrammer: AotStubs ()
haystackHuman: Aot Dictionary: Aot Stubs
haystackProgrammer: AotDictionary.AotStubs
favoriteKey: Unity.VisualScripting.AotDictionary.AotStubs()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;AotStubs;
tag3: Unity.VisualScripting.AotDictionary;AotStubs;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add (Key, Value)
labelProgrammer: Add (key, value)
haystackHuman: Aot Dictionary: Add
haystackProgrammer: AotDictionary.Add
favoriteKey: Unity.VisualScripting.AotDictionary.Add(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Add;System.Object;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Add;System.Object;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear ()
labelProgrammer: Clear ()
haystackHuman: Aot Dictionary: Clear
haystackProgrammer: AotDictionary.Clear
favoriteKey: Unity.VisualScripting.AotDictionary.Clear()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Clear;
tag3: System.Collections.Specialized.OrderedDictionary;Clear;
valueInputTypes: Unity.VisualScripting.AotDictionary
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: As Read Only ()
labelProgrammer: AsReadOnly ()
haystackHuman: Aot Dictionary: As Read Only
haystackProgrammer: AotDictionary.AsReadOnly
favoriteKey: Unity.VisualScripting.AotDictionary.AsReadOnly()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;AsReadOnly;
tag3: System.Collections.Specialized.OrderedDictionary;AsReadOnly;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Collections.Specialized.OrderedDictionary
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Contains (Key)
labelProgrammer: Contains (key)
haystackHuman: Aot Dictionary: Contains
haystackProgrammer: AotDictionary.Contains
favoriteKey: Unity.VisualScripting.AotDictionary.Contains(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Contains;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Contains;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Copy To (Array, Index)
labelProgrammer: CopyTo (array, index)
haystackHuman: Aot Dictionary: Copy To
haystackProgrammer: AotDictionary.CopyTo
favoriteKey: Unity.VisualScripting.AotDictionary.CopyTo(System.ArraySystem.Int32)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;CopyTo;System.Array;System.Int32
tag3: System.Collections.Specialized.OrderedDictionary;CopyTo;System.Array;System.Int32
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Array|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Insert (Index, Key, Value)
labelProgrammer: Insert (index, key, value)
haystackHuman: Aot Dictionary: Insert
haystackProgrammer: AotDictionary.Insert
favoriteKey: Unity.VisualScripting.AotDictionary.Insert(System.Int32System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Insert;System.Int32;System.Object;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Insert;System.Int32;System.Object;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Int32|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove At (Index)
labelProgrammer: RemoveAt (index)
haystackHuman: Aot Dictionary: Remove At
haystackProgrammer: AotDictionary.RemoveAt
favoriteKey: Unity.VisualScripting.AotDictionary.RemoveAt(System.Int32)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;RemoveAt;System.Int32
tag3: System.Collections.Specialized.OrderedDictionary;RemoveAt;System.Int32
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove (Key)
labelProgrammer: Remove (key)
haystackHuman: Aot Dictionary: Remove
haystackProgrammer: AotDictionary.Remove
favoriteKey: Unity.VisualScripting.AotDictionary.Remove(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Remove;System.Object
tag3: System.Collections.Specialized.OrderedDictionary;Remove;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Enumerator ()
labelProgrammer: GetEnumerator ()
haystackHuman: Aot Dictionary: Get Enumerator
haystackProgrammer: AotDictionary.GetEnumerator
favoriteKey: Unity.VisualScripting.AotDictionary.GetEnumerator()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;GetEnumerator;
tag3: System.Collections.Specialized.OrderedDictionary;GetEnumerator;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Collections.IDictionaryEnumerator
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Object Data (Info, Context)
labelProgrammer: GetObjectData (info, context)
haystackHuman: Aot Dictionary: Get Object Data
haystackProgrammer: AotDictionary.GetObjectData
tag1: Unity.VisualScripting.AotDictionary
favoriteKey:
Unity.VisualScripting.AotDictionary.GetObjectData(System.Runtime.Serialization.SerializationInfoSystem.Runtime.Serialization.StreamingContext)@any

tag2:
Unity.VisualScripting.AotDictionary;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

tag3:
System.Collections.Specialized.OrderedDictionary;GetObjectData;System.Runtime.Serialization.SerializationInfo;System.Runtime.Serialization.StreamingContext

unit:
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valueInputTypes:
Unity.VisualScripting.AotDictionary|System.Runtime.Serialization.SerializationInfo|System.Runtime.Serialization.StreamingContext


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Aot Dictionary: Equals
haystackProgrammer: AotDictionary.Equals
favoriteKey: Unity.VisualScripting.AotDictionary.Equals(System.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: Unity.VisualScripting.AotDictionary|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Aot Dictionary: Equals
haystackProgrammer: AotDictionary.Equals
favoriteKey: Unity.VisualScripting.AotDictionary.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Aot Dictionary: Get Hash Code
haystackProgrammer: AotDictionary.GetHashCode
favoriteKey: Unity.VisualScripting.AotDictionary.GetHashCode()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Aot Dictionary: Get Type
haystackProgrammer: AotDictionary.GetType
favoriteKey: Unity.VisualScripting.AotDictionary.GetType()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;GetType;
tag3: System.Object;GetType;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Aot Dictionary: To String
haystackProgrammer: AotDictionary.ToString
favoriteKey: Unity.VisualScripting.AotDictionary.ToString()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;ToString;
tag3: System.Object;ToString;
valueInputTypes: Unity.VisualScripting.AotDictionary
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Aot Dictionary: Reference Equals
haystackProgrammer: AotDictionary.ReferenceEquals
favoriteKey: Unity.VisualScripting.AotDictionary.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Aot Dictionary ()
labelProgrammer: new AotDictionary ()
haystackHuman: Aot Dictionary: Create Aot Dictionary
haystackProgrammer: new AotDictionary
favoriteKey: Unity.VisualScripting.AotDictionary..ctor()@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;.ctor;
tag3: Unity.VisualScripting.AotDictionary;.ctor;
valueOutputTypes: Unity.VisualScripting.AotDictionary
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Aot Dictionary (Comparer)
labelProgrammer: new AotDictionary (comparer)
haystackHuman: Aot Dictionary: Create Aot Dictionary
haystackProgrammer: new AotDictionary
favoriteKey: Unity.VisualScripting.AotDictionary..ctor(System.Collections.IEqualityComparer)@any
tag1: Unity.VisualScripting.AotDictionary
tag2: Unity.VisualScripting.AotDictionary;.ctor;System.Collections.IEqualityComparer
tag3: Unity.VisualScripting.AotDictionary;.ctor;System.Collections.IEqualityComparer
valueInputTypes: System.Collections.IEqualityComparer
valueOutputTypes: Unity.VisualScripting.AotDictionary
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
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haystackProgrammer: AotList.Equals
favoriteKey: Unity.VisualScripting.AotList.Equals(System.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: AotList.Equals
favoriteKey: Unity.VisualScripting.AotList.Equals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotList
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Aot List: Get Hash Code
haystackProgrammer: AotList.GetHashCode
favoriteKey: Unity.VisualScripting.AotList.GetHashCode()@any
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valueInputTypes: Unity.VisualScripting.AotList
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Aot List: Get Type
haystackProgrammer: AotList.GetType
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valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Aot List: To String
haystackProgrammer: AotList.ToString
favoriteKey: Unity.VisualScripting.AotList.ToString()@any
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;ToString;
tag3: System.Object;ToString;
valueInputTypes: Unity.VisualScripting.AotList
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Aot List: Reference Equals
haystackProgrammer: AotList.ReferenceEquals
favoriteKey: Unity.VisualScripting.AotList.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Aot List ()
labelProgrammer: new AotList ()
haystackHuman: Aot List: Create Aot List
haystackProgrammer: new AotList
favoriteKey: Unity.VisualScripting.AotList..ctor()@any
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tag2: Unity.VisualScripting.AotList;.ctor;
tag3: Unity.VisualScripting.AotList;.ctor;
valueOutputTypes: Unity.VisualScripting.AotList
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Aot List (Capacity)
labelProgrammer: new AotList (capacity)
haystackHuman: Aot List: Create Aot List
haystackProgrammer: new AotList
favoriteKey: Unity.VisualScripting.AotList..ctor(System.Int32)@any
tag1: Unity.VisualScripting.AotList
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valueInputTypes: System.Int32
valueOutputTypes: Unity.VisualScripting.AotList
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Aot List (C)
labelProgrammer: new AotList (c)
haystackHuman: Aot List: Create Aot List
haystackProgrammer: new AotList
favoriteKey: Unity.VisualScripting.AotList..ctor(System.Collections.ICollection)@any
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;.ctor;System.Collections.ICollection
tag3: Unity.VisualScripting.AotList;.ctor;System.Collections.ICollection
valueInputTypes: System.Collections.ICollection
valueOutputTypes: Unity.VisualScripting.AotList
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Capacity
labelProgrammer: Capacity (get)
haystackHuman: Aot List: Get Capacity
haystackProgrammer: AotList.Capacity (get)
favoriteKey: Unity.VisualScripting.AotList.Capacity@get
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;Capacity
tag3: System.Collections.ArrayList;Capacity
valueInputTypes: Unity.VisualScripting.AotList
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Capacity
labelProgrammer: Capacity (set)
haystackHuman: Aot List: Set Capacity
haystackProgrammer: AotList.Capacity (set)
favoriteKey: Unity.VisualScripting.AotList.Capacity@set
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;Capacity
tag3: System.Collections.ArrayList;Capacity
valueInputTypes: Unity.VisualScripting.AotList|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Count
labelProgrammer: Count (get)
haystackHuman: Aot List: Get Count
haystackProgrammer: AotList.Count (get)
favoriteKey: Unity.VisualScripting.AotList.Count@get
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;Count
tag3: System.Collections.ArrayList;Count
valueInputTypes: Unity.VisualScripting.AotList
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Fixed Size
labelProgrammer: IsFixedSize (get)
haystackHuman: Aot List: Is Fixed Size
haystackProgrammer: AotList.IsFixedSize (get)
favoriteKey: Unity.VisualScripting.AotList.IsFixedSize@get
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;IsFixedSize
tag3: System.Collections.ArrayList;IsFixedSize
valueInputTypes: Unity.VisualScripting.AotList
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Read Only
labelProgrammer: IsReadOnly (get)
haystackHuman: Aot List: Is Read Only
haystackProgrammer: AotList.IsReadOnly (get)
favoriteKey: Unity.VisualScripting.AotList.IsReadOnly@get
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;IsReadOnly
tag3: System.Collections.ArrayList;IsReadOnly
valueInputTypes: Unity.VisualScripting.AotList
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Synchronized
labelProgrammer: IsSynchronized (get)
haystackHuman: Aot List: Is Synchronized
haystackProgrammer: AotList.IsSynchronized (get)
favoriteKey: Unity.VisualScripting.AotList.IsSynchronized@get
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;IsSynchronized
tag3: System.Collections.ArrayList;IsSynchronized
valueInputTypes: Unity.VisualScripting.AotList
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sync Root
labelProgrammer: SyncRoot (get)
haystackHuman: Aot List: Get Sync Root
haystackProgrammer: AotList.SyncRoot (get)
favoriteKey: Unity.VisualScripting.AotList.SyncRoot@get
tag1: Unity.VisualScripting.AotList
tag2: Unity.VisualScripting.AotList;SyncRoot
tag3: System.Collections.ArrayList;SyncRoot
valueInputTypes: Unity.VisualScripting.AotList
valueOutputTypes: System.Object
unit:
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unitType: Unity.VisualScripting.BoltAnimationEvent
labelHuman: Animation Event
labelProgrammer: Animation Event
category: Events/Animation
haystackHuman: Animation Event
haystackProgrammer: Animation Event
favoriteKey: Unity.VisualScripting.BoltAnimationEvent
valueOutputTypes: System.String|System.Single|System.Int32|UnityEngine.Object
unit:
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unitType: Unity.VisualScripting.BoltNamedAnimationEvent
labelHuman: Named Animation Event
labelProgrammer: Named Animation Event
category: Events/Animation
haystackHuman: Named Animation Event
haystackProgrammer: Named Animation Event
favoriteKey: Unity.VisualScripting.BoltNamedAnimationEvent
valueInputTypes: System.String
valueOutputTypes: System.Single|System.Int32|UnityEngine.GameObject
unit:
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unitType: Unity.VisualScripting.OnAnimatorIK
labelHuman: On Animator IK
labelProgrammer: On Animator IK
category: Events/Animation
haystackHuman: On Animator IK
haystackProgrammer: On Animator IK
favoriteKey: Unity.VisualScripting.OnAnimatorIK
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.Int32
unit:
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unitType: Unity.VisualScripting.OnAnimatorMove
labelHuman: On Animator Move
labelProgrammer: On Animator Move
category: Events/Animation
haystackHuman: On Animator Move
haystackProgrammer: On Animator Move
favoriteKey: Unity.VisualScripting.OnAnimatorMove
valueInputTypes: UnityEngine.GameObject
unit:
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unitType: Unity.VisualScripting.OnApplicationFocus
labelHuman: On Application Focus
labelProgrammer: On Application Focus
category: Events/Application
haystackHuman: On Application Focus
haystackProgrammer: On Application Focus
favoriteKey: Unity.VisualScripting.OnApplicationFocus
unit:
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unitType: Unity.VisualScripting.OnApplicationLostFocus
labelHuman: On Application Lost Focus
labelProgrammer: On Application Lost Focus
category: Events/Application
haystackHuman: On Application Lost Focus
haystackProgrammer: On Application Lost Focus
favoriteKey: Unity.VisualScripting.OnApplicationLostFocus
unit:
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unitType: Unity.VisualScripting.OnApplicationPause
labelHuman: On Application Pause
labelProgrammer: On Application Pause
category: Events/Application
haystackHuman: On Application Pause
haystackProgrammer: On Application Pause
favoriteKey: Unity.VisualScripting.OnApplicationPause
unit:
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unitType: Unity.VisualScripting.OnApplicationQuit
labelHuman: On Application Quit
labelProgrammer: On Application Quit
category: Events/Application
haystackHuman: On Application Quit
haystackProgrammer: On Application Quit
favoriteKey: Unity.VisualScripting.OnApplicationQuit
unit:
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unitType: Unity.VisualScripting.OnApplicationResume
labelHuman: On Application Resume
labelProgrammer: On Application Resume
category: Events/Application
haystackHuman: On Application Resume
haystackProgrammer: On Application Resume
favoriteKey: Unity.VisualScripting.OnApplicationResume
unit:
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unitType: Unity.VisualScripting.BoltUnityEvent
labelHuman: UnityEvent
labelProgrammer: UnityEvent
category: Events
haystackHuman: UnityEvent
haystackProgrammer: UnityEvent
favoriteKey: Unity.VisualScripting.BoltUnityEvent
valueInputTypes: System.String
unit:
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unitType: Unity.VisualScripting.CustomEvent
labelHuman: Custom Event
labelProgrammer: Custom Event
category: Events
haystackHuman: Custom Event
haystackProgrammer: Custom Event
favoriteKey: Unity.VisualScripting.CustomEvent
valueInputTypes: UnityEngine.GameObject|System.String
unit:
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unitType: Unity.VisualScripting.OnDrawGizmos
labelHuman: On Draw Gizmos
labelProgrammer: On Draw Gizmos
category: Events/Editor
haystackHuman: On Draw Gizmos
haystackProgrammer: On Draw Gizmos
favoriteKey: Unity.VisualScripting.OnDrawGizmos
unit:
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unitType: Unity.VisualScripting.OnDrawGizmosSelected
labelHuman: On Draw Gizmos Selected
labelProgrammer: On Draw Gizmos Selected
category: Events/Editor
haystackHuman: On Draw Gizmos Selected
haystackProgrammer: On Draw Gizmos Selected
favoriteKey: Unity.VisualScripting.OnDrawGizmosSelected
unit:
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unitType: Unity.VisualScripting.OnBeginDrag
labelHuman: On Begin Drag
labelProgrammer: On Begin Drag
category: Events/GUI
haystackHuman: On Begin Drag
haystackProgrammer: On Begin Drag
favoriteKey: Unity.VisualScripting.OnBeginDrag
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
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unitType: Unity.VisualScripting.OnButtonClick
labelHuman: On Button Click
labelProgrammer: On Button Click
category: Events/GUI
haystackHuman: On Button Click
haystackProgrammer: On Button Click
favoriteKey: Unity.VisualScripting.OnButtonClick
valueInputTypes: UnityEngine.GameObject
unit:
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unitType: Unity.VisualScripting.OnCancel
labelHuman: On Cancel
labelProgrammer: On Cancel
category: Events/GUI
haystackHuman: On Cancel
haystackProgrammer: On Cancel
favoriteKey: Unity.VisualScripting.OnCancel
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.BaseEventData
unit:
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unitType: Unity.VisualScripting.OnDeselect
labelHuman: On Deselect
labelProgrammer: On Deselect
category: Events/GUI
haystackHuman: On Deselect
haystackProgrammer: On Deselect
favoriteKey: Unity.VisualScripting.OnDeselect
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.BaseEventData
unit:
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unitType: Unity.VisualScripting.OnDrag
labelHuman: On Drag
labelProgrammer: On Drag
category: Events/GUI
haystackHuman: On Drag
haystackProgrammer: On Drag
favoriteKey: Unity.VisualScripting.OnDrag
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
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unitType: Unity.VisualScripting.OnDrop
labelHuman: On Drop
labelProgrammer: On Drop
category: Events/GUI
haystackHuman: On Drop
haystackProgrammer: On Drop
favoriteKey: Unity.VisualScripting.OnDrop
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
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unitType: Unity.VisualScripting.OnDropdownValueChanged
labelHuman: On Dropdown Value Changed
labelProgrammer: On Dropdown Value Changed
category: Events/GUI
haystackHuman: On Dropdown Value Changed
haystackProgrammer: On Dropdown Value Changed
favoriteKey: Unity.VisualScripting.OnDropdownValueChanged
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.Int32|System.String
unit:
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unitType: Unity.VisualScripting.OnEndDrag
labelHuman: On End Drag
labelProgrammer: On End Drag
category: Events/GUI
haystackHuman: On End Drag
haystackProgrammer: On End Drag
favoriteKey: Unity.VisualScripting.OnEndDrag
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
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unitType: Unity.VisualScripting.OnGUI
labelHuman: On GUI
labelProgrammer: On GUI
category: Events/GUI
haystackHuman: On GUI
haystackProgrammer: On GUI
favoriteKey: Unity.VisualScripting.OnGUI
unit:
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unitType: Unity.VisualScripting.OnInputFieldEndEdit
labelHuman: On Input Field End Edit
labelProgrammer: On Input Field End Edit
category: Events/GUI
haystackHuman: On Input Field End Edit
haystackProgrammer: On Input Field End Edit
favoriteKey: Unity.VisualScripting.OnInputFieldEndEdit
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.String
unit:
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unitType: Unity.VisualScripting.OnInputFieldValueChanged
labelHuman: On Input Field Value Changed
labelProgrammer: On Input Field Value Changed
category: Events/GUI
haystackHuman: On Input Field Value Changed
haystackProgrammer: On Input Field Value Changed
favoriteKey: Unity.VisualScripting.OnInputFieldValueChanged
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.String
unit:
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unitType: Unity.VisualScripting.OnMove
labelHuman: On Move
labelProgrammer: On Move
category: Events/GUI
haystackHuman: On Move
haystackProgrammer: On Move
favoriteKey: Unity.VisualScripting.OnMove
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.AxisEventData
unit:
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unitType: Unity.VisualScripting.OnPointerClick
labelHuman: On Pointer Click
labelProgrammer: On Pointer Click
category: Events/GUI
haystackHuman: On Pointer Click
haystackProgrammer: On Pointer Click
favoriteKey: Unity.VisualScripting.OnPointerClick
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
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unitType: Unity.VisualScripting.OnPointerDown
labelHuman: On Pointer Down
labelProgrammer: On Pointer Down
category: Events/GUI
haystackHuman: On Pointer Down
haystackProgrammer: On Pointer Down
favoriteKey: Unity.VisualScripting.OnPointerDown
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"696c42f1-1966-44be-bf45-3ba1d5dea9e5","$version":"A","$type":"Unity.VisualScripting.OnPointerDown"}


unitType: Unity.VisualScripting.OnPointerEnter
labelHuman: On Pointer Enter
labelProgrammer: On Pointer Enter
category: Events/GUI
haystackHuman: On Pointer Enter
haystackProgrammer: On Pointer Enter
favoriteKey: Unity.VisualScripting.OnPointerEnter
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
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unitType: Unity.VisualScripting.OnPointerExit
labelHuman: On Pointer Exit
labelProgrammer: On Pointer Exit
category: Events/GUI
haystackHuman: On Pointer Exit
haystackProgrammer: On Pointer Exit
favoriteKey: Unity.VisualScripting.OnPointerExit
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"46afb7a6-b65e-427f-8c25-6eaff88d5ad4","$version":"A","$type":"Unity.VisualScripting.OnPointerExit"}


unitType: Unity.VisualScripting.OnPointerUp
labelHuman: On Pointer Up
labelProgrammer: On Pointer Up
category: Events/GUI
haystackHuman: On Pointer Up
haystackProgrammer: On Pointer Up
favoriteKey: Unity.VisualScripting.OnPointerUp
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d532ca6a-c946-4875-8511-6e1bcaaf6882","$version":"A","$type":"Unity.VisualScripting.OnPointerUp"}


unitType: Unity.VisualScripting.OnScroll
labelHuman: On Scroll
labelProgrammer: On Scroll
category: Events/GUI
haystackHuman: On Scroll
haystackProgrammer: On Scroll
favoriteKey: Unity.VisualScripting.OnScroll
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.PointerEventData
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4c975855-89c6-4b76-a779-a88464d1d7de","$version":"A","$type":"Unity.VisualScripting.OnScroll"}


unitType: Unity.VisualScripting.OnScrollbarValueChanged
labelHuman: On Scrollbar Value Changed
labelProgrammer: On Scrollbar Value Changed
category: Events/GUI
haystackHuman: On Scrollbar Value Changed
haystackProgrammer: On Scrollbar Value Changed
favoriteKey: Unity.VisualScripting.OnScrollbarValueChanged
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.Single
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5b4676c1-3d90-4c7d-993c-9be14738ccac","$version":"A","$type":"Unity.VisualScripting.OnScrollbarValueChanged"}


unitType: Unity.VisualScripting.OnScrollRectValueChanged
labelHuman: On Scroll Rect Value Changed
labelProgrammer: On Scroll Rect Value Changed
category: Events/GUI
haystackHuman: On Scroll Rect Value Changed
haystackProgrammer: On Scroll Rect Value Changed
favoriteKey: Unity.VisualScripting.OnScrollRectValueChanged
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Vector2
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"54062d7b-dd43-45c7-abac-8c16531e8848","$version":"A","$type":"Unity.VisualScripting.OnScrollRectValueChanged"}


unitType: Unity.VisualScripting.OnSelect
labelHuman: On Select
labelProgrammer: On Select
category: Events/GUI
haystackHuman: On Select
haystackProgrammer: On Select
favoriteKey: Unity.VisualScripting.OnSelect
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.BaseEventData
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"486a968b-e4a0-4953-8344-defec614b909","$version":"A","$type":"Unity.VisualScripting.OnSelect"}


unitType: Unity.VisualScripting.OnSliderValueChanged
labelHuman: On Slider Value Changed
labelProgrammer: On Slider Value Changed
category: Events/GUI
haystackHuman: On Slider Value Changed
haystackProgrammer: On Slider Value Changed
favoriteKey: Unity.VisualScripting.OnSliderValueChanged
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.Single
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57efbe37-1d28-455b-823c-bf093a40cc55","$version":"A","$type":"Unity.VisualScripting.OnSliderValueChanged"}


unitType: Unity.VisualScripting.OnSubmit
labelHuman: On Submit
labelProgrammer: On Submit
category: Events/GUI
haystackHuman: On Submit
haystackProgrammer: On Submit
favoriteKey: Unity.VisualScripting.OnSubmit
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.EventSystems.BaseEventData
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"36f0f219-1d1b-44c7-b0f5-26058c671e4d","$version":"A","$type":"Unity.VisualScripting.OnSubmit"}


unitType: Unity.VisualScripting.OnToggleValueChanged
labelHuman: On Toggle Value Changed
labelProgrammer: On Toggle Value Changed
category: Events/GUI
haystackHuman: On Toggle Value Changed
haystackProgrammer: On Toggle Value Changed
favoriteKey: Unity.VisualScripting.OnToggleValueChanged
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.Boolean
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b6296cf6-c1af-4ee6-b3c4-f7dd242ae27a","$version":"A","$type":"Unity.VisualScripting.OnToggleValueChanged"}


unitType: Unity.VisualScripting.OnTransformChildrenChanged
labelHuman: On Transform Children Changed
labelProgrammer: On Transform Children Changed
category: Events/Hierarchy
haystackHuman: On Transform Children Changed
haystackProgrammer: On Transform Children Changed
favoriteKey: Unity.VisualScripting.OnTransformChildrenChanged
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83fd3aae-cb4a-45ef-b0e7-2525b554c8d8","$version":"A","$type":"Unity.VisualScripting.OnTransformChildrenChanged"}


unitType: Unity.VisualScripting.OnTransformParentChanged
labelHuman: On Transform Parent Changed
labelProgrammer: On Transform Parent Changed
category: Events/Hierarchy
haystackHuman: On Transform Parent Changed
haystackProgrammer: On Transform Parent Changed
favoriteKey: Unity.VisualScripting.OnTransformParentChanged
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00b85299-05cd-46af-82bc-79ab14a4574f","$version":"A","$type":"Unity.VisualScripting.OnTransformParentChanged"}


unitType: Unity.VisualScripting.OnButtonInput
labelHuman: On Button Input
labelProgrammer: On Button Input
category: Events/Input
haystackHuman: On Button Input
haystackProgrammer: On Button Input
favoriteKey: Unity.VisualScripting.OnButtonInput
valueInputTypes: System.String|Unity.VisualScripting.PressState
unit:
{"coroutine":false,"defaultValues":{"buttonName":{"$content":"","$type":"System.String"},"action":{"$content":"Down","$type":"Unity.VisualScripting.PressState"}},"position":{"x":0.0,"y":0.0},"guid":"62f0e694-9329-45aa-93d5-def24d477e3b","$version":"A","$type":"Unity.VisualScripting.OnButtonInput"}


unitType: Unity.VisualScripting.OnKeyboardInput
labelHuman: On Keyboard Input
labelProgrammer: On Keyboard Input
category: Events/Input
haystackHuman: On Keyboard Input
haystackProgrammer: On Keyboard Input
favoriteKey: Unity.VisualScripting.OnKeyboardInput
valueInputTypes: UnityEngine.KeyCode|Unity.VisualScripting.PressState
unit:
{"coroutine":false,"defaultValues":{"key":{"$content":"Space","$type":"UnityEngine.KeyCode"},"action":{"$content":"Down","$type":"Unity.VisualScripting.PressState"}},"position":{"x":0.0,"y":0.0},"guid":"89964867-e970-4460-b44d-775f83abfd5f","$version":"A","$type":"Unity.VisualScripting.OnKeyboardInput"}


unitType: Unity.VisualScripting.OnMouseDown
labelHuman: On Mouse Down
labelProgrammer: On Mouse Down
category: Events/Input
haystackHuman: On Mouse Down
haystackProgrammer: On Mouse Down
favoriteKey: Unity.VisualScripting.OnMouseDown
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1d7c88be-8955-49e7-9337-17885cfb754f","$version":"A","$type":"Unity.VisualScripting.OnMouseDown"}


unitType: Unity.VisualScripting.OnMouseDrag
labelHuman: On Mouse Drag
labelProgrammer: On Mouse Drag
category: Events/Input
haystackHuman: On Mouse Drag
haystackProgrammer: On Mouse Drag
favoriteKey: Unity.VisualScripting.OnMouseDrag
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b6ccd4d-3528-4310-983b-06e7454673d6","$version":"A","$type":"Unity.VisualScripting.OnMouseDrag"}


unitType: Unity.VisualScripting.OnMouseEnter
labelHuman: On Mouse Enter
labelProgrammer: On Mouse Enter
category: Events/Input
haystackHuman: On Mouse Enter
haystackProgrammer: On Mouse Enter
favoriteKey: Unity.VisualScripting.OnMouseEnter
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"642452a5-b645-4a5e-85bc-8d9375872e2e","$version":"A","$type":"Unity.VisualScripting.OnMouseEnter"}


unitType: Unity.VisualScripting.OnMouseExit
labelHuman: On Mouse Exit
labelProgrammer: On Mouse Exit
category: Events/Input
haystackHuman: On Mouse Exit
haystackProgrammer: On Mouse Exit
favoriteKey: Unity.VisualScripting.OnMouseExit
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"abd64a94-7079-42f8-a08d-f8569361098c","$version":"A","$type":"Unity.VisualScripting.OnMouseExit"}


unitType: Unity.VisualScripting.OnMouseInput
labelHuman: On Mouse Input
labelProgrammer: On Mouse Input
category: Events/Input
haystackHuman: On Mouse Input
haystackProgrammer: On Mouse Input
favoriteKey: Unity.VisualScripting.OnMouseInput
valueInputTypes: Unity.VisualScripting.MouseButton|Unity.VisualScripting.PressState
unit:
{"coroutine":false,"defaultValues":{"button":{"$content":"Left","$type":"Unity.VisualScripting.MouseButton"},"action":{"$content":"Down","$type":"Unity.VisualScripting.PressState"}},"position":{"x":0.0,"y":0.0},"guid":"aa14f7f0-0e70-44e9-8d24-f012b18f571f","$version":"A","$type":"Unity.VisualScripting.OnMouseInput"}


unitType: Unity.VisualScripting.OnMouseOver
labelHuman: On Mouse Over
labelProgrammer: On Mouse Over
category: Events/Input
haystackHuman: On Mouse Over
haystackProgrammer: On Mouse Over
favoriteKey: Unity.VisualScripting.OnMouseOver
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"35a88b59-a9c4-4e1e-ad74-2a6296e6e4f1","$version":"A","$type":"Unity.VisualScripting.OnMouseOver"}


unitType: Unity.VisualScripting.OnMouseUp
labelHuman: On Mouse Up
labelProgrammer: On Mouse Up
category: Events/Input
haystackHuman: On Mouse Up
haystackProgrammer: On Mouse Up
favoriteKey: Unity.VisualScripting.OnMouseUp
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"627ee89b-8a92-4eec-832e-d3dfad6bfdf0","$version":"A","$type":"Unity.VisualScripting.OnMouseUp"}


unitType: Unity.VisualScripting.OnMouseUpAsButton
labelHuman: On Mouse Up As Button
labelProgrammer: On Mouse Up As Button
category: Events/Input
haystackHuman: On Mouse Up As Button
haystackProgrammer: On Mouse Up As Button
favoriteKey: Unity.VisualScripting.OnMouseUpAsButton
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6f7a506c-92ca-4e67-ad61-9ea8270b81b3","$version":"A","$type":"Unity.VisualScripting.OnMouseUpAsButton"}


unitType: Unity.VisualScripting.FixedUpdate
labelHuman: On Fixed Update
labelProgrammer: On Fixed Update
category: Events/Lifecycle
haystackHuman: On Fixed Update
haystackProgrammer: On Fixed Update
favoriteKey: Unity.VisualScripting.FixedUpdate
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"52149b01-ba2b-4920-a276-5c6eb8fc74dd","$version":"A","$type":"Unity.VisualScripting.FixedUpdate"}


unitType: Unity.VisualScripting.LateUpdate
labelHuman: On Late Update
labelProgrammer: On Late Update
category: Events/Lifecycle
haystackHuman: On Late Update
haystackProgrammer: On Late Update
favoriteKey: Unity.VisualScripting.LateUpdate
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cc2b75ab-d0a1-4dcd-be10-2bc87e7023c1","$version":"A","$type":"Unity.VisualScripting.LateUpdate"}


unitType: Unity.VisualScripting.OnDestroy
labelHuman: On Destroy
labelProgrammer: On Destroy
category: Events/Lifecycle
haystackHuman: On Destroy
haystackProgrammer: On Destroy
favoriteKey: Unity.VisualScripting.OnDestroy
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f8d8b7ee-d0da-4ca0-8364-b2d832916dd1","$version":"A","$type":"Unity.VisualScripting.OnDestroy"}


unitType: Unity.VisualScripting.OnDisable
labelHuman: On Disable
labelProgrammer: On Disable
category: Events/Lifecycle
haystackHuman: On Disable
haystackProgrammer: On Disable
favoriteKey: Unity.VisualScripting.OnDisable
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3f5e6044-cff0-4d04-91ee-65a046a467c4","$version":"A","$type":"Unity.VisualScripting.OnDisable"}


unitType: Unity.VisualScripting.OnEnable
labelHuman: On Enable
labelProgrammer: On Enable
category: Events/Lifecycle
haystackHuman: On Enable
haystackProgrammer: On Enable
favoriteKey: Unity.VisualScripting.OnEnable
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"24ef6ad9-abbd-436d-b8cb-65853987f467","$version":"A","$type":"Unity.VisualScripting.OnEnable"}


unitType: Unity.VisualScripting.Start
labelHuman: On Start
labelProgrammer: On Start
category: Events/Lifecycle
haystackHuman: On Start
haystackProgrammer: On Start
favoriteKey: Unity.VisualScripting.Start
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e565e394-483a-4211-90ca-9414e1df4d02","$version":"A","$type":"Unity.VisualScripting.Start"}


unitType: Unity.VisualScripting.Update
labelHuman: On Update
labelProgrammer: On Update
category: Events/Lifecycle
haystackHuman: On Update
haystackProgrammer: On Update
favoriteKey: Unity.VisualScripting.Update
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5805ad26-ba57-41a2-a14e-0aadc7cd679e","$version":"A","$type":"Unity.VisualScripting.Update"}


unitType: Unity.VisualScripting.OnDestinationReached
labelHuman: On Destination Reached
labelProgrammer: On Destination Reached
category: Events/Navigation
haystackHuman: On Destination Reached
haystackProgrammer: On Destination Reached
favoriteKey: Unity.VisualScripting.OnDestinationReached
valueInputTypes: System.Single|System.Boolean
unit:
{"coroutine":false,"defaultValues":{"threshold":{"$content":0.05,"$type":"System.Single"},"requireSuccess":{"$content":true,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d3edafec-235a-49f5-a1ec-66c8dfe90540","$version":"A","$type":"Unity.VisualScripting.OnDestinationReached"}


unitType: Unity.VisualScripting.OnCollisionEnter
labelHuman: On Collision Enter
labelProgrammer: On Collision Enter
category: Events/Physics
haystackHuman: On Collision Enter
haystackProgrammer: On Collision Enter
favoriteKey: Unity.VisualScripting.OnCollisionEnter
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider|UnityEngine.ContactPoint[]|UnityEngine.Vector3|UnityEngine.Collision
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f0ac535-5c0d-4af7-be87-6f967098cf0b","$version":"A","$type":"Unity.VisualScripting.OnCollisionEnter"}


unitType: Unity.VisualScripting.OnCollisionExit
labelHuman: On Collision Exit
labelProgrammer: On Collision Exit
category: Events/Physics
haystackHuman: On Collision Exit
haystackProgrammer: On Collision Exit
favoriteKey: Unity.VisualScripting.OnCollisionExit
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider|UnityEngine.ContactPoint[]|UnityEngine.Vector3|UnityEngine.Collision
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6850976e-416c-4a03-8616-0e870d9d3f48","$version":"A","$type":"Unity.VisualScripting.OnCollisionExit"}


unitType: Unity.VisualScripting.OnCollisionStay
labelHuman: On Collision Stay
labelProgrammer: On Collision Stay
category: Events/Physics
haystackHuman: On Collision Stay
haystackProgrammer: On Collision Stay
favoriteKey: Unity.VisualScripting.OnCollisionStay
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider|UnityEngine.ContactPoint[]|UnityEngine.Vector3|UnityEngine.Collision
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"15e9ed4a-6315-44ca-8f53-954fd714cfc8","$version":"A","$type":"Unity.VisualScripting.OnCollisionStay"}


unitType: Unity.VisualScripting.OnControllerColliderHit
labelHuman: On Controller Collider Hit
labelProgrammer: On Controller Collider Hit
category: Events/Physics
haystackHuman: On Controller Collider Hit
haystackProgrammer: On Controller Collider Hit
favoriteKey: Unity.VisualScripting.OnControllerColliderHit
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79ebb62d-cf97-4443-9a3f-b23c5c830941","$version":"A","$type":"Unity.VisualScripting.OnControllerColliderHit"}

valueOutputTypes:
UnityEngine.Collider|UnityEngine.CharacterController|UnityEngine.Vector3|System.Single|UnityEngine.ControllerColliderHit


unitType: Unity.VisualScripting.OnJointBreak
labelHuman: On Joint Break
labelProgrammer: On Joint Break
category: Events/Physics
haystackHuman: On Joint Break
haystackProgrammer: On Joint Break
favoriteKey: Unity.VisualScripting.OnJointBreak
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.Single
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2866085a-c745-426f-a4c4-c58b01028284","$version":"A","$type":"Unity.VisualScripting.OnJointBreak"}


unitType: Unity.VisualScripting.OnParticleCollision
labelHuman: On Particle Collision
labelProgrammer: On Particle Collision
category: Events/Physics
haystackHuman: On Particle Collision
haystackProgrammer: On Particle Collision
favoriteKey: Unity.VisualScripting.OnParticleCollision
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"206d2a52-7d1c-4f0b-8db6-cc49520e740f","$version":"A","$type":"Unity.VisualScripting.OnParticleCollision"}

valueOutputTypes:
UnityEngine.GameObject|System.Collections.Generic.List`1[[UnityEngine.ParticleCollisionEvent, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


unitType: Unity.VisualScripting.OnTriggerEnter
labelHuman: On Trigger Enter
labelProgrammer: On Trigger Enter
category: Events/Physics
haystackHuman: On Trigger Enter
haystackProgrammer: On Trigger Enter
favoriteKey: Unity.VisualScripting.OnTriggerEnter
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"38c479eb-2f2c-43fa-b1f0-5aabf5e03d5d","$version":"A","$type":"Unity.VisualScripting.OnTriggerEnter"}


unitType: Unity.VisualScripting.OnTriggerExit
labelHuman: On Trigger Exit
labelProgrammer: On Trigger Exit
category: Events/Physics
haystackHuman: On Trigger Exit
haystackProgrammer: On Trigger Exit
favoriteKey: Unity.VisualScripting.OnTriggerExit
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider
unit:
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unitType: Unity.VisualScripting.OnTriggerStay
labelHuman: On Trigger Stay
labelProgrammer: On Trigger Stay
category: Events/Physics
haystackHuman: On Trigger Stay
haystackProgrammer: On Trigger Stay
favoriteKey: Unity.VisualScripting.OnTriggerStay
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider
unit:
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unitType: Unity.VisualScripting.OnCollisionEnter2D
labelHuman: On Collision Enter 2D
labelProgrammer: On Collision Enter 2D
category: Events/Physics 2D
haystackHuman: On Collision Enter 2D
haystackProgrammer: On Collision Enter 2D
favoriteKey: Unity.VisualScripting.OnCollisionEnter2D
valueInputTypes: UnityEngine.GameObject
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valueOutputTypes:
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unitType: Unity.VisualScripting.OnCollisionExit2D
labelHuman: On Collision Exit 2D
labelProgrammer: On Collision Exit 2D
category: Events/Physics 2D
haystackHuman: On Collision Exit 2D
haystackProgrammer: On Collision Exit 2D
favoriteKey: Unity.VisualScripting.OnCollisionExit2D
valueInputTypes: UnityEngine.GameObject
unit:
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valueOutputTypes:
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unitType: Unity.VisualScripting.OnCollisionStay2D
labelHuman: On Collision Stay 2D
labelProgrammer: On Collision Stay 2D
category: Events/Physics 2D
haystackHuman: On Collision Stay 2D
haystackProgrammer: On Collision Stay 2D
favoriteKey: Unity.VisualScripting.OnCollisionStay2D
valueInputTypes: UnityEngine.GameObject
unit:
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valueOutputTypes:
UnityEngine.Collider2D|UnityEngine.ContactPoint2D[]|UnityEngine.Vector2|System.Boolean|UnityEngine.Collision2D


unitType: Unity.VisualScripting.OnJointBreak2D
labelHuman: On Joint Break 2D
labelProgrammer: On Joint Break 2D
category: Events/Physics 2D
haystackHuman: On Joint Break 2D
haystackProgrammer: On Joint Break 2D
favoriteKey: Unity.VisualScripting.OnJointBreak2D
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: System.Single|UnityEngine.Rigidbody2D|UnityEngine.Vector2|UnityEngine.Joint2D
unit:
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unitType: Unity.VisualScripting.OnTriggerEnter2D
labelHuman: On Trigger Enter 2D
labelProgrammer: On Trigger Enter 2D
category: Events/Physics 2D
haystackHuman: On Trigger Enter 2D
haystackProgrammer: On Trigger Enter 2D
favoriteKey: Unity.VisualScripting.OnTriggerEnter2D
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider2D
unit:
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unitType: Unity.VisualScripting.OnTriggerExit2D
labelHuman: On Trigger Exit 2D
labelProgrammer: On Trigger Exit 2D
category: Events/Physics 2D
haystackHuman: On Trigger Exit 2D
haystackProgrammer: On Trigger Exit 2D
favoriteKey: Unity.VisualScripting.OnTriggerExit2D
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider2D
unit:
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unitType: Unity.VisualScripting.OnTriggerStay2D
labelHuman: On Trigger Stay 2D
labelProgrammer: On Trigger Stay 2D
category: Events/Physics 2D
haystackHuman: On Trigger Stay 2D
haystackProgrammer: On Trigger Stay 2D
favoriteKey: Unity.VisualScripting.OnTriggerStay2D
valueInputTypes: UnityEngine.GameObject
valueOutputTypes: UnityEngine.Collider2D
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e9e04b0-e23e-4def-956d-f2657b4ef3a7","$version":"A","$type":"Unity.VisualScripting.OnTriggerStay2D"}


unitType: Unity.VisualScripting.OnBecameInvisible
labelHuman: On Became Invisible
labelProgrammer: On Became Invisible
category: Events/Rendering
haystackHuman: On Became Invisible
haystackProgrammer: On Became Invisible
favoriteKey: Unity.VisualScripting.OnBecameInvisible
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f90b76f0-cbcb-4d3d-864f-4b7961794b16","$version":"A","$type":"Unity.VisualScripting.OnBecameInvisible"}


unitType: Unity.VisualScripting.OnBecameVisible
labelHuman: On Became Visible
labelProgrammer: On Became Visible
category: Events/Rendering
haystackHuman: On Became Visible
haystackProgrammer: On Became Visible
favoriteKey: Unity.VisualScripting.OnBecameVisible
valueInputTypes: UnityEngine.GameObject
unit:
{"coroutine":false,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d752451-5ecf-4670-b2a9-82d58eb65b5b","$version":"A","$type":"Unity.VisualScripting.OnBecameVisible"}


unitType: Unity.VisualScripting.OnTimerElapsed
labelHuman: On Timer Elapsed (Deprecated)
labelProgrammer: On Timer Elapsed (Deprecated)
category: Events/Time
haystackHuman: On Timer Elapsed (Deprecated)
haystackProgrammer: On Timer Elapsed (Deprecated)
favoriteKey: Unity.VisualScripting.OnTimerElapsed
valueInputTypes: System.Single|System.Boolean
unit:
{"coroutine":false,"defaultValues":{"seconds":{"$content":0.0,"$type":"System.Single"},"unscaledTime":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5c8a7291-1070-4b34-9ca9-a4ac9eed7ceb","$version":"A","$type":"Unity.VisualScripting.OnTimerElapsed"}


unitType: Unity.VisualScripting.OnEnterState
labelHuman: On Enter State
labelProgrammer: On Enter State
category: Events/State
haystackHuman: On Enter State
haystackProgrammer: On Enter State
favoriteKey: Unity.VisualScripting.OnEnterState
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dba2e5ca-6026-40c9-b66d-baa16b615645","$version":"A","$type":"Unity.VisualScripting.OnEnterState"}


unitType: Unity.VisualScripting.OnExitState
labelHuman: On Exit State
labelProgrammer: On Exit State
category: Events/State
haystackHuman: On Exit State
haystackProgrammer: On Exit State
favoriteKey: Unity.VisualScripting.OnExitState
unit:
{"coroutine":false,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9011ca27-5514-45aa-9812-92548e09fcd9","$version":"A","$type":"Unity.VisualScripting.OnExitState"}


optionType: Unity.VisualScripting.GetVariableOption
unitType: Unity.VisualScripting.GetVariable
labelHuman: Get Flow Variable
labelProgrammer: Get Flow Variable
haystackHuman: Get Flow Variable
haystackProgrammer: Get Flow Variable
favoriteKey: Unity.VisualScripting.GetVariable$
tag1: Flow
valueInputTypes: System.String
valueOutputTypes: System.Object
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optionType: Unity.VisualScripting.GetVariableOption
unitType: Unity.VisualScripting.GetVariable
labelHuman: Get Graph Variable
labelProgrammer: Get Graph Variable
haystackHuman: Get Graph Variable
haystackProgrammer: Get Graph Variable
favoriteKey: Unity.VisualScripting.GetVariable$
tag1: Graph
valueInputTypes: System.String
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.GetVariableOption
unitType: Unity.VisualScripting.GetVariable
labelHuman: Get Object Variable
labelProgrammer: Get Object Variable
haystackHuman: Get Object Variable
haystackProgrammer: Get Object Variable
favoriteKey: Unity.VisualScripting.GetVariable$
tag1: Object
valueInputTypes: System.String
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.GetVariableOption
unitType: Unity.VisualScripting.GetVariable
labelHuman: Get Scene Variable
labelProgrammer: Get Scene Variable
haystackHuman: Get Scene Variable
haystackProgrammer: Get Scene Variable
favoriteKey: Unity.VisualScripting.GetVariable$
tag1: Scene
valueInputTypes: System.String
valueOutputTypes: System.Object
unit:
{"specifyFallback":false,"kind":"Flow","defaultValues":{"name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"29115015-fd03-4e74-9d94-920018722fb8","$version":"A","$type":"Unity.VisualScripting.GetVariable"}


optionType: Unity.VisualScripting.GetVariableOption
unitType: Unity.VisualScripting.GetVariable
labelHuman: Get Application Variable
labelProgrammer: Get Application Variable
haystackHuman: Get Application Variable
haystackProgrammer: Get Application Variable
favoriteKey: Unity.VisualScripting.GetVariable$
tag1: Application
valueInputTypes: System.String
valueOutputTypes: System.Object
unit:
{"specifyFallback":false,"kind":"Flow","defaultValues":{"name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c49b3788-454b-41e2-b523-b8398cdbdc56","$version":"A","$type":"Unity.VisualScripting.GetVariable"}


optionType: Unity.VisualScripting.GetVariableOption
unitType: Unity.VisualScripting.GetVariable
labelHuman: Get Saved Variable
labelProgrammer: Get Saved Variable
haystackHuman: Get Saved Variable
haystackProgrammer: Get Saved Variable
favoriteKey: Unity.VisualScripting.GetVariable$
tag1: Saved
valueInputTypes: System.String
valueOutputTypes: System.Object
unit:
{"specifyFallback":false,"kind":"Flow","defaultValues":{"name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3ef089e7-3b81-4152-9906-a4d9aa229b16","$version":"A","$type":"Unity.VisualScripting.GetVariable"}


optionType: Unity.VisualScripting.SetVariableOption
unitType: Unity.VisualScripting.SetVariable
labelHuman: Set Flow Variable
labelProgrammer: Set Flow Variable
haystackHuman: Set Flow Variable
haystackProgrammer: Set Flow Variable
favoriteKey: Unity.VisualScripting.SetVariable$
tag1: Flow
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.SetVariableOption
unitType: Unity.VisualScripting.SetVariable
labelHuman: Set Graph Variable
labelProgrammer: Set Graph Variable
haystackHuman: Set Graph Variable
haystackProgrammer: Set Graph Variable
favoriteKey: Unity.VisualScripting.SetVariable$
tag1: Graph
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.SetVariableOption
unitType: Unity.VisualScripting.SetVariable
labelHuman: Set Object Variable
labelProgrammer: Set Object Variable
haystackHuman: Set Object Variable
haystackProgrammer: Set Object Variable
favoriteKey: Unity.VisualScripting.SetVariable$
tag1: Object
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.SetVariableOption
unitType: Unity.VisualScripting.SetVariable
labelHuman: Set Scene Variable
labelProgrammer: Set Scene Variable
haystackHuman: Set Scene Variable
haystackProgrammer: Set Scene Variable
favoriteKey: Unity.VisualScripting.SetVariable$
tag1: Scene
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.SetVariableOption
unitType: Unity.VisualScripting.SetVariable
labelHuman: Set Application Variable
labelProgrammer: Set Application Variable
haystackHuman: Set Application Variable
haystackProgrammer: Set Application Variable
favoriteKey: Unity.VisualScripting.SetVariable$
tag1: Application
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.SetVariableOption
unitType: Unity.VisualScripting.SetVariable
labelHuman: Set Saved Variable
labelProgrammer: Set Saved Variable
haystackHuman: Set Saved Variable
haystackProgrammer: Set Saved Variable
favoriteKey: Unity.VisualScripting.SetVariable$
tag1: Saved
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Object
unit:
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optionType: Unity.VisualScripting.IsVariableDefinedOption
unitType: Unity.VisualScripting.IsVariableDefined
labelHuman: Flow Has Variable
labelProgrammer: Flow Has Variable
haystackHuman: Flow Has Variable
haystackProgrammer: Flow Has Variable
favoriteKey: Unity.VisualScripting.IsVariableDefined$
tag1: Flow
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.IsVariableDefinedOption
unitType: Unity.VisualScripting.IsVariableDefined
labelHuman: Graph Has Variable
labelProgrammer: Graph Has Variable
haystackHuman: Graph Has Variable
haystackProgrammer: Graph Has Variable
favoriteKey: Unity.VisualScripting.IsVariableDefined$
tag1: Graph
valueInputTypes: System.String
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.IsVariableDefinedOption
unitType: Unity.VisualScripting.IsVariableDefined
labelHuman: Object Has Variable
labelProgrammer: Object Has Variable
haystackHuman: Object Has Variable
haystackProgrammer: Object Has Variable
favoriteKey: Unity.VisualScripting.IsVariableDefined$
tag1: Object
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.IsVariableDefinedOption
unitType: Unity.VisualScripting.IsVariableDefined
labelHuman: Scene Has Variable
labelProgrammer: Scene Has Variable
haystackHuman: Scene Has Variable
haystackProgrammer: Scene Has Variable
favoriteKey: Unity.VisualScripting.IsVariableDefined$
tag1: Scene
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.IsVariableDefinedOption
unitType: Unity.VisualScripting.IsVariableDefined
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labelProgrammer: Application Has Variable
haystackHuman: Application Has Variable
haystackProgrammer: Application Has Variable
favoriteKey: Unity.VisualScripting.IsVariableDefined$
tag1: Application
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.IsVariableDefinedOption
unitType: Unity.VisualScripting.IsVariableDefined
labelHuman: Saved Has Variable
labelProgrammer: Saved Has Variable
haystackHuman: Saved Has Variable
haystackProgrammer: Saved Has Variable
favoriteKey: Unity.VisualScripting.IsVariableDefined$
tag1: Saved
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.SubgraphUnit
labelHuman: Subgraph
labelProgrammer: Subgraph
category: Nesting
haystackHuman: Subgraph
haystackProgrammer: Subgraph
favoriteKey: Unity.VisualScripting.SubgraphUnit
optionType:
Unity.VisualScripting.NesterUnitOption`1[[Unity.VisualScripting.INesterUnit, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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unitType: Unity.VisualScripting.StateUnit
labelHuman: State Unit
labelProgrammer: State Unit
category: Nesting
haystackHuman: State Unit
haystackProgrammer: State Unit
favoriteKey: Unity.VisualScripting.StateUnit
optionType:
Unity.VisualScripting.NesterUnitOption`1[[Unity.VisualScripting.INesterUnit, Unity.VisualScripting.Flow, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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