# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Mode
labelProgrammer: projectionMode (get)
haystackHuman: Configurable Joint: Get Projection Mode
haystackProgrammer: ConfigurableJoint.projectionMode (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionMode@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionMode
tag3: UnityEngine.ConfigurableJoint;projectionMode
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointProjectionMode
unit:
{"member":{"name":"projectionMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cbfbd086-1724-45d6-b0fa-38ee5db13d80","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Mode
labelProgrammer: projectionMode (set)
haystackHuman: Configurable Joint: Set Projection Mode
haystackProgrammer: ConfigurableJoint.projectionMode (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionMode@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionMode
tag3: UnityEngine.ConfigurableJoint;projectionMode
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointProjectionMode
valueOutputTypes: UnityEngine.JointProjectionMode
unit:
{"chainable":false,"member":{"name":"projectionMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.JointProjectionMode"}},"position":{"x":0.0,"y":0.0},"guid":"bc7d7191-3032-4f94-a860-db1ab93ec83c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Distance
labelProgrammer: projectionDistance (get)
haystackHuman: Configurable Joint: Get Projection Distance
haystackProgrammer: ConfigurableJoint.projectionDistance (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionDistance@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionDistance
tag3: UnityEngine.ConfigurableJoint;projectionDistance
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"projectionDistance","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5e5da29a-ce2f-44f8-bee8-be5bdfb3a40c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Distance
labelProgrammer: projectionDistance (set)
haystackHuman: Configurable Joint: Set Projection Distance
haystackProgrammer: ConfigurableJoint.projectionDistance (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionDistance@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionDistance
tag3: UnityEngine.ConfigurableJoint;projectionDistance
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"projectionDistance","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"46ce1b82-7aa4-4a0d-885c-2782a9e61421","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Angle
labelProgrammer: projectionAngle (get)
haystackHuman: Configurable Joint: Get Projection Angle
haystackProgrammer: ConfigurableJoint.projectionAngle (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionAngle@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionAngle
tag3: UnityEngine.ConfigurableJoint;projectionAngle
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"projectionAngle","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7402a7d1-ba6c-4d15-8684-e3f1c0a5cac6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Angle
labelProgrammer: projectionAngle (set)
haystackHuman: Configurable Joint: Set Projection Angle
haystackProgrammer: ConfigurableJoint.projectionAngle (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionAngle@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionAngle
tag3: UnityEngine.ConfigurableJoint;projectionAngle
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"projectionAngle","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cd4402b8-b3f8-4907-9d19-1827701ebc92","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Configured In World Space
labelProgrammer: configuredInWorldSpace (get)
haystackHuman: Configurable Joint: Get Configured In World Space
haystackProgrammer: ConfigurableJoint.configuredInWorldSpace (get)
favoriteKey: UnityEngine.ConfigurableJoint.configuredInWorldSpace@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;configuredInWorldSpace
tag3: UnityEngine.ConfigurableJoint;configuredInWorldSpace
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"configuredInWorldSpace","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ff88c421-ddf6-4fe7-9da5-15d5ae974b22","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Configured In World Space
labelProgrammer: configuredInWorldSpace (set)
haystackHuman: Configurable Joint: Set Configured In World Space
haystackProgrammer: ConfigurableJoint.configuredInWorldSpace (set)
favoriteKey: UnityEngine.ConfigurableJoint.configuredInWorldSpace@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;configuredInWorldSpace
tag3: UnityEngine.ConfigurableJoint;configuredInWorldSpace
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"configuredInWorldSpace","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"92e70d48-6c31-4916-ae36-112961be51c0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Swap Bodies
labelProgrammer: swapBodies (get)
haystackHuman: Configurable Joint: Get Swap Bodies
haystackProgrammer: ConfigurableJoint.swapBodies (get)
favoriteKey: UnityEngine.ConfigurableJoint.swapBodies@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;swapBodies
tag3: UnityEngine.ConfigurableJoint;swapBodies
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"swapBodies","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eeac8d2c-2af4-4d54-84fd-d7c4b4957ab2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Swap Bodies
labelProgrammer: swapBodies (set)
haystackHuman: Configurable Joint: Set Swap Bodies
haystackProgrammer: ConfigurableJoint.swapBodies (set)
favoriteKey: UnityEngine.ConfigurableJoint.swapBodies@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;swapBodies
tag3: UnityEngine.ConfigurableJoint;swapBodies
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"swapBodies","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1a3e0cfd-3b94-46d7-8e25-2f391d3f6ae2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Body
labelProgrammer: connectedBody (get)
haystackHuman: Configurable Joint: Get Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6a63f004-444e-419e-a3db-4fe0b519e5ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Body
labelProgrammer: connectedBody (set)
haystackHuman: Configurable Joint: Set Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Rigidbody
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"chainable":false,"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"e8caa7b4-41dd-422b-972b-1d295085c838","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Articulation Body
labelProgrammer: connectedArticulationBody (get)
haystackHuman: Configurable Joint: Get Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cff30968-f759-474c-8e20-059bbe14e750","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Articulation Body
labelProgrammer: connectedArticulationBody (set)
haystackHuman: Configurable Joint: Set Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"chainable":false,"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"7e406d1b-b5d5-410c-9207-a20f4abfd23b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Axis
labelProgrammer: axis (get)
haystackHuman: Configurable Joint: Get Axis
haystackProgrammer: ConfigurableJoint.axis (get)
favoriteKey: UnityEngine.ConfigurableJoint.axis@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"43a680fc-65ca-4195-8bfe-ac8664a1a34e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Axis
labelProgrammer: axis (set)
haystackHuman: Configurable Joint: Set Axis
haystackProgrammer: ConfigurableJoint.axis (set)
favoriteKey: UnityEngine.ConfigurableJoint.axis@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"0de7f54a-159d-4eeb-a2a2-ba33688a8d97","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Anchor
labelProgrammer: anchor (get)
haystackHuman: Configurable Joint: Get Anchor
haystackProgrammer: ConfigurableJoint.anchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5369fac4-480f-4747-af60-d0aeb20793e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Anchor
labelProgrammer: anchor (set)
haystackHuman: Configurable Joint: Set Anchor
haystackProgrammer: ConfigurableJoint.anchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"a729580d-c238-4d0c-ad3a-08b111601bcc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Anchor
labelProgrammer: connectedAnchor (get)
haystackHuman: Configurable Joint: Get Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2c93676c-8565-46f7-8a54-60b9db0199a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Anchor
labelProgrammer: connectedAnchor (set)
haystackHuman: Configurable Joint: Set Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"9baca9b1-c65b-4224-adc8-9fbcb4da20c9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (get)
haystackHuman: Configurable Joint: Get Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0bcb7b16-8742-455d-b768-e6ac43b7c650","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (set)
haystackHuman: Configurable Joint: Set Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f56a6ecc-f9a1-4c1d-aed4-bab40c28ae23","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Force
labelProgrammer: breakForce (get)
haystackHuman: Configurable Joint: Get Break Force
haystackProgrammer: ConfigurableJoint.breakForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"afd573d1-dcad-4794-bd2b-4238dcfd645c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Force
labelProgrammer: breakForce (set)
haystackHuman: Configurable Joint: Set Break Force
haystackProgrammer: ConfigurableJoint.breakForce (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c8f61077-d641-4ccd-b050-f347c54fea88","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Torque
labelProgrammer: breakTorque (get)
haystackHuman: Configurable Joint: Get Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9629c36f-5afe-4ad5-a939-92599914d775","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Torque
labelProgrammer: breakTorque (set)
haystackHuman: Configurable Joint: Set Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0354a02b-9554-413a-b3c9-9a2bbe43686a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Collision
labelProgrammer: enableCollision (get)
haystackHuman: Configurable Joint: Get Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (get)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b91d1ce8-8bb5-4849-81ab-e1a00fe6486d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Collision
labelProgrammer: enableCollision (set)
haystackHuman: Configurable Joint: Set Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (set)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9b31d502-0ac8-4e65-9d1d-554b5a347263","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Preprocessing
labelProgrammer: enablePreprocessing (get)
haystackHuman: Configurable Joint: Get Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (get)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c38a96f-d8f6-414d-9cdb-181d53867597","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Preprocessing
labelProgrammer: enablePreprocessing (set)
haystackHuman: Configurable Joint: Set Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (set)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5f7ade30-e0d3-4143-bca5-18ac678f1415","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass Scale
labelProgrammer: massScale (get)
haystackHuman: Configurable Joint: Get Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab278986-008d-482e-aa23-703305012643","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass Scale
labelProgrammer: massScale (set)
haystackHuman: Configurable Joint: Set Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bd1c7769-1c6c-4dd1-bf14-7327c58b6ad6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Mass Scale
labelProgrammer: connectedMassScale (get)
haystackHuman: Configurable Joint: Get Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8ba9eb61-1893-4226-95d0-13d32079a810","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Mass Scale
labelProgrammer: connectedMassScale (set)
haystackHuman: Configurable Joint: Set Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"abbb67f2-01cd-46b1-828d-7a3508eef118","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Force
labelProgrammer: currentForce (get)
haystackHuman: Configurable Joint: Get Current Force
haystackProgrammer: ConfigurableJoint.currentForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentForce
tag3: UnityEngine.ConfigurableJoint;currentForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"608967a8-9ea6-4469-81e1-7ba9e1947fac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Torque
labelProgrammer: currentTorque (get)
haystackHuman: Configurable Joint: Get Current Torque
haystackProgrammer: ConfigurableJoint.currentTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentTorque
tag3: UnityEngine.ConfigurableJoint;currentTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90a7d9fa-4e01-4faa-973e-e430ef96be8b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Configurable Joint: Get Transform
haystackProgrammer: ConfigurableJoint.transform (get)
favoriteKey: UnityEngine.ConfigurableJoint.transform@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cfcd23bd-db8e-4942-8902-711114e8566f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Configurable Joint: Get Game Object
haystackProgrammer: ConfigurableJoint.gameObject (get)
favoriteKey: UnityEngine.ConfigurableJoint.gameObject@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9e458b40-d4e1-4717-b83c-22628b210dd9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Configurable Joint: Get Tag
haystackProgrammer: ConfigurableJoint.tag (get)
favoriteKey: UnityEngine.ConfigurableJoint.tag@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2868520c-d3a3-4a45-87ec-3ae4ef296bd4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Configurable Joint: Set Tag
haystackProgrammer: ConfigurableJoint.tag (set)
favoriteKey: UnityEngine.ConfigurableJoint.tag@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"86c19418-8aa1-4b0b-b601-3d4f9ebaad44","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Configurable Joint: Get Name
haystackProgrammer: ConfigurableJoint.name (get)
favoriteKey: UnityEngine.ConfigurableJoint.name@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b0d79e4-f35a-45e8-a4f3-90463274dc49","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Configurable Joint: Set Name
haystackProgrammer: ConfigurableJoint.name (set)
favoriteKey: UnityEngine.ConfigurableJoint.name@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"0c9fb923-0116-43d2-a16c-38cce1de33bf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Configurable Joint: Get Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (get)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d153cdf-336f-43c5-81d7-42c5ff412c27","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Configurable Joint: Set Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (set)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"98ae386e-f470-4d60-b5d9-1fad9ffd229e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.ContactPoint|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0bf424b8-c3d5-4ab5-a272-b1aa59b5cf46","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Contact Point: Get Hash Code
haystackProgrammer: ContactPoint.GetHashCode
favoriteKey: UnityEngine.ContactPoint.GetHashCode()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"34416018-35c9-40ed-a111-668a95768e86","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Contact Point: To String
haystackProgrammer: ContactPoint.ToString
favoriteKey: UnityEngine.ContactPoint.ToString()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"dc0859d7-ed93-4c9e-a314-c1d36c1850ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"11127bd6-8b46-4aed-90ae-23c22cd9397f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Contact Point: Get Type
haystackProgrammer: ContactPoint.GetType
favoriteKey: UnityEngine.ContactPoint.GetType()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ab034241-c588-4467-add2-37050cd29fcc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Contact Point: Reference Equals
haystackProgrammer: ContactPoint.ReferenceEquals
favoriteKey: UnityEngine.ContactPoint.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7f1494ed-75d0-41ef-83f8-bac6f825d60e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Contact Point: Get Point
haystackProgrammer: ContactPoint.point (get)
favoriteKey: UnityEngine.ContactPoint.point@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;point
tag3: UnityEngine.ContactPoint;point
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fc4b584b-3749-4d09-ba34-50ad3cfb7d06","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Contact Point: Get Normal
haystackProgrammer: ContactPoint.normal (get)
favoriteKey: UnityEngine.ContactPoint.normal@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;normal
tag3: UnityEngine.ContactPoint;normal
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a40fdbb1-0b5d-4ed4-bc10-bc7d8430ca57","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get This Collider
labelProgrammer: thisCollider (get)
haystackHuman: Contact Point: Get This Collider
haystackProgrammer: ContactPoint.thisCollider (get)
favoriteKey: UnityEngine.ContactPoint.thisCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;thisCollider
tag3: UnityEngine.ContactPoint;thisCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"thisCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"02fcb4d6-0738-4b2d-8aab-f7f2327eb069","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Collider
labelProgrammer: otherCollider (get)
haystackHuman: Contact Point: Get Other Collider
haystackProgrammer: ContactPoint.otherCollider (get)
favoriteKey: UnityEngine.ContactPoint.otherCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;otherCollider
tag3: UnityEngine.ContactPoint;otherCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"otherCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9da34c07-ef75-464f-91a7-660d1271c3df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Separation
labelProgrammer: separation (get)
haystackHuman: Contact Point: Get Separation
haystackProgrammer: ContactPoint.separation (get)
favoriteKey: UnityEngine.ContactPoint.separation@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;separation
tag3: UnityEngine.ContactPoint;separation
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"separation","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f2044f7a-e291-465e-bc0a-ae2023ad1a43","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Simulate (Step)
labelProgrammer: Simulate (step)
haystackHuman: Physics 2D: Simulate
haystackProgrammer: Physics2D.Simulate
favoriteKey: UnityEngine.Physics2D.Simulate(System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Simulate;System.Single
tag3: UnityEngine.Physics2D;Simulate;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["step"],"member":{"name":"Simulate","parameterTypes":["System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%step":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"833bf7b4-77c5-461a-88cc-3b8ec697fcf2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sync Transforms ()
labelProgrammer: SyncTransforms ()
haystackHuman: Physics 2D: Sync Transforms
haystackProgrammer: Physics2D.SyncTransforms
favoriteKey: UnityEngine.Physics2D.SyncTransforms()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SyncTransforms;
tag3: UnityEngine.Physics2D;SyncTransforms;
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"SyncTransforms","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"14ed3cec-94d4-4c90-aa27-01c2be8e0afc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2)
labelProgrammer: IgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
favoriteKey: UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["collider1","collider2"],"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"9d74dc8f-96e4-40dd-b596-407ef4e89ae0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2, Ignore)
labelProgrammer: IgnoreCollision (collider1, collider2, ignore)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
valueInputTypes: UnityEngine.Collider2D|System.Boolean
favoriteKey:
UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2DSystem.Boolean)@any

unit:
{"chainable":false,"parameterNames":["collider1","collider2","ignore"],"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","System.Boolean"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null,"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"611dbce9-df88-46e1-94ba-8617780a4b6f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Collision (Collider 1, Collider 2)
labelProgrammer: GetIgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Get Ignore Collision
haystackProgrammer: Physics2D.GetIgnoreCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["collider1","collider2"],"member":{"name":"GetIgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"383f0f64-5e87-4ca0-a72d-4fd9e1ac1737","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: IgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["layer1","layer2"],"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f45f055d-ffc5-47e9-8c8f-ecfab9e6032c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2, Ignore)
labelProgrammer: IgnoreLayerCollision (layer1, layer2, ignore)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32System.Boolean)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
valueInputTypes: System.Int32|System.Boolean
unit:
{"chainable":false,"parameterNames":["layer1","layer2","ignore"],"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32","System.Boolean"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"},"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d520e514-cc93-40ba-918c-3cd67bcb463f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: GetIgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Get Ignore Layer Collision
haystackProgrammer: Physics2D.GetIgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["layer1","layer2"],"member":{"name":"GetIgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a93d4fdb-2d2b-4c1b-82f4-b0a91f8268f1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Layer Collision Mask (Layer, Layer Mask)
labelProgrammer: SetLayerCollisionMask (layer, layerMask)
haystackHuman: Physics 2D: Set Layer Collision Mask
haystackProgrammer: Physics2D.SetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.SetLayerCollisionMask(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["layer","layerMask"],"member":{"name":"SetLayerCollisionMask","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer":{"$content":0,"$type":"System.Int32"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"13e7e8f9-d57c-48d4-875f-d605747e595f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Collision Mask (Layer)
labelProgrammer: GetLayerCollisionMask (layer)
haystackHuman: Physics 2D: Get Layer Collision Mask
haystackProgrammer: Physics2D.GetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.GetLayerCollisionMask(System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
tag3: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["layer"],"member":{"name":"GetLayerCollisionMask","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7eb530cc-b921-4fd2-9911-ba2f245f900d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2)
labelProgrammer: IsTouching (collider1, collider2)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["collider1","collider2"],"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"3a5bdbee-8001-4745-8556-1c753fbe7ab7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2, Contact Filter)
labelProgrammer: IsTouching (collider1, collider2, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2D)@any

tag2:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

tag3:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

unit:
{"chainable":false,"parameterNames":["collider1","collider2","contactFilter"],"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"7fba59af-23aa-4003-ba61-a50a0530dfc3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["collider","contactFilter"],"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"9cd607d0-0c48-4e91-81ba-154673b72756","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Collider)
labelProgrammer: IsTouchingLayers (collider)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["collider"],"member":{"name":"IsTouchingLayers","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"dab30c69-aa95-4639-87f1-cbdfaf1691d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Collider, Layer Mask)
labelProgrammer: IsTouchingLayers (collider, layerMask)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2DSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["collider","layerMask"],"member":{"name":"IsTouchingLayers","parameterTypes":["UnityEngine.Collider2D","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null,"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"afcb16a2-dbfe-4ec3-b7ea-bc2fa78dfbe4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance (Collider A, Collider B)
labelProgrammer: Distance (colliderA, colliderB)
haystackHuman: Physics 2D: Distance
haystackProgrammer: Physics2D.Distance
favoriteKey: UnityEngine.Physics2D.Distance(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
unit:
{"chainable":false,"parameterNames":["colliderA","colliderB"],"member":{"name":"Distance","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%colliderA":null,"%colliderB":null},"position":{"x":0.0,"y":0.0},"guid":"1774b339-ba21-48f0-96ca-1e417b19e10e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position, Collider)
labelProgrammer: ClosestPoint (position, collider)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["position","collider"],"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"02133f92-59ea-4508-8ece-105d572a4b30","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position, Rigidbody)
labelProgrammer: ClosestPoint (position, rigidbody)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Rigidbody2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"parameterNames":["position","rigidbody"],"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.Rigidbody2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"eb7c9363-a49f-4881-bc21-f195bd2588e9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End)
labelProgrammer: Linecast (start, end)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["start","end"],"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"78cc58a3-68cd-4485-80a1-97ac0084a20d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask)
labelProgrammer: Linecast (start, end, layerMask)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["start","end","layerMask"],"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2b77495d-bb0c-4b24-9025-51e17e521ff1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask, Min Depth)
labelProgrammer: Linecast (start, end, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["start","end","layerMask","minDepth"],"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3c15ac1c-8a1c-451e-ae2f-905a984e0db8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask, Min Depth, Max Depth)
labelProgrammer: Linecast (start, end, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["start","end","layerMask","minDepth","maxDepth"],"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"85e00a14-f55e-430b-b5ff-f68ab15b5283","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Contact Filter, Results)
labelProgrammer: Linecast (start, end, contactFilter, results)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["start","end","contactFilter","results"],"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"20be3687-b939-461d-8e46-47c5b71fc2e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Contact Filter, Results)
labelProgrammer: Linecast (start, end, contactFilter, results)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["start","end","contactFilter","results"],"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"dd809e73-42eb-4090-9d54-eddff2f44b7b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End)
labelProgrammer: LinecastAll (start, end)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
favoriteKey: UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["start","end"],"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"03878d35-ad60-4d5c-820e-07b3803d204d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask)
labelProgrammer: LinecastAll (start, end, layerMask)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
favoriteKey: UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["start","end","layerMask"],"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e7302b81-e632-4b56-84ef-3ce200bc55e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask, Min Depth)
labelProgrammer: LinecastAll (start, end, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["start","end","layerMask","minDepth"],"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f1f052e2-f446-4843-b0da-f466d786a1e9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask, Min Depth, Max Depth)
labelProgrammer: LinecastAll (start, end, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["start","end","layerMask","minDepth","maxDepth"],"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fdd21239-1405-4a21-8e1d-a984ee852c11","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results)
labelProgrammer: LinecastNonAlloc (start, end, results)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["start","end","results"],"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"10325cad-3cbd-4b88-8535-b0eea581e407","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32

unit:
{"chainable":false,"parameterNames":["start","end","results","layerMask"],"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"82541a23-212e-456c-815d-33391bf128f8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask, Min Depth)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["start","end","results","layerMask","minDepth"],"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6172deac-f59b-488d-b5de-ac5894051bfa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["start","end","results","layerMask","minDepth","maxDepth"],"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8c66a316-ec7a-4457-8183-79a0ae96dfa2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction)
labelProgrammer: Raycast (origin, direction)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","direction"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"48aeb7c8-a887-4d4c-a101-976f6a1e191c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance)
labelProgrammer: Raycast (origin, direction, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","direction","distance"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ad53c2fd-aafb-4ef1-9b3e-138acdf5de25","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask)
labelProgrammer: Raycast (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"4b287b03-c1d4-4b9f-ae50-a35679bb16c6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2bcb58cf-96fb-4c5e-81ac-b07ff1bd5713","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5f1719da-82b4-4e0a-b849-c73f97fe10b8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results)
labelProgrammer: Raycast (origin, direction, contactFilter, results)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","direction","contactFilter","results"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"263b642f-3524-4b79-986b-616d98e32947","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","contactFilter","results","distance"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"35f31e21-91b8-40f1-abb5-35dde79258ba","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","contactFilter","results","distance"],"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d3748f75-f969-43e4-bed8-a856651a2e4b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results)
labelProgrammer: RaycastNonAlloc (origin, direction, results)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","direction","results"],"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"036137fc-f64f-4e95-abf7-51908fba6686","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","results","distance"],"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e511c884-1356-4fe2-88b1-0868e489417b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","direction","results","distance","layerMask"],"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"20e08a0e-98f5-4704-925a-36b833c765a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","results","distance","layerMask","minDepth"],"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5c4a3574-d2bb-48fc-b4dc-6af875f4a750","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","results","distance","layerMask","minDepth","maxDepth"],"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7b39bc55-54d8-4183-9314-2d8a8a0c7b11","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction)
labelProgrammer: RaycastAll (origin, direction)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["origin","direction"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"7056215c-34eb-477b-9972-f0b63630bfa2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance)
labelProgrammer: RaycastAll (origin, direction, distance)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["origin","direction","distance"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f4b5d27f-45c8-459f-9d21-e531f033e263","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2e9f80d4-cf47-4ad8-b53b-16eb46d844c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a2421d18-681d-49a3-b1fb-aa929ef29f21","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3a646f6f-44b2-4ca5-abc4-5a59594ed35b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction)
labelProgrammer: CircleCast (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
favoriteKey: UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["origin","radius","direction"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2c5c9583-081e-4913-86f7-a213820d29b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCast (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cbe6fd20-2e10-4770-80eb-5baf0f9220ec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"daead802-e57d-4878-b23c-415081d0a4c8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"422b542f-f2cc-4de8-b72c-4e7f711950c7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2a94443d-49bb-48fb-965d-af135e8a696f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","contactFilter","results"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f61c99b3-4322-4d85-8e2b-3ab2964c1a56","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","contactFilter","results","distance"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c68a907b-bd1c-4796-af5e-89e5f63f6433","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","contactFilter","results","distance"],"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ac43886c-d4bb-4e8c-800f-3cb8e6136f4f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction)
labelProgrammer: CircleCastAll (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
favoriteKey: UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["origin","radius","direction"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"615016a9-29d4-4696-a7cc-d2960a9d7e95","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCastAll (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"eaf46e80-5e12-4884-a66b-40384d5f2507","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1bca4b7c-94ac-4e10-b89b-1b2c1828ae67","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9601930d-2a7f-4fa4-a16d-d60314a1284d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ebcedea2-9f92-4a76-a71e-d61911a46f21","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","results"],"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f08ea6b8-cada-4e35-a338-ba038b8b02fa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","results","distance"],"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3943a583-0986-4da2-9d34-44c29a020baf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","results","distance","layerMask"],"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f7148878-3e28-432d-aa96-dc014b4ce680","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","results","distance","layerMask","minDepth"],"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6153bce6-b76a-474b-b377-bcd0827622c3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
labelHuman:
Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","radius","direction","results","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9e6c1284-99ae-47ed-a657-23e42bac0a05","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction)
labelProgrammer: BoxCast (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c386ed03-88b4-4af5-a49f-2aad71859143","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fdda1b95-0911-4b87-a126-e80df958671c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1150b07d-1a78-4091-85f0-0b56e5c9f720","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"95b26806-4346-4dd0-a91f-8a0b27044a4c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"da676c55-b357-4400-8d79-7408c6129a8f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","contactFilter","results"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"200b5ce3-b21c-49d5-a678-433ed60fb098","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","contactFilter","results","distance"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"63ad0b2e-ac66-4a8c-847b-8d98ed3f65b5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","contactFilter","results","distance"],"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"70898fea-d61d-45fa-ba38-5be783974c32","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction)
labelProgrammer: BoxCastAll (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"39f17b7c-35da-4a3a-8eff-5fb5275e1683","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e6c35bf4-d802-4aba-b912-fbe78dd1e1e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"51dc2c24-5e57-49f4-974b-a4b0079dbadf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3847c912-5c51-4e7f-8966-88520cfc261f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4e3e5917-5ad7-45eb-a369-8fc04fd4868d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","results"],"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"35cca3d8-a773-43d8-aa36-5fc5707b6ec7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","results","distance"],"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"13409e95-9494-4798-b88f-82fad4386635","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","results","distance","layerMask"],"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"54dfa296-058f-43da-aa00-45462de4b826","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","results","distance","layerMask","minDepth"],"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4f43c09c-d457-4be0-9f2d-578f483383a3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
labelHuman:
Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","angle","direction","results","distance","layerMask","minDepth","maxDepth"],"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b64f2096-c736-41aa-b5d6-fa18917fe55d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c13bf574-090a-4f03-bc63-1488678ad6e9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2c498200-2278-4925-a42b-49078777648a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"086676fb-556a-402a-bdf9-d76ad2934beb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f0436664-bee5-443a-ba4c-168c62875ddf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
labelHuman:
Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"91dc8811-e4dd-480f-b6b7-afa1320cd4c1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","contactFilter","results"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"20d32c68-cd08-4839-a889-e43009524738","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","contactFilter","results","distance"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6570d748-2da9-4777-9f4f-a0c1c84692c3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","contactFilter","results","distance"],"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9c05d038-4aa9-4caa-8db7-300f51b8bba2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f5d745e6-557f-4867-8c52-ce9493b333ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a0571456-8e77-4097-83d2-f9e6b9505ab1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"381cc7cf-522d-4d4a-8fec-8916a7828e59","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e7f25480-6d3d-49b3-af1c-0c6dc85d6df7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bf839b12-ac13-426b-b99f-fca26faa86d2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","results"],"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"b090fbea-210e-4ecb-8304-cce5fdf6bb18","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","results","distance"],"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d5556dc8-3596-4dab-aeb2-e82bf8a71aa7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","results","distance","layerMask"],"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0f246c35-1d70-40bd-a6b1-691f3ef13d80","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","results","distance","layerMask","minDepth"],"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ad77ce57-05b4-4721-be1a-63c06e2559c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["origin","size","capsuleDirection","angle","direction","results","distance","layerMask","minDepth","maxDepth"],"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"645fdc52-6cd0-45d2-a78c-9ba08c3ad3ed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray)
labelProgrammer: GetRayIntersection (ray)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["ray"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"35b46449-a3aa-4799-9b34-eb1d330ef74b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance)
labelProgrammer: GetRayIntersection (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["ray","distance"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4b4d1654-0671-44b9-abe3-470cfe39f82e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersection (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"parameterNames":["ray","distance","layerMask"],"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"32dd30ec-a464-4887-a90e-42cf37f3a84e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray)
labelProgrammer: GetRayIntersectionAll (ray)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["ray"],"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"74406670-b72b-4f12-a26a-ffaae1567401","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance)
labelProgrammer: GetRayIntersectionAll (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["ray","distance"],"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"407e1b16-56a1-4221-a098-90200ba8c3c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionAll (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"parameterNames":["ray","distance","layerMask"],"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e3e8a97f-73f3-422d-b010-00d220d441c2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
tag3: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["ray","results"],"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"c541fdc7-dd5e-44fa-8544-533f5cc296f3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"parameterNames":["ray","results","distance"],"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"81edacee-2c0d-42f8-96d2-c78efb9bb5ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["ray","results","distance","layerMask"],"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"614e0249-19ad-48cf-8853-35971fab5170","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"0354c5c4-3c8a-4287-9a47-fe5a33fc29d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask)
labelProgrammer: OverlapPoint (point, layerMask)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","layerMask"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"399b64f5-e09b-47cf-a434-5485baa7743c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3914058a-e92f-4ab1-adde-ca9dc084d879","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"aa97b51f-bc85-4f2c-b7b6-ec75901f777d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","contactFilter","results"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"017281cb-496a-40ba-8d4c-4af0a7432e9c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","contactFilter","results"],"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f1b2da9d-8128-489b-815a-3907c55eb17e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point)
labelProgrammer: OverlapPointAll (point)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"8b4ce21e-a7b1-4001-9427-05c7b8497e63","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask)
labelProgrammer: OverlapPointAll (point, layerMask)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","layerMask"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"58f15c26-d400-49cb-af2c-46a5c598ec80","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fb468ad5-139d-46ab-8e07-a3bcabcde1f2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

unit:
{"chainable":false,"parameterNames":["point","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4e985cec-10b1-4e83-ab54-7c4bfa866497","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results)
labelProgrammer: OverlapPointNonAlloc (point, results)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
favoriteKey: UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["point","results"],"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"4f91e2c2-e726-4b2e-a915-3738ed6f5406","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"parameterNames":["point","results","layerMask"],"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2050acb3-fad0-4403-8374-ac6722ff8a41","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","results","layerMask","minDepth"],"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d28075f1-f2cf-42b9-a1cc-b47ca091006f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","results","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d235dd8f-0e2f-45f2-8116-e339be1405f6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius)
labelProgrammer: OverlapCircle (point, radius)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","radius"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8c479b44-abd1-4bd9-a15a-34692ddffd7e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircle (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","radius","layerMask"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"28cd1c51-c092-47b6-89d7-eb7ad7dd5c63","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d3190b6f-3481-4937-9a11-e2d8df5f32d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"02ccc1fe-a382-4cd4-83ff-bc65e9c9ce73","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","radius","contactFilter","results"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4d88d39b-109b-4428-817a-1600daf6657e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","radius","contactFilter","results"],"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"515bf4ca-d463-4788-bf4f-ebdfc27c47e7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius)
labelProgrammer: OverlapCircleAll (point, radius)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","radius"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"26bffcb0-4820-4fc4-96ee-e998844de5dc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircleAll (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","radius","layerMask"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c8d1c4a9-21ff-497e-b936-c9add8e0c01f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e4782d7e-efa4-449d-9fad-192ef3f85b96","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","radius","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"05efeb6b-a001-49cf-a30f-3783b02dc1e4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","radius","results"],"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cc3dcef4-d2d9-4fed-8213-13eae1c97f01","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"parameterNames":["point","radius","results","layerMask"],"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a63c0790-984b-4041-9893-e83ed457d1c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","radius","results","layerMask","minDepth"],"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d74a65fb-0781-4e01-a41a-fa54d3610c82","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","radius","results","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"debee55e-c968-40ce-b0d4-f232cb346e4f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle)
labelProgrammer: OverlapBox (point, size, angle)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
favoriteKey: UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["point","size","angle"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3b8c4fe8-9ec5-4699-9c26-ffff3507e011","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBox (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"24b3816a-6bd9-4c62-a1de-326b75de1c86","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e440019f-ac25-4c0b-b707-1aa59d7200f5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f774970f-4242-4e5c-8e2d-121bf8d6fd21","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","size","angle","contactFilter","results"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8d266a51-436f-4d53-bb4b-16180b20568a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","size","angle","contactFilter","results"],"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a4f82b41-4dbe-4605-966e-c10be2470822","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle)
labelProgrammer: OverlapBoxAll (point, size, angle)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
favoriteKey: UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["point","size","angle"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f1a22048-b184-40e5-8b6f-4de3a0c3d2ce","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ac1ec695-bc5c-409b-b9bc-48af0f3eafd0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0d1bc08f-1d38-4e67-bd9f-9068690a1fb7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"dbccb32a-6593-4f7e-938f-272de018e967","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","size","angle","results"],"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0beea017-1fcf-41de-8c2b-d02661b798d4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","angle","results","layerMask"],"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"347b5a73-d033-4aad-bfb9-9f80a673d6ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","results","layerMask","minDepth"],"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"63e911ab-77db-4620-b22c-2c226619f663","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","angle","results","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"10e3492c-7d90-46b9-89b9-089414a06684","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B)
labelProgrammer: OverlapArea (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["pointA","pointB"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e54a8de7-2d30-411f-8926-b9edaae512f4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask)
labelProgrammer: OverlapArea (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"cfd29593-7d4d-4d4e-a5e7-8332d5698e40","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"db635ddf-8c57-4439-bded-1dde7258f799","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"24b27f50-31a6-4a16-87e0-18735a34da7a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["pointA","pointB","contactFilter","results"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"874fcd5b-60bc-418e-a760-80dbe53b3fd8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["pointA","pointB","contactFilter","results"],"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c4803318-f913-400c-8468-f61ce23fad49","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B)
labelProgrammer: OverlapAreaAll (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["pointA","pointB"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ddafd0cd-c311-4631-ab58-50311c62a5b0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"fb9bd714-7449-48d7-8b48-1b3aa20404c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3c275722-10cc-463f-986d-75f6d94bfbcd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"27812e3e-6b29-40c2-b837-5303e1611eda","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["pointA","pointB","results"],"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"fcdce374-cb56-4a87-9c4c-4d40106ed3b6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"parameterNames":["pointA","pointB","results","layerMask"],"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"952cf1fd-560e-4285-8bff-e8e435a3a60a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","results","layerMask","minDepth"],"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0f29909a-5d50-4afe-8186-f3ff402f8896","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["pointA","pointB","results","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f05b4d45-48d5-42bd-a6de-f6c6f5315a1f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsule (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"26cb310f-9c3e-4816-b7a3-544fab6d6778","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2a5b9238-0110-4208-ae14-d8c6356b7150","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4d3e1db3-8338-4a65-aada-26167ff2d173","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"afafa3f7-d05f-4ed1-8e9e-a9391d2848fa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","contactFilter","results"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c9d34b1b-c456-40b3-a700-ff3e12586f68","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","contactFilter","results"],"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a00b2f9d-8bf9-4850-9a29-f97374fe9101","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"747f0c1a-d022-4f3f-bbbe-ce97f66a4115","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"4bf0b505-1465-469e-a99e-7b1d21b08064","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bf392f94-c349-4d83-a1d6-c0caa90b47f3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f1f43d44-d470-4677-b0e6-b21bdde1f1b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","results"],"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d53ee855-971a-46c1-b43d-71e761d490cb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","results","layerMask"],"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f2226b53-54c0-41ec-8fd5-47137b0bea0a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","results","layerMask","minDepth"],"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b437eddb-352e-42b3-9b5c-b9e63d190375","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["point","size","direction","angle","results","layerMask","minDepth","maxDepth"],"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d07c0211-f40b-444f-bca4-f2a96a14a6e6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","results"],"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"7a3866db-eff4-423d-9c7e-aae2386db6e8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","results"],"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"40f82573-ea03-4a27-bf6b-6b46a80732a2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"parameterNames":["collider1","collider2","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"e154d1eb-1ffc-4981-bcbb-db94db9fd4e3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["collider","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"bab4f4db-9412-44e3-b6ca-685ea91138ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"ee8ceb7a-0e57-4402-a36b-f06f9c3e77de","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["collider","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"a6871430-3f04-4926-8a11-827286a72e5e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"781fbedf-af4f-4268-b8fc-21a94101e2b6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["rigidbody","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"784595bd-4cde-4f4f-94c7-323f501b2b68","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"64591150-39b5-4e2b-a442-0cd69c57ad5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["rigidbody","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"896eb6dd-eb70-42d4-8afa-cd25762193f0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"a1921e7d-5b76-4557-af9d-30190067456b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider1","collider2","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"26559e6f-a4b3-4c10-b22c-d173728f8a25","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"628b4dd7-1859-4a13-b4b3-2a83fbdeaf46","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"e533a296-1426-4360-875a-f8473b5f4a0b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"bf84821c-2453-4f94-bbd8-5961c440141a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["collider","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"d6abcfe4-3a0f-45bd-9aba-db59a26e934b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"4c9a0451-e106-4b62-9806-dcc5a74e2552","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","contacts"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"f96b3148-2bc9-4e2b-9826-6bdf5b49ccd7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"50e47543-00bc-4428-9f2e-e64a9573d123","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rigidbody","contactFilter","colliders"],"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"3924d2a5-7ba0-4f4a-b295-fb11c2086877","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.Physics2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9dd6b9d9-5826-426f-b1df-97d2ead2a587","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"baa5ab99-23e1-4fbe-a8a3-011c40a2e55a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics 2D: Get Hash Code
haystackProgrammer: Physics2D.GetHashCode
favoriteKey: UnityEngine.Physics2D.GetHashCode()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"59933880-7573-4a0d-a1a6-5e136d31f9a0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics 2D: Get Type
haystackProgrammer: Physics2D.GetType
favoriteKey: UnityEngine.Physics2D.GetType()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f0d744b8-2467-40dc-a21f-60194acbfbd7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics 2D: To String
haystackProgrammer: Physics2D.ToString
favoriteKey: UnityEngine.Physics2D.ToString()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1a590df5-9561-4edf-9b9e-57cbeb929068","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics 2D: Reference Equals
haystackProgrammer: Physics2D.ReferenceEquals
favoriteKey: UnityEngine.Physics2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5926a327-3da6-43bd-b421-d26cfcfc5334","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics 2D ()
labelProgrammer: new Physics2D ()
haystackHuman: Physics 2D: Create Physics 2D
haystackProgrammer: new Physics2D
favoriteKey: UnityEngine.Physics2D..ctor()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;.ctor;
tag3: UnityEngine.Physics2D;.ctor;
valueOutputTypes: UnityEngine.Physics2D
unit:
{"chainable":false,"parameterNames":[],"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fd8d8a42-b5e9-4a54-863b-1efd28bdbd18","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics 2D: Get Default Physics Scene
haystackProgrammer: Physics2D.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics2D.defaultPhysicsScene@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultPhysicsScene
tag3: UnityEngine.Physics2D;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene2D
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3a7d1be2-5c43-4f54-8fcf-4c4a087c4d71","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Iterations
labelProgrammer: velocityIterations (get)
haystackHuman: Physics 2D: Get Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (get)
favoriteKey: UnityEngine.Physics2D.velocityIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1d49847b-db5b-42d2-82fb-df6f3a9be4d7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Iterations
labelProgrammer: velocityIterations (set)
haystackHuman: Physics 2D: Set Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (set)
favoriteKey: UnityEngine.Physics2D.velocityIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"fcb0479e-79f2-482d-9053-b08783f7182c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Iterations
labelProgrammer: positionIterations (get)
haystackHuman: Physics 2D: Get Position Iterations
haystackProgrammer: Physics2D.positionIterations (get)
favoriteKey: UnityEngine.Physics2D.positionIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"41f9e175-46ce-42a8-ba7b-2f3407fcb58c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Iterations
labelProgrammer: positionIterations (set)
haystackHuman: Physics 2D: Set Position Iterations
haystackProgrammer: Physics2D.positionIterations (set)
favoriteKey: UnityEngine.Physics2D.positionIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"cfacb666-bfa6-4e78-a717-440dffda9d7b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics 2D: Get Gravity
haystackProgrammer: Physics2D.gravity (get)
favoriteKey: UnityEngine.Physics2D.gravity@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7af47700-16e3-42a7-ad8d-4bd8a025c6ae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics 2D: Set Gravity
haystackProgrammer: Physics2D.gravity (set)
favoriteKey: UnityEngine.Physics2D.gravity@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f21cc115-0bce-4f22-bc96-99b98a28d243","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics 2D: Get Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"145b7596-8457-423d-bde8-c61c9d9bd16e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics 2D: Set Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b5550dc0-dc10-4c36-a225-4abfddb4086e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Start In Colliders
labelProgrammer: queriesStartInColliders (get)
haystackHuman: Physics 2D: Get Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (get)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"06fb7a2d-30f6-417a-84bb-693e1e0882c4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Start In Colliders
labelProgrammer: queriesStartInColliders (set)
haystackHuman: Physics 2D: Set Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (set)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c5bd9d10-67f7-4f7a-b20f-8d221b956cb1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callbacks On Disable
labelProgrammer: callbacksOnDisable (get)
haystackHuman: Physics 2D: Get Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (get)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8dc5041d-94cf-4cac-892a-0a72a57f3f5c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callbacks On Disable
labelProgrammer: callbacksOnDisable (set)
haystackHuman: Physics 2D: Set Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (set)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c13cb09f-33e2-46b0-ab0d-7d9477f3ca5c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics 2D: Get Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"447e426c-bfc8-4d5c-86cf-0d32d6fb8b3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics 2D: Set Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"bf8dac76-c2d0-4ad8-bd47-c019ba405c2b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics 2D: Get Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"279dd855-fb74-486a-90d5-7a727a7e1f43","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Sync Transforms
labelProgrammer: autoSyncTransforms (set)
haystackHuman: Physics 2D: Set Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (set)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1cf4f5f8-beff-4558-a211-5ead1d4616d4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulation Mode
labelProgrammer: simulationMode (get)
haystackHuman: Physics 2D: Get Simulation Mode
haystackProgrammer: Physics2D.simulationMode (get)
favoriteKey: UnityEngine.Physics2D.simulationMode@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b41d0caf-1eda-4ebf-98b1-8aa2448fa5a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulation Mode
labelProgrammer: simulationMode (set)
haystackHuman: Physics 2D: Set Simulation Mode
haystackProgrammer: Physics2D.simulationMode (set)
favoriteKey: UnityEngine.Physics2D.simulationMode@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueInputTypes: UnityEngine.SimulationMode2D
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"chainable":false,"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":"FixedUpdate","$type":"UnityEngine.SimulationMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"98d9791c-d9ff-4a4d-8b8c-59541c5401f2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Job Options
labelProgrammer: jobOptions (get)
haystackHuman: Physics 2D: Get Job Options
haystackProgrammer: Physics2D.jobOptions (get)
favoriteKey: UnityEngine.Physics2D.jobOptions@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"00b74717-476b-4413-9c20-0386982b7c90","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Job Options
labelProgrammer: jobOptions (set)
haystackHuman: Physics 2D: Set Job Options
haystackProgrammer: Physics2D.jobOptions (set)
favoriteKey: UnityEngine.Physics2D.jobOptions@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueInputTypes: UnityEngine.PhysicsJobOptions2D
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"chainable":false,"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c0545f7b-f6d8-47b7-b77c-55e970d9b4a8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Threshold
labelProgrammer: velocityThreshold (get)
haystackHuman: Physics 2D: Get Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (get)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"452f3f8b-2b42-4615-8f2a-fcbb0697d441","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Threshold
labelProgrammer: velocityThreshold (set)
haystackHuman: Physics 2D: Set Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (set)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"01a56d71-2812-431e-bc11-4734a74c0658","$version":"A","$type":"Unity.VisualScripting.SetMember"}


