
Completed the In-Editor NPC designer Tomorrow I will work on making it import presets made in game.
304 lines
18 KiB
Plaintext
304 lines
18 KiB
Plaintext
Using pre-set license
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Built from '2021.3/staging' branch; Version is '2021.3.15f1 (e8e88683f834) revision 15263878'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Unity.exe
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AssetImportWorker0
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C:/Work/Firstborn
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Logs/AssetImportWorker0.log
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61508
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Successfully changed project path to: C:/Work/Firstborn
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C:/Work/Firstborn
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Player connection [27464] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 3073164509 [EditorId] 3073164509 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [27464] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 3073164509 [EditorId] 3073164509 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
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at XNodeEditor.NodeEditorAssetModProcessor.OnReloadEditor () [0x0004b] in C:\Work\Firstborn\Assets\RPG Creation Kit\Scripts\Dialogue System\xNode-master\Scripts\Editor\NodeEditorAssetModProcessor.cs:55
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at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <d6232873609549b8a045fa15811a5bd3>:0
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--- End of inner exception stack trace ---
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <d6232873609549b8a045fa15811a5bd3>:0
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at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <d6232873609549b8a045fa15811a5bd3>:0
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
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at XNodeEditor.NodeEditorAssetModProcessor.OnReloadEditor () [0x0004b] in C:\Work\Firstborn\Assets\RPG Creation Kit\Scripts\Dialogue System\xNode-master\Scripts\Editor\NodeEditorAssetModProcessor.cs:55
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at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <d6232873609549b8a045fa15811a5bd3>:0
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--- End of inner exception stack trace ---
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <d6232873609549b8a045fa15811a5bd3>:0
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at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <d6232873609549b8a045fa15811a5bd3>:0
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at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <63965ae56af7489797f355b7c1211ab2>:0
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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ReleaseScriptCaches (3ms)
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ProcessInitializeOnLoadAttributes (636ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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Platform modules already initialized, skipping
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 7078 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 90 unused Assets / (4.9 MB). Loaded Objects now: 7830.
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Total: 10.047200 ms (FindLiveObjects: 0.877500 ms CreateObjectMapping: 1.118700 ms MarkObjects: 6.080800 ms DeleteObjects: 1.968600 ms)
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