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Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=91145 file=Assets/Daz3D/Shaders/uDTU/Daz3D/uDTU URP.Metallic pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_EXP2 dKW=DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP ROUGHNESS_IS_SMOOTHNESS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at (633): implicit truncation of vector type
error: 1 plat 4 at (634): implicit truncation of vector type
error: 1 plat 4 at (635): implicit truncation of vector type
ok=1 outsize=2110
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _PARALLAXMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=6910
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_EXP2 _NORMALMAP _PARALLAXMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _OCCLUSIONMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=11050
Cmd: compileSnippet
insize=2411 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=TerrainAddLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_EXP2 _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL _ALPHATEST_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING DEBUG_DISPLAY FOG_LINEAR FOG_EXP INSTANCING_ON _TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=54 error: 1 plat 25 at (80): Unrecognized #pragma instancing_options directive: norenderinglayer
ok=1 outsize=13182
Cmd: compileSnippet
insize=28325 file=Assets/Textures/Water/Shader Graphs/WaterShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_EXP2 dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=56 ok=1 outsize=6874
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10670
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_EXP2 _NORMALMAP _PARALLAXMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=7014
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _OCCLUSIONMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10662
Cmd: compileSnippet
insize=22609 file=Assets/Toby Fredson/Modular Dungeon Catacombs - Mobile/Shaders/Tobyfredson/Candela Flame (URP) pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT DIRLIGHTMAP_COMBINED dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _MIXED_LIGHTING_SUBTRACTIVE LIGHTMAP_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=171 ok=1 outsize=3814
Cmd: compileSnippet
insize=32119 file=Assets/Daz3D/Shaders/Daz3D/URP IrayUberSpec pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON LIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 ROUGHNESS_IS_SMOOTHNESS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=71 error: 1 plat 4 at (543): implicit truncation of vector type
error: 1 plat 4 at (544): implicit truncation of vector type
error: 1 plat 4 at (545): implicit truncation of vector type
ok=1 outsize=15426
Cmd: shutdown