# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Joint Limit State 2D Literal
labelProgrammer: JointLimitState2D Literal
haystackHuman: Joint Limit State 2D Literal
haystackProgrammer: JointLimitState2D Literal
favoriteKey: UnityEngine.JointLimitState2D@literal
tag1: UnityEngine.JointLimitState2D
valueOutputTypes: UnityEngine.JointLimitState2D
unit:
{"type":"UnityEngine.JointLimitState2D","value":{"$content":"Inactive","$type":"UnityEngine.JointLimitState2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"39b34bea-0839-47a0-8004-d533490db5e7","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Joint Limit State 2D Literal
labelProgrammer: List<JointLimitState2D> Literal
haystackHuman: List of Joint Limit State 2D Literal
haystackProgrammer: List<JointLimitState2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"edf22962-8d89-44d6-9295-1f811bd1b9c1","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.JointLimitState2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector Selection 2D Literal
labelProgrammer: EffectorSelection2D Literal
haystackHuman: Effector Selection 2D Literal
haystackProgrammer: EffectorSelection2D Literal
favoriteKey: UnityEngine.EffectorSelection2D@literal
tag1: UnityEngine.EffectorSelection2D
valueOutputTypes: UnityEngine.EffectorSelection2D
unit:
{"type":"UnityEngine.EffectorSelection2D","value":{"$content":"Rigidbody","$type":"UnityEngine.EffectorSelection2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"70968e4e-5461-49cb-a986-838e4ab60b93","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector Selection 2D Literal
labelProgrammer: List<EffectorSelection2D> Literal
haystackHuman: List of Effector Selection 2D Literal
haystackProgrammer: List<EffectorSelection2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c2315268-3580-4efc-a1b0-203e38bb7f5c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EffectorSelection2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Effector Force Mode 2D Literal
labelProgrammer: EffectorForceMode2D Literal
haystackHuman: Effector Force Mode 2D Literal
haystackProgrammer: EffectorForceMode2D Literal
favoriteKey: UnityEngine.EffectorForceMode2D@literal
tag1: UnityEngine.EffectorForceMode2D
valueOutputTypes: UnityEngine.EffectorForceMode2D
unit:
{"type":"UnityEngine.EffectorForceMode2D","value":{"$content":"Constant","$type":"UnityEngine.EffectorForceMode2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"301dc6b5-0e06-439f-93b4-fa27293fc9c5","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Effector Force Mode 2D Literal
labelProgrammer: List<EffectorForceMode2D> Literal
haystackHuman: List of Effector Force Mode 2D Literal
haystackProgrammer: List<EffectorForceMode2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"022f0a6c-ba41-42a2-bbe1-8b40180ecb04","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.EffectorForceMode2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Physics Shape Type 2D Literal
labelProgrammer: PhysicsShapeType2D Literal
haystackHuman: Physics Shape Type 2D Literal
haystackProgrammer: PhysicsShapeType2D Literal
favoriteKey: UnityEngine.PhysicsShapeType2D@literal
tag1: UnityEngine.PhysicsShapeType2D
valueOutputTypes: UnityEngine.PhysicsShapeType2D
unit:
{"type":"UnityEngine.PhysicsShapeType2D","value":{"$content":"Circle","$type":"UnityEngine.PhysicsShapeType2D"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5e153720-0f65-4994-99ed-7ec06cba796d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Physics Shape Type 2D Literal
labelProgrammer: List<PhysicsShapeType2D> Literal
haystackHuman: List of Physics Shape Type 2D Literal
haystackProgrammer: List<PhysicsShapeType2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3fa0e1f5-834a-44ca-bc43-66eb211518df","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.PhysicsShapeType2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Contact Point 2D ()
labelProgrammer: new ContactPoint2D ()
haystackHuman: Contact Point 2D: Create Contact Point 2D
haystackProgrammer: new ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@create
tag1: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.ContactPoint2D
unit:
{"type":"UnityEngine.ContactPoint2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0dd71c72-bee1-406e-9e04-5dfccd4e604e","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Contact Point 2D
labelProgrammer: Expose ContactPoint2D
haystackHuman: Expose Contact Point 2D
haystackProgrammer: Expose ContactPoint2D
favoriteKey: UnityEngine.ContactPoint2D@expose
tag1: UnityEngine.ContactPoint2D
valueInputTypes: UnityEngine.ContactPoint2D
valueOutputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|System.Boolean
unit:
{"type":"UnityEngine.ContactPoint2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"71ad8c42-91c2-40c7-9f64-0ce0d51e21ce","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Raycast Hit 2D ()
labelProgrammer: new RaycastHit2D ()
haystackHuman: Raycast Hit 2D: Create Raycast Hit 2D
haystackProgrammer: new RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@create
tag1: UnityEngine.RaycastHit2D
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6c64aa73-45ac-47b8-970e-8aba027815ec","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Raycast Hit 2D
labelProgrammer: Expose RaycastHit2D
haystackHuman: Expose Raycast Hit 2D
haystackProgrammer: Expose RaycastHit2D
favoriteKey: UnityEngine.RaycastHit2D@expose
tag1: UnityEngine.RaycastHit2D
valueInputTypes: UnityEngine.RaycastHit2D
unit:
{"type":"UnityEngine.RaycastHit2D","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7bd87f13-6d3f-430f-819f-30645aecf6f8","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.Collider2D|UnityEngine.Rigidbody2D|UnityEngine.Transform


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Rigidbody 2D Literal
labelProgrammer: Rigidbody2D Literal
haystackHuman: Rigidbody 2D Literal
haystackProgrammer: Rigidbody2D Literal
favoriteKey: UnityEngine.Rigidbody2D@literal
tag1: UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b604876f-705a-4972-a5b4-92541f4f6f90","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Rigidbody 2D Literal
labelProgrammer: List<Rigidbody2D> Literal
haystackHuman: List of Rigidbody 2D Literal
haystackProgrammer: List<Rigidbody2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"00425d3e-c60c-4b02-8007-77d0bb6c3c55","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Rigidbody 2D
labelProgrammer: Expose Rigidbody2D
haystackHuman: Expose Rigidbody 2D
haystackProgrammer: Expose Rigidbody2D
favoriteKey: UnityEngine.Rigidbody2D@expose
tag1: UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Rigidbody2D
unit:
{"type":"UnityEngine.Rigidbody2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e75d6fbd-2dd1-4328-bc63-2c860ab1c756","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Vector2|System.Single|System.Boolean|UnityEngine.PhysicsMaterial2D|UnityEngine.RigidbodyType2D|UnityEngine.RigidbodyConstraints2D|UnityEngine.RigidbodyInterpolation2D|UnityEngine.RigidbodySleepMode2D|UnityEngine.CollisionDetectionMode2D|System.Int32|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collider 2D Literal
labelProgrammer: Collider2D Literal
haystackHuman: Collider 2D Literal
haystackProgrammer: Collider2D Literal
favoriteKey: UnityEngine.Collider2D@literal
tag1: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"type":"UnityEngine.Collider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d67a1035-6760-4a04-81d3-a093ba86de8a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collider 2D Literal
labelProgrammer: List<Collider2D> Literal
haystackHuman: List of Collider 2D Literal
haystackProgrammer: List<Collider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"58529925-c25a-4313-bba6-480cd8b47a5d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Collider 2D
labelProgrammer: Expose Collider2D
haystackHuman: Expose Collider 2D
haystackProgrammer: Expose Collider2D
favoriteKey: UnityEngine.Collider2D@expose
tag1: UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
unit:
{"type":"UnityEngine.Collider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5b00a76e-d309-4e94-9eb8-bcc703603529","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Custom Collider 2D Literal
labelProgrammer: CustomCollider2D Literal
haystackHuman: Custom Collider 2D Literal
haystackProgrammer: CustomCollider2D Literal
favoriteKey: UnityEngine.CustomCollider2D@literal
tag1: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.CustomCollider2D
unit:
{"type":"UnityEngine.CustomCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"924f6d1b-e374-4a9c-9461-01d91996437e","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Custom Collider 2D Literal
labelProgrammer: List<CustomCollider2D> Literal
haystackHuman: List of Custom Collider 2D Literal
haystackProgrammer: List<CustomCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"55567e01-d44b-47f4-9837-99130339bf6a","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CustomCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Custom Collider 2D
labelProgrammer: Expose CustomCollider2D
haystackHuman: Expose Custom Collider 2D
haystackProgrammer: Expose CustomCollider2D
favoriteKey: UnityEngine.CustomCollider2D@expose
tag1: UnityEngine.CustomCollider2D
valueInputTypes: UnityEngine.CustomCollider2D
unit:
{"type":"UnityEngine.CustomCollider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"41f6ea0d-0fc9-4e58-9af8-af0e289ed7fc","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Circle Collider 2D Literal
labelProgrammer: CircleCollider2D Literal
haystackHuman: Circle Collider 2D Literal
haystackProgrammer: CircleCollider2D Literal
favoriteKey: UnityEngine.CircleCollider2D@literal
tag1: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.CircleCollider2D
unit:
{"type":"UnityEngine.CircleCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"655cca69-f11c-47c7-b2f3-99bd1184f9f3","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Circle Collider 2D Literal
labelProgrammer: List<CircleCollider2D> Literal
haystackHuman: List of Circle Collider 2D Literal
haystackProgrammer: List<CircleCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0889562d-7cf2-48cf-87a4-b647a7fe540b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CircleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Circle Collider 2D
labelProgrammer: Expose CircleCollider2D
haystackHuman: Expose Circle Collider 2D
haystackProgrammer: Expose CircleCollider2D
favoriteKey: UnityEngine.CircleCollider2D@expose
tag1: UnityEngine.CircleCollider2D
valueInputTypes: UnityEngine.CircleCollider2D
unit:
{"type":"UnityEngine.CircleCollider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"15af9b09-aa42-4f3d-8d24-9861d09f57c8","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Capsule Collider 2D Literal
labelProgrammer: CapsuleCollider2D Literal
haystackHuman: Capsule Collider 2D Literal
haystackProgrammer: CapsuleCollider2D Literal
favoriteKey: UnityEngine.CapsuleCollider2D@literal
tag1: UnityEngine.CapsuleCollider2D
valueOutputTypes: UnityEngine.CapsuleCollider2D
unit:
{"type":"UnityEngine.CapsuleCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b34e56df-feb6-40bf-b80f-147390b7aaf3","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Capsule Collider 2D Literal
labelProgrammer: List<CapsuleCollider2D> Literal
haystackHuman: List of Capsule Collider 2D Literal
haystackProgrammer: List<CapsuleCollider2D> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2519b261-02d2-4623-8761-1c257e25451d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.CapsuleCollider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Capsule Collider 2D
labelProgrammer: Expose CapsuleCollider2D
haystackHuman: Expose Capsule Collider 2D
haystackProgrammer: Expose CapsuleCollider2D
favoriteKey: UnityEngine.CapsuleCollider2D@expose
tag1: UnityEngine.CapsuleCollider2D
valueInputTypes: UnityEngine.CapsuleCollider2D
unit:
{"type":"UnityEngine.CapsuleCollider2D","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9b0e5bb-b7ae-439c-81d4-976b4ad1bae9","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Single|System.Boolean|UnityEngine.CompositeCollider2D|UnityEngine.Vector2|UnityEngine.Rigidbody2D|System.Int32|UnityEngine.Bounds|UnityEngine.ColliderErrorState2D|UnityEngine.PhysicsMaterial2D|UnityEngine.CapsuleDirection2D|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Edge Collider 2D Literal
labelProgrammer: EdgeCollider2D Literal
haystackHuman: Edge Collider 2D Literal
haystackProgrammer: EdgeCollider2D Literal
favoriteKey: UnityEngine.EdgeCollider2D@literal
tag1: UnityEngine.EdgeCollider2D
valueOutputTypes: UnityEngine.EdgeCollider2D
unit:
{"type":"UnityEngine.EdgeCollider2D","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"debbb62f-978f-4d6b-9dc4-7fcdcc09c0d5","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Edge Collider 2D Literal
labelProgrammer: List<EdgeCollider2D> Literal
haystackHuman: List of Edge Collider 2D Literal
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labelHuman: List of Tile Literal
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optionType: Unity.VisualScripting.LiteralOption
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haystackProgrammer: List<TextContainer> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Mesh Pro Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Mesh Pro Literal
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haystackProgrammer: List<TextMeshPro> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Mesh Pro UGUI Literal
labelProgrammer: TextMeshProUGUI Literal
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haystackProgrammer: TextMeshProUGUI Literal
favoriteKey: TMPro.TextMeshProUGUI@literal
tag1: TMPro.TextMeshProUGUI
valueOutputTypes: TMPro.TextMeshProUGUI
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Mesh Pro UGUI Literal
labelProgrammer: List<TextMeshProUGUI> Literal
haystackHuman: List of Text Mesh Pro UGUI Literal
haystackProgrammer: List<TextMeshProUGUI> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Text Mesh Pro UGUI
labelProgrammer: Expose TextMeshProUGUI
haystackHuman: Expose Text Mesh Pro UGUI
haystackProgrammer: Expose TextMeshProUGUI
favoriteKey: TMPro.TextMeshProUGUI@expose
tag1: TMPro.TextMeshProUGUI
valueInputTypes: TMPro.TextMeshProUGUI
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Compute_ Distance Transform_ Event Types Literal
labelProgrammer: Compute_DistanceTransform_EventTypes Literal
haystackHuman: Compute_ Distance Transform_ Event Types Literal
haystackProgrammer: Compute_DistanceTransform_EventTypes Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Compute_ Distance Transform_ Event Types Literal
labelProgrammer: List<Compute_DistanceTransform_EventTypes> Literal
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haystackProgrammer: List<Compute_DistanceTransform_EventTypes> Literal
favoriteKey:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Vertex Data Update Flags Literal
labelProgrammer: TMP_VertexDataUpdateFlags Literal
haystackHuman: TMP_ Vertex Data Update Flags Literal
haystackProgrammer: TMP_VertexDataUpdateFlags Literal
favoriteKey: TMPro.TMP_VertexDataUpdateFlags@literal
tag1: TMPro.TMP_VertexDataUpdateFlags
valueOutputTypes: TMPro.TMP_VertexDataUpdateFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Vertex Data Update Flags Literal
labelProgrammer: List<TMP_VertexDataUpdateFlags> Literal
haystackHuman: List of TMP_ Vertex Data Update Flags Literal
haystackProgrammer: List<TMP_VertexDataUpdateFlags> Literal
favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Asset Literal
labelProgrammer: TMP_Asset Literal
haystackHuman: TMP_ Asset Literal
haystackProgrammer: TMP_Asset Literal
favoriteKey: TMPro.TMP_Asset@literal
tag1: TMPro.TMP_Asset
valueOutputTypes: TMPro.TMP_Asset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Asset Literal
labelProgrammer: List<TMP_Asset> Literal
haystackHuman: List of TMP_ Asset Literal
haystackProgrammer: List<TMP_Asset> Literal
favoriteKey:
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tag1:
System.Collections.Generic.List`1[[TMPro.TMP_Asset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Asset
labelProgrammer: Expose TMP_Asset
haystackHuman: Expose TMP_ Asset
haystackProgrammer: Expose TMP_Asset
favoriteKey: TMPro.TMP_Asset@expose
tag1: TMPro.TMP_Asset
valueInputTypes: TMPro.TMP_Asset
valueOutputTypes: System.Int32|UnityEngine.Material|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Color Mode Literal
labelProgrammer: ColorMode Literal
haystackHuman: Color Mode Literal
haystackProgrammer: ColorMode Literal
favoriteKey: TMPro.ColorMode@literal
tag1: TMPro.ColorMode
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Color Mode Literal
labelProgrammer: List<ColorMode> Literal
haystackHuman: List of Color Mode Literal
haystackProgrammer: List<ColorMode> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Color Gradient Literal
labelProgrammer: TMP_ColorGradient Literal
haystackHuman: TMP_ Color Gradient Literal
haystackProgrammer: TMP_ColorGradient Literal
favoriteKey: TMPro.TMP_ColorGradient@literal
tag1: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.TMP_ColorGradient
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Color Gradient Literal
labelProgrammer: List<TMP_ColorGradient> Literal
haystackHuman: List of TMP_ Color Gradient Literal
haystackProgrammer: List<TMP_ColorGradient> Literal
favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Color Gradient
labelProgrammer: Expose TMP_ColorGradient
haystackHuman: Expose TMP_ Color Gradient
haystackProgrammer: Expose TMP_ColorGradient
favoriteKey: TMPro.TMP_ColorGradient@expose
tag1: TMPro.TMP_ColorGradient
valueInputTypes: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.ColorMode|UnityEngine.Color|System.String|UnityEngine.HideFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Dropdown Literal
labelProgrammer: TMP_Dropdown Literal
haystackHuman: TMP_ Dropdown Literal
haystackProgrammer: TMP_Dropdown Literal
favoriteKey: TMPro.TMP_Dropdown@literal
tag1: TMPro.TMP_Dropdown
valueOutputTypes: TMPro.TMP_Dropdown
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Dropdown Literal
labelProgrammer: List<TMP_Dropdown> Literal
haystackHuman: List of TMP_ Dropdown Literal
haystackProgrammer: List<TMP_Dropdown> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Dropdown, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Dropdown
labelProgrammer: Expose TMP_Dropdown
haystackHuman: Expose TMP_ Dropdown
haystackProgrammer: Expose TMP_Dropdown
favoriteKey: TMPro.TMP_Dropdown@expose
tag1: TMPro.TMP_Dropdown
valueInputTypes: TMPro.TMP_Dropdown
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Atlas Population Mode Literal
labelProgrammer: AtlasPopulationMode Literal
haystackHuman: Atlas Population Mode Literal
haystackProgrammer: AtlasPopulationMode Literal
favoriteKey: TMPro.AtlasPopulationMode@literal
tag1: TMPro.AtlasPopulationMode
valueOutputTypes: TMPro.AtlasPopulationMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Atlas Population Mode Literal
labelProgrammer: List<AtlasPopulationMode> Literal
haystackHuman: List of Atlas Population Mode Literal
haystackProgrammer: List<AtlasPopulationMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.AtlasPopulationMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.AtlasPopulationMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Font Asset Literal
labelProgrammer: TMP_FontAsset Literal
haystackHuman: TMP_ Font Asset Literal
haystackProgrammer: TMP_FontAsset Literal
favoriteKey: TMPro.TMP_FontAsset@literal
tag1: TMPro.TMP_FontAsset
valueOutputTypes: TMPro.TMP_FontAsset
unit:
{"type":"TMPro.TMP_FontAsset","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a180193b-8824-4a1d-924d-2d5773ffaf8d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Font Asset Literal
labelProgrammer: List<TMP_FontAsset> Literal
haystackHuman: List of TMP_ Font Asset Literal
haystackProgrammer: List<TMP_FontAsset> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_FontAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_FontAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_FontAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"86b0995b-7f78-4360-94b5-eab591c56a03","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_FontAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Font Asset
labelProgrammer: Expose TMP_FontAsset
haystackHuman: Expose TMP_ Font Asset
haystackProgrammer: Expose TMP_FontAsset
favoriteKey: TMPro.TMP_FontAsset@expose
tag1: TMPro.TMP_FontAsset
valueInputTypes: TMPro.TMP_FontAsset
unit:
{"type":"TMPro.TMP_FontAsset","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"05aa36b1-a183-4b6f-9752-2d254cc6b359","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Int32|UnityEngine.Material|UnityEngine.Texture2D|System.Single|System.Byte|System.String|UnityEngine.Font|TMPro.AtlasPopulationMode|UnityEngine.TextCore.FaceInfo|System.Collections.Generic.List`1[[UnityEngine.TextCore.Glyph, UnityEngine.TextCoreFontEngineModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Collections.Generic.Dictionary`2[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.TextCore.Glyph, UnityEngine.TextCoreFontEngineModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Collections.Generic.List`1[[TMPro.TMP_Character, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Collections.Generic.Dictionary`2[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TMPro.TMP_Character, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|UnityEngine.Texture2D[]|System.Boolean|UnityEngine.TextCore.LowLevel.GlyphRenderMode|TMPro.TMP_FontFeatureTable|System.Collections.Generic.List`1[[TMPro.TMP_FontAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|TMPro.FontAssetCreationSettings|TMPro.TMP_FontWeightPair[]|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Font Feature Lookup Flags Literal
labelProgrammer: FontFeatureLookupFlags Literal
haystackHuman: Font Feature Lookup Flags Literal
haystackProgrammer: FontFeatureLookupFlags Literal
favoriteKey: TMPro.FontFeatureLookupFlags@literal
tag1: TMPro.FontFeatureLookupFlags
valueOutputTypes: TMPro.FontFeatureLookupFlags
unit:
{"type":"TMPro.FontFeatureLookupFlags","value":{"$content":"","$type":"TMPro.FontFeatureLookupFlags"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"485083b8-56a6-4cd3-9697-06fdca6186fe","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Font Feature Lookup Flags Literal
labelProgrammer: List<FontFeatureLookupFlags> Literal
haystackHuman: List of Font Feature Lookup Flags Literal
haystackProgrammer: List<FontFeatureLookupFlags> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a0d59564-f2e7-4fbf-bab6-5b920510db05","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.FontFeatureLookupFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Field Literal
labelProgrammer: TMP_InputField Literal
haystackHuman: TMP_ Input Field Literal
haystackProgrammer: TMP_InputField Literal
favoriteKey: TMPro.TMP_InputField@literal
tag1: TMPro.TMP_InputField
valueOutputTypes: TMPro.TMP_InputField
unit:
{"type":"TMPro.TMP_InputField","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9014d27f-3cbd-4196-b9ab-11c2087bc88d","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Field Literal
labelProgrammer: List<TMP_InputField> Literal
haystackHuman: List of TMP_ Input Field Literal
haystackProgrammer: List<TMP_InputField> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a061c267-ce86-432e-8ab7-65a843f7a4e4","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_InputField, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Field
labelProgrammer: Expose TMP_InputField
haystackHuman: Expose TMP_ Input Field
haystackProgrammer: Expose TMP_InputField
favoriteKey: TMPro.TMP_InputField@expose
tag1: TMPro.TMP_InputField
valueInputTypes: TMPro.TMP_InputField
unit:
{"type":"TMPro.TMP_InputField","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f4d85ed1-55a3-4b8a-aa47-aa270035a2ed","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Boolean|System.String|System.Single|System.Int32|UnityEngine.RectTransform|TMPro.TMP_Text|UnityEngine.UI.Graphic|UnityEngine.UI.Scrollbar|UnityEngine.Color|TMPro.TMP_InputField+SubmitEvent|TMPro.TMP_InputField+SelectionEvent|TMPro.TMP_InputField+TextSelectionEvent|TMPro.TMP_InputField+OnChangeEvent|TMPro.TMP_InputField+TouchScreenKeyboardEvent|TMPro.TMP_InputField+OnValidateInput|TMPro.TMP_FontAsset|TMPro.TMP_InputField+ContentType|TMPro.TMP_InputField+LineType|TMPro.TMP_InputField+InputType|UnityEngine.TouchScreenKeyboardType|TMPro.TMP_InputField+CharacterValidation|TMPro.TMP_InputValidator|System.Char|UnityEngine.UI.Navigation|UnityEngine.UI.Selectable+Transition|UnityEngine.UI.ColorBlock|UnityEngine.UI.SpriteState|UnityEngine.UI.AnimationTriggers|UnityEngine.UI.Image|UnityEngine.Animator|UnityEngine.Transform|UnityEngine.GameObject|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Validator Literal
labelProgrammer: TMP_InputValidator Literal
haystackHuman: TMP_ Input Validator Literal
haystackProgrammer: TMP_InputValidator Literal
favoriteKey: TMPro.TMP_InputValidator@literal
tag1: TMPro.TMP_InputValidator
valueOutputTypes: TMPro.TMP_InputValidator
unit:
{"type":"TMPro.TMP_InputValidator","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eee3e9ff-7401-4757-9236-53398d2006c1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Validator Literal
labelProgrammer: List<TMP_InputValidator> Literal
haystackHuman: List of TMP_ Input Validator Literal
haystackProgrammer: List<TMP_InputValidator> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"df820b5f-69d1-4e16-acf2-6c350f271f0c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_InputValidator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Validator
labelProgrammer: Expose TMP_InputValidator
haystackHuman: Expose TMP_ Input Validator
haystackProgrammer: Expose TMP_InputValidator
favoriteKey: TMPro.TMP_InputValidator@expose
tag1: TMPro.TMP_InputValidator
valueInputTypes: TMPro.TMP_InputValidator
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
{"type":"TMPro.TMP_InputValidator","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3519528c-3be0-44a4-82b7-a3064d687a03","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertex Sorting Order Literal
labelProgrammer: VertexSortingOrder Literal
haystackHuman: Vertex Sorting Order Literal
haystackProgrammer: VertexSortingOrder Literal
favoriteKey: TMPro.VertexSortingOrder@literal
tag1: TMPro.VertexSortingOrder
valueOutputTypes: TMPro.VertexSortingOrder
unit:
{"type":"TMPro.VertexSortingOrder","value":{"$content":"Normal","$type":"TMPro.VertexSortingOrder"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9187f77d-e552-4e2a-b924-63823e12b1d5","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertex Sorting Order Literal
labelProgrammer: List<VertexSortingOrder> Literal
haystackHuman: List of Vertex Sorting Order Literal
haystackProgrammer: List<VertexSortingOrder> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d834ec6c-58b1-4ca9-9f71-91a03dcbd62d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.VertexSortingOrder, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


