Using pre-set license Built from '2021.3/staging' branch; Version is '2021.3.24f1 (cf10dcf7010d) revision 13570268'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.24f1-x86_64\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker5 -projectPath C:/Work/Firstborn -logFile Logs/AssetImportWorker5.log -srvPort 49619 Successfully changed project path to: C:/Work/Firstborn C:/Work/Firstborn [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [19836] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1303758510 [EditorId] 1303758510 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [19836] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1303758510 [EditorId] 1303758510 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... Refreshing native plugins compatible for Editor in 397.91 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.24f1 (cf10dcf7010d) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12129 MB Driver: 31.0.15.2756 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56592 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.011179 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 357.21 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 1.038 seconds Domain Reload Profiling: ReloadAssembly (1039ms) BeginReloadAssembly (100ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (821ms) LoadAssemblies (97ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (129ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (36ms) SetupLoadedEditorAssemblies (593ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (357ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (172ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.010863 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll