Firstborn/Logs/AssetImportWorker7.log
Schaken-Mods 4cdbd64fd2 Optimizes and fixes
Added ownership to all items, added perk points for certain things, added a male outfit, going thru and removing all BLEND files and replacing with FBX, fixed a few errors when loading between scenes, moved Wothabs Entry door a little so its not at the border of a cell, Joe Biden sucks.
2023-05-11 00:27:44 -05:00

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41 KiB
Plaintext

Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.24f1 (cf10dcf7010d) revision 13570268'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.24f1-x86_64\Editor\Unity.exe
-adb2
-batchMode
-noUpm
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AssetImportWorker7
-projectPath
C:/Work/Firstborn
-logFile
Logs/AssetImportWorker7.log
-srvPort
49619
Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
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Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56256
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Native extension for WindowsStandalone target not found
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Platform modules already initialized, skipping
Registering precompiled user dll's ...
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
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Don't forget to download the bonus content from the Asset Store!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:12)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 12)
http://www.infinitypbr.com - Please Review & Rate!
Delete Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs to stop this message.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:13)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 13)
Visit the Infinity PBR asset pages on the Asset Store to find links to bonus downloads for free. Find support, pre-release content and more at https://InfinityPBR.com
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:14)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 14)
Please review & rate your purchase. Your positive review let's
others know they can trust our work. We can't thank you enough!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:15)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 15)
Cancelling DisplayDialogComplex: www.InfinityPBR.com: Please Register, Review & Rate! Your Asset Store purchase contains more than what's included! In an effort to keep the download size down, all customization files and other bonus content (Concept Art etc), can be downloaded from my the bonus packs on the Asset Store. Visit the asset page to find the links to the free bonus packs.
Please review & rate your purchase. Your review & rating helps others know how high quality our work is!
This should not be called in batch mode.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:18)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs line 18]
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AwakeInstancesAfterBackupRestoration (9ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Refreshing native plugins compatible for Editor in 5.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7374 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3606 unused Assets / (11.5 MB). Loaded Objects now: 7514.
Memory consumption went from 424.1 MB to 412.5 MB.
Total: 15.307600 ms (FindLiveObjects: 1.162900 ms CreateObjectMapping: 1.410000 ms MarkObjects: 4.815900 ms DeleteObjects: 7.917600 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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========================================================================
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path: Assets/Rock Package/Texture/T_Rock_06_D.TGA
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path: Assets/Scenes/Interior/Canyon Caves/[Canyon] Wothabs Inn/[Canyon] Wothabs Inn.unity
artifactKey: Guid(9ebb9aa290c2c1a49a44e36c603a0902) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Scenes/Interior/Canyon Caves/[Canyon] Wothabs Inn/[Canyon] Wothabs Inn.unity using Guid(9ebb9aa290c2c1a49a44e36c603a0902) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe) Opening scene 'Assets/Scenes/Interior/Canyon Caves/[Canyon] Wothabs Inn/[Canyon] Wothabs Inn.unity additively'
LightingSettings: switching bake backend from 1 to 2.
Couldn't create a Convex Mesh from source mesh "Bread2 LOW.Shape" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]
Couldn't create a Convex Mesh from source mesh "Skull_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]
Couldn't create a Convex Mesh from source mesh "Plate1.Shape" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]
Couldn't create a Convex Mesh from source mesh "Plate2_dup_3.Shape" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Cross-fading from LOD7 to Culled is disabled.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Runtime\Graphics\LOD\LODGroupManager.cpp line 651]
Asset 'Karckmahre_Controller': Transition 'AnyState -> Fall1 0' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode)
UnityEditor.Search.AssetIndexer:IndexScene (string,bool)
UnityEditor.Search.AssetIndexer:IndexSceneDocument (string,bool)
UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1840]
Loaded scene 'Assets/Scenes/Interior/Canyon Caves/[Canyon] Wothabs Inn/[Canyon] Wothabs Inn.unity'
Deserialize: 476.231 ms
Integration: 132661.234 ms
Integration of assets: 8.750 ms
Thread Wait Time: -0.078 ms
Total Operation Time: 133146.141 ms
Generated GUIDs only implemented for interfaces!
-> (artifact id: 'b67d6c25578fa9457cd202526fd3a0d4') in 277.154272 seconds
========================================================================
Received Import Request.
Time since last request: 0.000053 seconds.
path: Assets/InfinityPBR/Magic Spells & Particles/Textures 2/My Particles/liquid spewing 2.psd
artifactKey: Guid(1d7858d81e52648409026d1b54bed784) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/InfinityPBR/Magic Spells & Particles/Textures 2/My Particles/liquid spewing 2.psd using Guid(1d7858d81e52648409026d1b54bed784) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe) Generated GUIDs only implemented for interfaces!
-> (artifact id: '0dc235606e7addac2709c5e377c3511d') in 0.030591 seconds
========================================================================
Received Import Request.
Time since last request: 0.000051 seconds.
path: Assets/Daz3D/Architecture/Clutter/[Key] Wothab Secret Room Key.asset
artifactKey: Guid(e232f8672ffb1c3429644843603f3b29) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Daz3D/Architecture/Clutter/[Key] Wothab Secret Room Key.asset using Guid(e232f8672ffb1c3429644843603f3b29) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe) Generated GUIDs only implemented for interfaces!
-> (artifact id: '72da8abfe79be63173f00742760a571b') in 0.024744 seconds
========================================================================
Received Import Request.
Time since last request: 0.000036 seconds.
path: Assets/Daz3D/Races/Hair/Male/Hair08/Materials/hair1.mat
artifactKey: Guid(58bef2c2f6a80c8459975b698064e7a4) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Daz3D/Races/Hair/Male/Hair08/Materials/hair1.mat using Guid(58bef2c2f6a80c8459975b698064e7a4) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe) Generated GUIDs only implemented for interfaces!
-> (artifact id: 'bc4e43b36ca947f6765368df76fb6631') in 0.083897 seconds
========================================================================
Received Prepare
Registering precompiled user dll's ...
Registered in 0.010424 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at XNodeEditor.NodeEditorAssetModProcessor.OnReloadEditor () [0x0004b] in C:\Work\Firstborn\Assets\RPG Creation Kit\Scripts\Dialogue System\xNode-master\Scripts\Editor\NodeEditorAssetModProcessor.cs:55
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <e3d2e3f6a525465bbf8c67432a3cb6ef>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
- Completed reload, in 2.064 seconds
Domain Reload Profiling:
ReloadAssembly (2065ms)
BeginReloadAssembly (288ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (178ms)
EndReloadAssembly (1664ms)
LoadAssemblies (113ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (362ms)
ReleaseScriptCaches (3ms)
RebuildScriptCaches (66ms)
SetupLoadedEditorAssemblies (1049ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (1ms)
RefreshPlugins (4ms)
BeforeProcessingInitializeOnLoad (128ms)
ProcessInitializeOnLoadAttributes (509ms)
ProcessInitializeOnLoadMethodAttributes (391ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 10.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 6802 Unused Serialized files (Serialized files now loaded: 0)
Unloading 82 unused Assets / (5.3 MB). Loaded Objects now: 7535.
Memory consumption went from 460.3 MB to 455.0 MB.
Total: 7.999800 ms (FindLiveObjects: 0.767300 ms CreateObjectMapping: 0.719200 ms MarkObjects: 4.376300 ms DeleteObjects: 2.135500 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 1078.360454 seconds.
path: Assets/Daz3D/Races/Hair/Male/Hair04/Materials/Royce.blend
artifactKey: Guid(49c9004cf45ccb148b8040bc3ec498b6) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Daz3D/Races/Hair/Male/Hair04/Materials/Royce.blend using Guid(49c9004cf45ccb148b8040bc3ec498b6) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEditor.SerializedProperty:NextVisibleInternal <0x0009b>
at UnityEditor.SerializedProperty:NextVisible <0x000ea>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x000ba>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x00042>
at UnityEditor.Search.AssetIndexer:IndexSubAsset <0x0039a>
at UnityEditor.Search.AssetIndexer:IndexDocument <0x00bf2>
at UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset <0x00169>
at UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData <0x00018>
at <Module>:runtime_invoke_void__this___object <0x00092>
=================================================================
Received signal SIGSEGV
Obtained 40 stack frames
0x00007ff6858fcc5a (Unity) WalkTypeTreeInternal
0x00007ff6858fcc5a (Unity) WalkTypeTreeInternal
0x00007ff6858fcad2 (Unity) WalkTypeTreeInternal
0x00007ff6858fcc5a (Unity) WalkTypeTreeInternal
0x00007ff6858fcc5a (Unity) WalkTypeTreeInternal
0x00007ff6867f0b95 (Unity) SerializedProperty::NextInternalSelectParent
0x00007ff6867f0a2f (Unity) SerializedProperty::NextInternal
0x00007ff6867f0f7f (Unity) SerializedProperty::NextVisible
0x00007ff684ebc282 (Unity) SerializedProperty_CUSTOM_NextVisibleInternal
0x0000021876abeb6c (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SerializedProperty:NextVisibleInternal (UnityEditor.SerializedProperty,bool)
0x0000021876abe6eb (Mono JIT Code) UnityEditor.SerializedProperty:NextVisible (bool)
0x0000021876abe14b (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool,bool)
0x0000021876abe063 (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool)
0x0000021876ab7aeb (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexSubAsset (UnityEngine.Object,string,bool,bool)
0x0000021876a9c2b3 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
0x0000021876a9751a (Mono JIT Code) UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
0x0000021876a97239 (Mono JIT Code) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
0x0000021876a972f3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007ffed049feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffed03de764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffed03de8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff6858426f4 (Unity) scripting_method_invoke
0x00007ff685821ef4 (Unity) ScriptingInvocation::Invoke
0x00007ff686ce0501 (Unity) ScriptedImporter::GenerateAssetData
0x00007ff686be65e1 (Unity) ImportToObjects
0x00007ff686be5543 (Unity) ImportAsset
0x00007ff686c085e1 (Unity) AssetImportWorker::Import
0x00007ff686c71898 (Unity) <lambda_99b277d5487eb03dd92980553670dd3c>::operator()
0x00007ff686cb2a52 (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
0x00007ff686c9e93e (Unity) asio::detail::win_iocp_io_context::do_one
0x00007ff686ca05a4 (Unity) asio::detail::win_iocp_io_context::run
0x00007ff686cb0e3e (Unity) IOService::Run
0x00007ff686c8354f (Unity) AssetImportWorkerClient::Run
0x00007ff686c4bb63 (Unity) RunAssetImportWorkerClientV2
0x00007ff686c4bbeb (Unity) RunAssetImporterV2
0x00007ff686463028 (Unity) Application::InitializeProject
0x00007ff6868c8868 (Unity) WinMain
0x00007ff687ca96be (Unity) __scrt_common_main_seh
0x00007fff71207604 (KERNEL32) BaseThreadInitThunk
0x00007fff72e826a1 (ntdll) RtlUserThreadStart