# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Package Resource Importer Window Literal
labelProgrammer: TMP_PackageResourceImporterWindow Literal
haystackHuman: TMP_ Package Resource Importer Window Literal
haystackProgrammer: TMP_PackageResourceImporterWindow Literal
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@literal
tag1: TMPro.TMP_PackageResourceImporterWindow
valueOutputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
{"type":"TMPro.TMP_PackageResourceImporterWindow","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3522152d-0bf1-4d93-affe-7b00c813d15a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Package Resource Importer Window Literal
labelProgrammer: List<TMP_PackageResourceImporterWindow> Literal
haystackHuman: List of TMP_ Package Resource Importer Window Literal
haystackProgrammer: List<TMP_PackageResourceImporterWindow> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"38f08618-5940-4a03-a8d0-065dec5fd24a","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_PackageResourceImporterWindow, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Package Resource Importer Window
labelProgrammer: Expose TMP_PackageResourceImporterWindow
haystackHuman: Expose TMP_ Package Resource Importer Window
haystackProgrammer: Expose TMP_PackageResourceImporterWindow
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@expose
tag1: TMPro.TMP_PackageResourceImporterWindow
valueInputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
{"type":"TMPro.TMP_PackageResourceImporterWindow","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"01b3d12d-abb8-417c-b2d5-6f61e72d8dcc","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.UIElements.VisualElement|System.Boolean|System.String|UnityEngine.Vector2|UnityEngine.GUIContent|System.Int32|UnityEngine.Rect|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Value Type Literal
labelProgrammer: TagValueType Literal
haystackHuman: Tag Value Type Literal
haystackProgrammer: TagValueType Literal
favoriteKey: TMPro.TagValueType@literal
tag1: TMPro.TagValueType
valueOutputTypes: TMPro.TagValueType
unit:
{"type":"TMPro.TagValueType","value":{"$content":"None","$type":"TMPro.TagValueType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"21e7107c-73b7-470c-b0c5-1d575be6cd9a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Value Type Literal
labelProgrammer: List<TagValueType> Literal
haystackHuman: List of Tag Value Type Literal
haystackProgrammer: List<TagValueType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4b4d6616-66bc-40a6-a9e2-ee77c823391b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TagValueType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Unit Type Literal
labelProgrammer: TagUnitType Literal
haystackHuman: Tag Unit Type Literal
haystackProgrammer: TagUnitType Literal
favoriteKey: TMPro.TagUnitType@literal
tag1: TMPro.TagUnitType
valueOutputTypes: TMPro.TagUnitType
unit:
{"type":"TMPro.TagUnitType","value":{"$content":"Pixels","$type":"TMPro.TagUnitType"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fb6c52f2-1253-40a9-a6aa-1e40c6d70232","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Unit Type Literal
labelProgrammer: List<TagUnitType> Literal
haystackHuman: List of Tag Unit Type Literal
haystackProgrammer: List<TagUnitType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e68a75ea-94cf-4cdf-bfd2-05519c16ea49","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TagUnitType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Scrollbar Event Handler Literal
labelProgrammer: TMP_ScrollbarEventHandler Literal
haystackHuman: TMP_ Scrollbar Event Handler Literal
haystackProgrammer: TMP_ScrollbarEventHandler Literal
favoriteKey: TMPro.TMP_ScrollbarEventHandler@literal
tag1: TMPro.TMP_ScrollbarEventHandler
valueOutputTypes: TMPro.TMP_ScrollbarEventHandler
unit:
{"type":"TMPro.TMP_ScrollbarEventHandler","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3a25acb9-8d61-4104-add3-b5bd653d3cf5","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Scrollbar Event Handler Literal
labelProgrammer: List<TMP_ScrollbarEventHandler> Literal
haystackHuman: List of TMP_ Scrollbar Event Handler Literal
haystackProgrammer: List<TMP_ScrollbarEventHandler> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6b54cb6d-f385-46cf-aca3-de0618b4ee95","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_ScrollbarEventHandler, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Scrollbar Event Handler
labelProgrammer: Expose TMP_ScrollbarEventHandler
haystackHuman: Expose TMP_ Scrollbar Event Handler
haystackProgrammer: Expose TMP_ScrollbarEventHandler
favoriteKey: TMPro.TMP_ScrollbarEventHandler@expose
tag1: TMPro.TMP_ScrollbarEventHandler
valueInputTypes: TMPro.TMP_ScrollbarEventHandler
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
{"type":"TMPro.TMP_ScrollbarEventHandler","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cf826ebc-c246-4655-bccd-4c55fdec13d4","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Selection Caret Literal
labelProgrammer: TMP_SelectionCaret Literal
haystackHuman: TMP_ Selection Caret Literal
haystackProgrammer: TMP_SelectionCaret Literal
favoriteKey: TMPro.TMP_SelectionCaret@literal
tag1: TMPro.TMP_SelectionCaret
valueOutputTypes: TMPro.TMP_SelectionCaret
unit:
{"type":"TMPro.TMP_SelectionCaret","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a5f61052-88c7-4379-8ec3-98f5be5a5736","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Selection Caret Literal
labelProgrammer: List<TMP_SelectionCaret> Literal
haystackHuman: List of TMP_ Selection Caret Literal
haystackProgrammer: List<TMP_SelectionCaret> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7a0af624-e76f-47a7-b12b-37502cbeeb0b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_SelectionCaret, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Selection Caret
labelProgrammer: Expose TMP_SelectionCaret
haystackHuman: Expose TMP_ Selection Caret
haystackProgrammer: Expose TMP_SelectionCaret
favoriteKey: TMPro.TMP_SelectionCaret@expose
tag1: TMPro.TMP_SelectionCaret
valueInputTypes: TMPro.TMP_SelectionCaret
unit:
{"type":"TMPro.TMP_SelectionCaret","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f808e3e-7b61-4965-8c79-a3045c5e2e56","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.Color|System.Boolean|UnityEngine.Vector4|System.Int32|UnityEngine.RectTransform|UnityEngine.Canvas|UnityEngine.CanvasRenderer|UnityEngine.Material|UnityEngine.Texture|UnityEngine.UI.MaskableGraphic+CullStateChangedEvent|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Settings Literal
labelProgrammer: TMP_Settings Literal
haystackHuman: TMP_ Settings Literal
haystackProgrammer: TMP_Settings Literal
favoriteKey: TMPro.TMP_Settings@literal
tag1: TMPro.TMP_Settings
valueOutputTypes: TMPro.TMP_Settings
unit:
{"type":"TMPro.TMP_Settings","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"03d1b8ec-1279-40f1-b19f-69357bbe50ab","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Settings Literal
labelProgrammer: List<TMP_Settings> Literal
haystackHuman: List of TMP_ Settings Literal
haystackProgrammer: List<TMP_Settings> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d4185c3b-20ae-4120-8009-12da9c0fa683","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Settings
labelProgrammer: Expose TMP_Settings
haystackHuman: Expose TMP_ Settings
haystackProgrammer: Expose TMP_Settings
favoriteKey: TMPro.TMP_Settings@expose
tag1: TMPro.TMP_Settings
valueInputTypes: TMPro.TMP_Settings
unit:
{"type":"TMPro.TMP_Settings","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d09ce0ce-9af9-4dfa-afdd-6772a2325e1f","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.String|UnityEngine.HideFlags|System.Boolean|System.Int32|TMPro.TMP_FontAsset|System.Single|UnityEngine.Vector2|System.Collections.Generic.List`1[[TMPro.TMP_FontAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|TMPro.TMP_SpriteAsset|System.UInt32|TMPro.TMP_StyleSheet|UnityEngine.TextAsset|TMPro.TMP_Settings+LineBreakingTable|TMPro.TMP_Settings


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Animator Literal
labelProgrammer: TMP_SpriteAnimator Literal
haystackHuman: TMP_ Sprite Animator Literal
haystackProgrammer: TMP_SpriteAnimator Literal
favoriteKey: TMPro.TMP_SpriteAnimator@literal
tag1: TMPro.TMP_SpriteAnimator
valueOutputTypes: TMPro.TMP_SpriteAnimator
unit:
{"type":"TMPro.TMP_SpriteAnimator","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9959358c-363e-44c4-908a-337a2714889b","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Animator Literal
labelProgrammer: List<TMP_SpriteAnimator> Literal
haystackHuman: List of TMP_ Sprite Animator Literal
haystackProgrammer: List<TMP_SpriteAnimator> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SpriteAnimator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SpriteAnimator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_SpriteAnimator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0ef5cf1a-1c7c-48df-a962-8ff533fe51aa","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_SpriteAnimator, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Animator
labelProgrammer: Expose TMP_SpriteAnimator
haystackHuman: Expose TMP_ Sprite Animator
haystackProgrammer: Expose TMP_SpriteAnimator
favoriteKey: TMPro.TMP_SpriteAnimator@expose
tag1: TMPro.TMP_SpriteAnimator
valueInputTypes: TMPro.TMP_SpriteAnimator
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
{"type":"TMPro.TMP_SpriteAnimator","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7d285696-7088-47ea-b35f-3c84c21cd99a","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Asset Literal
labelProgrammer: TMP_SpriteAsset Literal
haystackHuman: TMP_ Sprite Asset Literal
haystackProgrammer: TMP_SpriteAsset Literal
favoriteKey: TMPro.TMP_SpriteAsset@literal
tag1: TMPro.TMP_SpriteAsset
valueOutputTypes: TMPro.TMP_SpriteAsset
unit:
{"type":"TMPro.TMP_SpriteAsset","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b2009bf7-334b-4325-8d14-002d7cf1f9af","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Asset Literal
labelProgrammer: List<TMP_SpriteAsset> Literal
haystackHuman: List of TMP_ Sprite Asset Literal
haystackProgrammer: List<TMP_SpriteAsset> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SpriteAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SpriteAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_SpriteAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3458af25-8a9d-4744-9e6c-95737d11c12f","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_SpriteAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Asset
labelProgrammer: Expose TMP_SpriteAsset
haystackHuman: Expose TMP_ Sprite Asset
haystackProgrammer: Expose TMP_SpriteAsset
favoriteKey: TMPro.TMP_SpriteAsset@expose
tag1: TMPro.TMP_SpriteAsset
valueInputTypes: TMPro.TMP_SpriteAsset
unit:
{"type":"TMPro.TMP_SpriteAsset","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8444f9d-b03b-43fd-8a29-e22c895bb066","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
System.Int32|UnityEngine.Material|UnityEngine.Texture|System.Collections.Generic.List`1[[TMPro.TMP_Sprite, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Collections.Generic.List`1[[TMPro.TMP_SpriteAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.String|UnityEngine.TextCore.FaceInfo|System.Collections.Generic.List`1[[TMPro.TMP_SpriteCharacter, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Collections.Generic.Dictionary`2[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[TMPro.TMP_SpriteCharacter, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Collections.Generic.List`1[[TMPro.TMP_SpriteGlyph, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Style Sheet Literal
labelProgrammer: TMP_StyleSheet Literal
haystackHuman: TMP_ Style Sheet Literal
haystackProgrammer: TMP_StyleSheet Literal
favoriteKey: TMPro.TMP_StyleSheet@literal
tag1: TMPro.TMP_StyleSheet
valueOutputTypes: TMPro.TMP_StyleSheet
unit:
{"type":"TMPro.TMP_StyleSheet","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bf4e7d74-130a-4445-89f2-f9dc2963f442","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Style Sheet Literal
labelProgrammer: List<TMP_StyleSheet> Literal
haystackHuman: List of TMP_ Style Sheet Literal
haystackProgrammer: List<TMP_StyleSheet> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f1e47edd-9bcb-4a07-9189-65ad803a83d2","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_StyleSheet, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Style Sheet
labelProgrammer: Expose TMP_StyleSheet
haystackHuman: Expose TMP_ Style Sheet
haystackProgrammer: Expose TMP_StyleSheet
favoriteKey: TMPro.TMP_StyleSheet@expose
tag1: TMPro.TMP_StyleSheet
valueInputTypes: TMPro.TMP_StyleSheet
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
{"type":"TMPro.TMP_StyleSheet","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b736776e-171d-43a8-ab34-afdc07b47905","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sub Mesh Literal
labelProgrammer: TMP_SubMesh Literal
haystackHuman: TMP_ Sub Mesh Literal
haystackProgrammer: TMP_SubMesh Literal
favoriteKey: TMPro.TMP_SubMesh@literal
tag1: TMPro.TMP_SubMesh
valueOutputTypes: TMPro.TMP_SubMesh
unit:
{"type":"TMPro.TMP_SubMesh","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"908beb87-dec0-4626-8a74-e3578fab304b","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sub Mesh Literal
labelProgrammer: List<TMP_SubMesh> Literal
haystackHuman: List of TMP_ Sub Mesh Literal
haystackProgrammer: List<TMP_SubMesh> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SubMesh, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_SubMesh, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[TMPro.TMP_SubMesh, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"14c4a451-ebd5-42fe-ac4f-314f40d84e18","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[TMPro.TMP_SubMesh, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sub Mesh
labelProgrammer: Expose TMP_SubMesh
haystackHuman: Expose TMP_ Sub Mesh
haystackProgrammer: Expose TMP_SubMesh
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favoriteKey: UnityEngine.UI.Selectable@expose
tag1: UnityEngine.UI.Selectable
valueInputTypes: UnityEngine.UI.Selectable
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Slider Literal
labelProgrammer: Slider Literal
haystackHuman: Slider Literal
haystackProgrammer: Slider Literal
favoriteKey: UnityEngine.UI.Slider@literal
tag1: UnityEngine.UI.Slider
valueOutputTypes: UnityEngine.UI.Slider
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Slider Literal
labelProgrammer: List<Slider> Literal
haystackHuman: List of Slider Literal
haystackProgrammer: List<Slider> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.Slider, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.Slider, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Slider
labelProgrammer: Expose Slider
haystackHuman: Expose Slider
haystackProgrammer: Expose Slider
favoriteKey: UnityEngine.UI.Slider@expose
tag1: UnityEngine.UI.Slider
valueInputTypes: UnityEngine.UI.Slider
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Literal
labelProgrammer: Text Literal
haystackHuman: Text Literal
haystackProgrammer: Text Literal
favoriteKey: UnityEngine.UI.Text@literal
tag1: UnityEngine.UI.Text
valueOutputTypes: UnityEngine.UI.Text
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Literal
labelProgrammer: List<Text> Literal
haystackHuman: List of Text Literal
haystackProgrammer: List<Text> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.Text, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.Text, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Text
labelProgrammer: Expose Text
haystackHuman: Expose Text
haystackProgrammer: Expose Text
favoriteKey: UnityEngine.UI.Text@expose
tag1: UnityEngine.UI.Text
valueInputTypes: UnityEngine.UI.Text
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Toggle Literal
labelProgrammer: Toggle Literal
haystackHuman: Toggle Literal
haystackProgrammer: Toggle Literal
favoriteKey: UnityEngine.UI.Toggle@literal
tag1: UnityEngine.UI.Toggle
valueOutputTypes: UnityEngine.UI.Toggle
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Toggle Literal
labelProgrammer: List<Toggle> Literal
haystackHuman: List of Toggle Literal
haystackProgrammer: List<Toggle> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.Toggle, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Toggle
labelProgrammer: Expose Toggle
haystackHuman: Expose Toggle
haystackProgrammer: Expose Toggle
favoriteKey: UnityEngine.UI.Toggle@expose
tag1: UnityEngine.UI.Toggle
valueInputTypes: UnityEngine.UI.Toggle
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Toggle Group Literal
labelProgrammer: ToggleGroup Literal
haystackHuman: Toggle Group Literal
haystackProgrammer: ToggleGroup Literal
favoriteKey: UnityEngine.UI.ToggleGroup@literal
tag1: UnityEngine.UI.ToggleGroup
valueOutputTypes: UnityEngine.UI.ToggleGroup
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Toggle Group Literal
labelProgrammer: List<ToggleGroup> Literal
haystackHuman: List of Toggle Group Literal
haystackProgrammer: List<ToggleGroup> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.ToggleGroup, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.ToggleGroup, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Toggle Group
labelProgrammer: Expose ToggleGroup
haystackHuman: Expose Toggle Group
haystackProgrammer: Expose ToggleGroup
favoriteKey: UnityEngine.UI.ToggleGroup@expose
tag1: UnityEngine.UI.ToggleGroup
valueInputTypes: UnityEngine.UI.ToggleGroup
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Base Mesh Effect Literal
labelProgrammer: BaseMeshEffect Literal
haystackHuman: Base Mesh Effect Literal
haystackProgrammer: BaseMeshEffect Literal
favoriteKey: UnityEngine.UI.BaseMeshEffect@literal
tag1: UnityEngine.UI.BaseMeshEffect
valueOutputTypes: UnityEngine.UI.BaseMeshEffect
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Base Mesh Effect Literal
labelProgrammer: List<BaseMeshEffect> Literal
haystackHuman: List of Base Mesh Effect Literal
haystackProgrammer: List<BaseMeshEffect> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.BaseMeshEffect, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.BaseMeshEffect, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Base Mesh Effect
labelProgrammer: Expose BaseMeshEffect
haystackHuman: Expose Base Mesh Effect
haystackProgrammer: Expose BaseMeshEffect
favoriteKey: UnityEngine.UI.BaseMeshEffect@expose
tag1: UnityEngine.UI.BaseMeshEffect
valueInputTypes: UnityEngine.UI.BaseMeshEffect
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Outline Literal
labelProgrammer: Outline Literal
haystackHuman: Outline Literal
haystackProgrammer: Outline Literal
favoriteKey: UnityEngine.UI.Outline@literal
tag1: UnityEngine.UI.Outline
valueOutputTypes: UnityEngine.UI.Outline
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Outline Literal
labelProgrammer: List<Outline> Literal
haystackHuman: List of Outline Literal
haystackProgrammer: List<Outline> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.Outline, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.Outline, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Outline
labelProgrammer: Expose Outline
haystackHuman: Expose Outline
haystackProgrammer: Expose Outline
favoriteKey: UnityEngine.UI.Outline@expose
tag1: UnityEngine.UI.Outline
valueInputTypes: UnityEngine.UI.Outline
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Position As UV 1 Literal
labelProgrammer: PositionAsUV1 Literal
haystackHuman: Position As UV 1 Literal
haystackProgrammer: PositionAsUV1 Literal
favoriteKey: UnityEngine.UI.PositionAsUV1@literal
tag1: UnityEngine.UI.PositionAsUV1
valueOutputTypes: UnityEngine.UI.PositionAsUV1
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Position As UV 1 Literal
labelProgrammer: List<PositionAsUV1> Literal
haystackHuman: List of Position As UV 1 Literal
haystackProgrammer: List<PositionAsUV1> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.PositionAsUV1, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.UI.PositionAsUV1, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Position As UV 1
labelProgrammer: Expose PositionAsUV1
haystackHuman: Expose Position As UV 1
haystackProgrammer: Expose PositionAsUV1
favoriteKey: UnityEngine.UI.PositionAsUV1@expose
tag1: UnityEngine.UI.PositionAsUV1
valueInputTypes: UnityEngine.UI.PositionAsUV1
valueOutputTypes: System.Boolean|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Shadow Literal
labelProgrammer: Shadow Literal
haystackHuman: Shadow Literal
haystackProgrammer: Shadow Literal
favoriteKey: UnityEngine.UI.Shadow@literal
tag1: UnityEngine.UI.Shadow
valueOutputTypes: UnityEngine.UI.Shadow
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Shadow Literal
labelProgrammer: List<Shadow> Literal
haystackHuman: List of Shadow Literal
haystackProgrammer: List<Shadow> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.UI.Shadow, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Shadow
labelProgrammer: Expose Shadow
haystackHuman: Expose Shadow
haystackProgrammer: Expose Shadow
favoriteKey: UnityEngine.UI.Shadow@expose
tag1: UnityEngine.UI.Shadow
valueInputTypes: UnityEngine.UI.Shadow
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Panel Event Handler Literal
labelProgrammer: PanelEventHandler Literal
haystackHuman: Panel Event Handler Literal
haystackProgrammer: PanelEventHandler Literal
favoriteKey: UnityEngine.UIElements.PanelEventHandler@literal
tag1: UnityEngine.UIElements.PanelEventHandler
valueOutputTypes: UnityEngine.UIElements.PanelEventHandler
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Panel Event Handler Literal
labelProgrammer: List<PanelEventHandler> Literal
haystackHuman: List of Panel Event Handler Literal
haystackProgrammer: List<PanelEventHandler> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Panel Event Handler
labelProgrammer: Expose PanelEventHandler
haystackHuman: Expose Panel Event Handler
haystackProgrammer: Expose PanelEventHandler
favoriteKey: UnityEngine.UIElements.PanelEventHandler@expose
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valueInputTypes: UnityEngine.UIElements.PanelEventHandler
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Panel Raycaster Literal
labelProgrammer: PanelRaycaster Literal
haystackHuman: Panel Raycaster Literal
haystackProgrammer: PanelRaycaster Literal
favoriteKey: UnityEngine.UIElements.PanelRaycaster@literal
tag1: UnityEngine.UIElements.PanelRaycaster
valueOutputTypes: UnityEngine.UIElements.PanelRaycaster
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Panel Raycaster Literal
labelProgrammer: List<PanelRaycaster> Literal
haystackHuman: List of Panel Raycaster Literal
haystackProgrammer: List<PanelRaycaster> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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valueInputTypes: System.String|System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Ignore Case)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, ignoreCase)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
tag1: System.String
valueInputTypes: System.String|System.Int32|System.Boolean
valueOutputTypes: System.Int32
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tag2:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Boolean

tag3:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Boolean

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labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Ignore Case, Culture)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, ignoreCase, culture)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
tag1: System.String
valueInputTypes: System.String|System.Int32|System.Boolean|System.Globalization.CultureInfo
valueOutputTypes: System.Int32
favoriteKey:
System.String.Compare(System.StringSystem.Int32System.StringSystem.Int32System.Int32System.BooleanSystem.Globalization.CultureInfo)@any

tag2:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Boolean;System.Globalization.CultureInfo

tag3:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Boolean;System.Globalization.CultureInfo

unit:
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labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Culture, Options)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, culture, options)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
tag1: System.String
valueInputTypes: System.String|System.Int32|System.Globalization.CultureInfo|System.Globalization.CompareOptions
valueOutputTypes: System.Int32
favoriteKey:
System.String.Compare(System.StringSystem.Int32System.StringSystem.Int32System.Int32System.Globalization.CultureInfoSystem.Globalization.CompareOptions)@any

tag2:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Globalization.CultureInfo;System.Globalization.CompareOptions

tag3:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.Globalization.CultureInfo;System.Globalization.CompareOptions

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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare (Str A, Index A, Str B, Index B, Length, Comparison Type)
labelProgrammer: Compare (strA, indexA, strB, indexB, length, comparisonType)
haystackHuman: String: Compare
haystackProgrammer: string.Compare
tag1: System.String
valueInputTypes: System.String|System.Int32|System.StringComparison
valueOutputTypes: System.Int32
favoriteKey:
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tag2:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.StringComparison

tag3:
System.String;Compare;System.String;System.Int32;System.String;System.Int32;System.Int32;System.StringComparison

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Ordinal (Str A, Str B)
labelProgrammer: CompareOrdinal (strA, strB)
haystackHuman: String: Compare Ordinal
haystackProgrammer: string.CompareOrdinal
favoriteKey: System.String.CompareOrdinal(System.StringSystem.String)@any
tag1: System.String
tag2: System.String;CompareOrdinal;System.String;System.String
tag3: System.String;CompareOrdinal;System.String;System.String
valueInputTypes: System.String
valueOutputTypes: System.Int32
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Ordinal (Str A, Index A, Str B, Index B, Length)
labelProgrammer: CompareOrdinal (strA, indexA, strB, indexB, length)
haystackHuman: String: Compare Ordinal
haystackProgrammer: string.CompareOrdinal
favoriteKey: System.String.CompareOrdinal(System.StringSystem.Int32System.StringSystem.Int32System.Int32)@any
tag1: System.String
tag2: System.String;CompareOrdinal;System.String;System.Int32;System.String;System.Int32;System.Int32
tag3: System.String;CompareOrdinal;System.String;System.Int32;System.String;System.Int32;System.Int32
valueInputTypes: System.String|System.Int32
valueOutputTypes: System.Int32
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Value)
labelProgrammer: CompareTo (value)
haystackHuman: String: Compare To
haystackProgrammer: string.CompareTo
favoriteKey: System.String.CompareTo(System.Object)@any
tag1: System.String
tag2: System.String;CompareTo;System.Object
tag3: System.String;CompareTo;System.Object
valueInputTypes: System.String|System.Object
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare To (Str B)
labelProgrammer: CompareTo (strB)
haystackHuman: String: Compare To
haystackProgrammer: string.CompareTo
favoriteKey: System.String.CompareTo(System.String)@any
tag1: System.String
tag2: System.String;CompareTo;System.String
tag3: System.String;CompareTo;System.String
valueInputTypes: System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ends With (Value)
labelProgrammer: EndsWith (value)
haystackHuman: String: Ends With
haystackProgrammer: string.EndsWith
favoriteKey: System.String.EndsWith(System.String)@any
tag1: System.String
tag2: System.String;EndsWith;System.String
tag3: System.String;EndsWith;System.String
valueInputTypes: System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ends With (Value, Comparison Type)
labelProgrammer: EndsWith (value, comparisonType)
haystackHuman: String: Ends With
haystackProgrammer: string.EndsWith
favoriteKey: System.String.EndsWith(System.StringSystem.StringComparison)@any
tag1: System.String
tag2: System.String;EndsWith;System.String;System.StringComparison
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valueInputTypes: System.String|System.StringComparison
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ends With (Value, Ignore Case, Culture)
labelProgrammer: EndsWith (value, ignoreCase, culture)
haystackHuman: String: Ends With
haystackProgrammer: string.EndsWith
favoriteKey: System.String.EndsWith(System.StringSystem.BooleanSystem.Globalization.CultureInfo)@any
tag1: System.String
tag2: System.String;EndsWith;System.String;System.Boolean;System.Globalization.CultureInfo
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valueInputTypes: System.String|System.Boolean|System.Globalization.CultureInfo
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ends With (Value)
labelProgrammer: EndsWith (value)
haystackHuman: String: Ends With
haystackProgrammer: string.EndsWith
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tag2: System.String;EndsWith;System.Char
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: String: Equals
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tag1: System.String
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Value)
labelProgrammer: Equals (value)
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labelHuman: Equals (Value, Comparison Type)
labelProgrammer: Equals (value, comparisonType)
haystackHuman: String: Equals
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labelHuman: Equals (A, B)
labelProgrammer: Equals (a, b)
haystackHuman: String: Equals
haystackProgrammer: string.Equals
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (A, B, Comparison Type)
labelProgrammer: Equals (a, b, comparisonType)
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labelHuman: Get Hash Code ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code (Comparison Type)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Starts With (Value)
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labelHuman: Starts With (Value, Comparison Type)
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haystackProgrammer: string.StartsWith
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Starts With (Value, Ignore Case, Culture)
labelProgrammer: StartsWith (value, ignoreCase, culture)
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haystackProgrammer: string.StartsWith
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